Search found 113 matches

by pezzawinkle
Sun Apr 16, 2023 4:25 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 87996

Re: [MOD 0.16] MadClown01's Processing

ptx0 wrote: ↑
Mon Jan 10, 2022 8:55 pm
causes a load error when Angels Industry is enabled with Components mode, all the Bob's mods, and Omnicompression.

unknown.png
I hope you reported this on the omnimatter discord, i have found that it is often an omni bug, and not a clowns one... if that is not the case, they can yell at me :D
by pezzawinkle
Sun Apr 16, 2023 4:24 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 87996

Re: [MOD 0.16] MadClown01's Processing

I moved those garden generation recipes to tier 2 as an alternative fix. sorry this took soo long.
by pezzawinkle
Mon Nov 14, 2022 9:22 pm
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 35
Views: 12295

Re: Remove Expensive Mode

I agree with most of the points here, the main problem with expensive mode(s) is the unwieldy permutations of table structures. If the regular recipe/tech structure was to be forced onto the subtable, that would at least simplify library functions instead of handling parent and child type formats at...
by pezzawinkle
Sat Jun 25, 2022 1:41 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 36086

Re: [MOD 0.16.x] MadClown01's Science

I think this has been fixed already, it was a default category issue with the recipes.
by pezzawinkle
Sat Jun 25, 2022 1:38 am
Forum: Bob's mods
Topic: Bob' logistics and Krastorio 2 don't get along
Replies: 2
Views: 1531

Re: Bob' logistics and Krastorio 2 don't get along

Firstly I would like to say... is that meant to be a question, or a statement? Anything more detailed than a punch-line you would like to add to this? In the assumption that you are attempting to ask for a compatibility adjustment on this end, I think you are barking up the wrong tree. Krastorio 2 i...
by pezzawinkle
Thu Jan 20, 2022 8:46 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208802

Re: Bugs & FAQ

thanks for that, im tracking it down now, it does appear that my suspicions are correct in that its a clowns science issue... Ok, can you download the latest version (just uploaded now)... version 1.1.1 of clowns science. I am aware of the alternative packs being added to the default tab, the curren...
by pezzawinkle
Wed Jan 19, 2022 9:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208802

Re: Bugs & FAQ

Can you please also add a save file, I don't know where to begin with tracking that error. The calls in the library are pretty innocuous and have quite a bit of sanity checking before hand.
by pezzawinkle
Fri Oct 29, 2021 1:01 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208802

Re: Bugs & FAQ

--- --- Also, isn't the crude oil suppose to be super pollutant? I think bob uses a 10x more pollution rate. sorry for the late replay... i did forget to have an extra or in that statement... it now (pretty much as the typo was fixed) correctly keeps any existing emissions multiplier if it already ...
by pezzawinkle
Tue Oct 26, 2021 1:33 am
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 16474

Re: [0.14.x][Angel's Addons - Locales]

Hello, I have trouble with the translation for angels-storage-tank-1 to angels-storage-tank-2 The angels-storage-tank-1 is name "Petrochem Gas Tank" The angels-storage-tank-2 is name "Petrochem Oil Tank" The description for tank1 and 2 are "Tank to hold any fluid. [...]&quo...
by pezzawinkle
Tue Oct 26, 2021 1:25 am
Forum: Angels Mods
Topic: How does one get rid of Compost or Fermentation Base?
Replies: 1
Views: 1643

Re: How does one get rid of Compost or Fermentation Base?

Fermentation base is kind of more problematic... since it will yield a higher amount of compost.
However, compost can be "voided" by more farming, specifically heading towards more of a vegetable oil/nutrient pulp path.
by pezzawinkle
Thu Sep 30, 2021 4:05 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208802

Re: Bugs & FAQ

Thanks for the report, I will have that fixed in the dev version momentarily. This was a small oversight on my part (sorry).

We are looking at milestones for the next release since quite a few things have already been fixed.
by pezzawinkle
Sat Sep 11, 2021 9:17 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208802

Re: Bugs & FAQ

I may have made a mistake there, sorry. I think you can see from the system how complex and strange it is to get balanced with all of the moving parts, ill try to prioritize that in the next few weeks but a fix won't be pushed until the next update gets out, so that may be a while.
by pezzawinkle
Sat Jul 24, 2021 10:59 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378163

Re: Development and Discussion

A few patches are sitting on dev for the upcoming release (much lower energy value of thorium cells), including a prototype reactor in the works which is good at burning things (but bad for making power, only active without bobs)... The "early bots" are slow, but are still a pressure relie...
by pezzawinkle
Sat Jul 24, 2021 10:45 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 87996

Re: [MOD 0.16] MadClown01's Processing

@MakeItGraphic
that is entirely deliberate... also how old is that version that you are using?
by pezzawinkle
Wed Mar 24, 2021 11:28 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208802

Re: Bugs & FAQ

Starting a new game, I went to add stone path ghosts to my quick bar and I noticed that the (I think) clay brick is listed as Unknown Key: "item-name.bio-tile" under Angels Industries. Something to be concerned about? I did a quick search in this thread and got 0 results. The bio-tile is ...
by pezzawinkle
Fri Jan 22, 2021 9:26 am
Forum: Angels Mods
Topic: [Feature Request] Per Ore Infinite Ore Fluid Requirements
Replies: 1
Views: 1421

Re: [Feature Request] Per Ore Infinite Ore Fluid Requirements

That would be non-trivial to implement, a more valid work-around would be to set regular ores to spawn in the starting area, and only infinite ores everywhere else
by pezzawinkle
Fri Jan 22, 2021 9:23 am
Forum: Angels Mods
Topic: hoping to make an addon
Replies: 3
Views: 1663

Re: hoping to make an addon

Addon mods are perfectly fine to run, quite a few already exist, I for one, own two, and maintain another 5. Not that im the only one. The benefits of building onto angels or bobs and angels, is you get to use the wonderful libraries to mod more efficiently. Id recommend hitting us up on the angels ...
by pezzawinkle
Fri Jan 22, 2021 9:17 am
Forum: Angels Mods
Topic: Angel's Petrochem Distillation Nerdy Question
Replies: 4
Views: 1897

Re: Angel's Petrochem Distillation Nerdy Question

That kind of missed the questions though. Residual gas is a mixed mess typically found as a purge stream from reactive processes with internal recycling. The heavy solid from oil distillation is analogous to the really heavy hydrocarbons ( bottom fraction), as suggested, like tar and other heavies. ...
by pezzawinkle
Fri Jan 22, 2021 9:11 am
Forum: Angels Mods
Topic: Angel's Petrochem Distillation Nerdy Question
Replies: 4
Views: 1897

Re: Angel's Petrochem Distillation Nerdy Question

As someone with a PhD in Chemical Engineering, I do understand the frustration with the simplifications presented in angels. Especially the SYNGAS stuff. However, as overly simple and low complexity as it seems to us, it it frustratingly difficult and complex to the vast majority of players. If howe...
by pezzawinkle
Fri Jan 22, 2021 9:05 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 87996

Re: [MOD 0.16] MadClown01's Processing

In response to platinum, sluicing is the only option with just this mod, if you are playing with the angels extended minerals mod, a few options become available. I was aware of the garden creation issue, and this was fixed in the previous release... I think, if not, I fixed it a while ago and am wa...

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