Search found 63 matches

by MBas
Mon Oct 21, 2019 4:37 pm
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 9143

Re: Auto-start nuclear fuel loading

viewtopic.php?f=208&t=48988

Just look at third picture. No combinators. Works as you desire. Ideal for synchronized loading.
by MBas
Tue Sep 03, 2019 8:12 pm
Forum: Combinator Creations
Topic: Master furnace - all in one
Replies: 5
Views: 6201

Re: Master furnace - all in one

nuhll wrote: ↑
Sat May 25, 2019 5:20 pm
nice, will use in my letsplay series if allowed?
For sure you can. If i am not late with the answer.
by MBas
Tue Jul 02, 2019 7:59 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11890

Re: Cars on belts

Of course this whole thing is kind of an intelectual exercise. Trains have so many benefits and are much easier to use. On the other hand I never understood the problem people are having with latency. Granted there are some 100k of resources in transit if you are using belts. Possibly for minutes a...
by MBas
Sun Jun 30, 2019 8:53 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11890

Re: Cars on belts

About two years ago, we have a base with guys Dooces and Leveler where we reach about 1000 lvl of science of mining productivoty. Pretty huge base where we tried to optimize CPU performance issues. Dooces (our Capo di Tutti Capi) tooks performace issues quite seriously, becouse in case of huge bases...
by MBas
Mon Jan 07, 2019 11:02 pm
Forum: Combinator Creations
Topic: Ideal clock
Replies: 9
Views: 7421

Re: Ideal clock

When i made this, i start with one rule - to make a synchronized clock with in-game time on one tick precision accuracy. No exceptions :roll: . I realize later that this achievement is not so easy if you hunt the last tick exactly, but the fact that it is possible just force me to finish it :D . Any...
by MBas
Mon Jan 07, 2019 10:38 pm
Forum: Combinator Creations
Topic: Master furnace - all in one
Replies: 5
Views: 6201

Master furnace - all in one

Hello! I made a furnace which smelt all 4 types of ores, depends on what ore is available and what plates are not in stock. It is supported by bots (so there is no belt version) 0eNrNWVuSqzYQ3Ys+E5hCwg9MJVlD/lNTFDbtseryihCuOFNeQBaSjWUlaQFjbCwe4jKTzMfYYOmo6dN9uiXeyT4uIRc8lcR/J/yQpQXxf3snBX9Lw1jdk5cci...
by MBas
Mon Jan 07, 2019 9:02 pm
Forum: Combinator Creations
Topic: Ideal clock
Replies: 9
Views: 7421

Re: Ideal clock

In my solution, i need to have 30kW output exactly (in other word, half of one full solar panel power). I have a switch in there which set a one tick signal exactly where the accumulator hit 87 percent of energy. I do this for a reason becouse it perfectly fit to how much energy i lost from the mome...
by MBas
Sun Jan 06, 2019 10:57 pm
Forum: Combinator Creations
Topic: Ideal clock
Replies: 9
Views: 7421

Re: Ideal clock

Wow it still exists :). Thanks for positive feedback. It still works as i just tested.

Medal to one who realize why it works :D. I rembember only the idea but it was hardly optimized.
by MBas
Thu Jun 14, 2018 8:17 am
Forum: Energy Production
Topic: Big almost ideal solar array (BAISA)
Replies: 4
Views: 7717

Re: Big almost ideal solar array (BAISA)

lottery248 wrote: the picture above indicates the method to result 100% space efficiency.
Its not. Your space efficiency (solar panel + accumulators space)/(all space) is equal to 80/81. You can reach 98/99 ;)
by MBas
Thu Jun 07, 2018 3:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Late game Rocket Fuel production for huge bases
Replies: 0
Views: 3360

Late game Rocket Fuel production for huge bases

Hi. If you are looking for tileable module oriented Rocket Fuel productio, here is mine solution. Properties: 1.49 RF per second. Nearby balanced. Assemblers is used for about 99.78 %. No belts. Bots are used for rocket fuel outpur only (its possible to make an underground belt in there instead of p...
by MBas
Sun May 27, 2018 7:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science 16.800 per minute
Replies: 4
Views: 8363

Re: Science 16.800 per minute

I highly recommend you to move all your beacons one tile to the left (or right) ;)
by MBas
Fri Sep 15, 2017 12:50 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 64980

20-20 belt balancer

bal.png 0eNqlndtuXEeSRf+FzyJx8p7pX2k0BnabaBCwKUGiBmMY+vehRkWKI2VVrRX9ZFi29omMvNbOnTv+vvntj8/3Hz4+PD7d/PL3zcO/3j9+uvnlH3/ffHr49+Ovf3z9s6e/Ptzf/HLz8HT/5827m8df//z6b08ff3389OH9x6fb3+7/eLr58u7m4fH3+/+5+SV9+ee7m/vHp4enh/tvSP/3L3/91+PnP3+7//j8P5zDeHfz4f2n57/2/vHrV5+hbtu7m7+e/5HaM/zvDx/v//XtP+Yv735CzR61/3...
by MBas
Tue Sep 05, 2017 11:33 pm
Forum: Energy Production
Topic: Big Solar Farm 0.15
Replies: 8
Views: 7515

Re: Big Solar Farm 0.15

@GenBOOM He has coverge. You dont need full coverage with logistic network. Construction area is sufficient. You can connect roborts with cornes in "chessboard" style. You can reach about 98.4% efficiency. Note: Theoretical optimum is almost 99% (its eaxactly 98/99) where you use no robopo...
by MBas
Thu Aug 31, 2017 9:33 pm
Forum: Show your Creations
Topic: Mixed smelting (4 products, fully beaconed)
Replies: 5
Views: 5285

Re: Mixed smelting (4 products, fully beaconed)

Your setup is not optimal anyway. In case of steel, there is a possibility to get 2 or 4 steels only. In that case, there is no benefit from productiviy modules. You pay for the energy but the purple bar just diminish after switch to another smelting process. I highly recomend you to "open"...
by MBas
Mon Jun 26, 2017 5:27 pm
Forum: Energy Production
Topic: Solar farm, roboport version, covered by construction area
Replies: 2
Views: 2629

Re: Solar farm, roboport version, covered by construction area

mrvn wrote:How is that supposed to tile?
Horizontal way is simple. You just need to rotate pattern between rows in vertical way. Roboports hint you how to do that.
by MBas
Mon Jun 26, 2017 12:30 pm
Forum: Energy Production
Topic: Solar farm, roboport version, covered by construction area
Replies: 2
Views: 2629

Solar farm, roboport version, covered by construction area

Hi. Here is a version with roboport which uses maximum distance of roboports to connect them between themself for fully construction area coverage. No. of accumulators/solars = 334.5/398 = 0.840452 Space efficiency = (334.5Γ—4 + 398Γ—9)/(334.5Γ—4 + 398Γ—9 + 16Γ—4 + 1Γ—16) = 98,4% Maximum/Effective power =...
by MBas
Wed Jun 21, 2017 10:29 pm
Forum: Energy Production
Topic: Solar farm fit for huge bases
Replies: 3
Views: 4178

Re: Solar farm fit for huge bases

In my opinion placing by hand is huge PITA. I'm approaching ~2 GW by now (or is it 3? I don't know) and I would never have laid that out with personal roboport... Making a 1GW of this is really simple. I built my first 100MW with small roboport and 10 ridiculously slow robots in about 3 minutes (?)...
by MBas
Wed Jun 21, 2017 10:02 pm
Forum: Energy Production
Topic: Solar farm fit for huge bases
Replies: 3
Views: 4178

Solar farm fit for huge bases

Hi everyone! If you build a large factory (really huge), you probably hit one common problem - the performance (UPS). Solar panels are great way to make free energy with low performance drain. It is also fine to not use roboport or anything else - just the most dense pattern of solar panels and accu...
by MBas
Mon Jun 19, 2017 12:26 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107715

Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!

I really dont get why so many people still uses so many combinator logic for simply fuel input... :)
reactor.png
reactor.png (1.36 MiB) Viewed 10280 times
by MBas
Fri Jun 16, 2017 9:30 pm
Forum: Balancing
Topic: Expensive Recipes crafting times, esp. Electronic Circuits
Replies: 9
Views: 6082

Re: Expensive Recipes crafting times, esp. Electronic Circuits

Hello. EC production on marathon is set well in my point of view. If you set everything just more expensive, it just motivate you to make everything much larger or spend more time to get proper amount of resources. I belive that harder game should be a complicated in more aspects. Its not true that ...

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