Search found 28 matches

by Dooces
Sat Mar 16, 2019 4:32 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Replies: 3
Views: 1293

Re: [0.17.7] Crashe whenever i put an item on my cursor

appears to be a problem when i /swap-players.
by Dooces
Thu Mar 07, 2019 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Replies: 3
Views: 1293

Re: [0.17.7] Crashe whenever i put an item on my cursor

OR, fix the forum so i can upload the file. feels like im asking a favor when i take the time to post a bug report :P
by Dooces
Thu Mar 07, 2019 6:23 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Crashe whenever i put an item on my cursor
Replies: 3
Views: 1293

[Rseding91] [0.17.7] Crashe whenever i put an item on my cursor

crashes in single player or multiplayer. I can run around fine, i put something on my cursor (either bp from quickbar, item from inventory doesnt seem to matter) game instantly crashes: Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-hr9tdu\librarie...
by Dooces
Sat Sep 15, 2018 2:33 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 113748

Re: Friday Facts #260 - New fluid system

@Dooces as I already wrote earlier I am considering such optimisations, although they have, so far, been low in the list. Reason is that I am afraid that it would explode to many issues of how to define the networks etc. Also, if I do it too well, imagine a huge smooth running pipe system, then due...
by Dooces
Sat Sep 15, 2018 1:05 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 113748

Re: Friday Facts #260 - New fluid system

First and foremost, a huge thanks to Dominik for this wonderfully detailed FFF. The community involvement from the dev team is unparalleled - not just a PR guy regurgitating scripted answers, but real people engaging their devoted fans. FFFs themselves are above and beyond - the reason I originally ...
by Dooces
Mon Jun 04, 2018 4:41 pm
Forum: Off topic
Topic: This is factorio.
Replies: 1
Views: 5116

This is factorio.

http://www.dailymotion.com/video/x2gp98t

Let me just fix this belt really quick....
by Dooces
Tue May 29, 2018 11:09 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 10152

Re: Death world biter problem

it seems as though all biters are active while waiting for their path, when you get a lot of them waiting, the game slows down, so the pathfinder takes longer to give them paths, which makes biters stay active longer, etc. cutting holes through our solar made things about 2x faster, but still testin...
by Dooces
Tue May 29, 2018 6:14 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 10152

Re: Death world biter problem

found something that helps - cut holes in your walls to give biters a path to where they want to attack.
by Dooces
Tue May 29, 2018 3:04 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 10152

Re: Death world biter problem

Cellfire wrote: if you used that command did it all go away?
yes, immediately.

however we have cleared out 140k chunks of spawners without console commands, we have 8 left. using console commands to kill biters at this point would make the last 700 hours seem wasted.
by Dooces
Tue May 29, 2018 2:23 am
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 10152

Re: Death world biter problem

Post the save please, can someone reproduce this in the experimental branch? (save file is ~300mb, so I cant upload it to the forum, I hope this will do) https://drive.google.com/file/d/1k5yC5VVcR8C8n9oO5K36JRbHizI5WmuY/view I believe we are experiencing the same problem... I assumed it was due to ...
by Dooces
Fri May 18, 2018 7:30 pm
Forum: Ideas and Suggestions
Topic: Give input inserters' sleep priority
Replies: 4
Views: 2056

Re: Give input inserters' sleep priority

I'm not quite sure what you're sugesting.... something to do with the internal behavour of splitters when configured to put items into a machine? if I understand correctly, well, you can't exactly turn an inserter off when fed from a belt if you're looking for items like you can with chests, becaus...
by Dooces
Fri May 18, 2018 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.38] Direction-dependant inserter inconsistency
Replies: 6
Views: 6580

Re: [0.16.38] Direction-dependant inserter inconsistency

Teraka - set the input priority of the splitter to the side the inserter is inserting on, and put another splitter after it, for even faster unloading :) 427520_20180518100811_1.png (that outputs a fully compressed blue belt of ore on its own) I have not tested the ups efficiency of that second spli...
by Dooces
Fri May 18, 2018 1:48 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 261678

Re: Just bought the game; What were Your first impressions?

You mention 20-30k away.... How do you measure distances that big? Press F5 / F6 / F7 for debug profiles, F4 lets you edit each; "show-detailed-info" shows you distance from spawn. And looking around my base now, I see plenty of 1m ore patches, though 150-300 mil+ (just shy of 400 mil is ...
by Dooces
Fri May 18, 2018 1:41 pm
Forum: Gameplay Help
Topic: Inserter vs UPS
Replies: 10
Views: 6984

Re: Inserter vs UPS

To maximaze UPS we must use green inserters and they must take 12 items at every move, but there is no way to do this. i'm right? While by no standard am I an expert, but I can offer you a bit of what I've learned regarding inserters and UPS. Consider everything I say to be probably 90% wrong, as I...
by Dooces
Fri May 18, 2018 12:47 pm
Forum: Ideas and Suggestions
Topic: Give input inserters' sleep priority
Replies: 4
Views: 2056

Give input inserters' sleep priority

TL;DR Give input inserters' sleep priority, or have distinct input and output buffers for asms/furnaces. What ? hcl69AU.jpg Currently, an inserter will not sleep if it is oriented to take items off a belt segment with moving items when inserting into a furnace. In this case, inputting into a furnac...
by Dooces
Fri May 18, 2018 10:03 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 17655

Re: Whats your current game goal?

old goal was to hit 5k/ min science @ 60 ups in mp with bots, did that a while ago. current goal is 6k/min science with belts @ 60 ups in mp. belts are amazing now, getting inserters to put on/take off from belts is still terrible, but there are lots of ways to set them up efficiently. probably afte...
by Dooces
Fri May 18, 2018 9:50 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 261678

Re: Just bought the game; What were Your first impressions?

But the ore weins gets more rich as you get from the center in vanilla. And you also have the mining productivity research, which can multiply the amount of resources you get from the mine. In 0.16 I have not seen the ore veins getting richer as I move farther from the spawn. I'll have to make an e...
by Dooces
Sat Apr 14, 2018 12:49 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 54514

Re: Friday Facts #238 - The GUI update (Part II)

Perhaps this should go into another section, but since this FFF relates to the GUI, i will post my very humble suggestions here: % done on research (and/or number of packs used/number of packs left) - it would be great to see science packs being consumed, and know how many left are needed "resu...
by Dooces
Sun Feb 04, 2018 10:09 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 240988

Re: Performance optimization - post your saves

Performace is amazing, relative to .15 anyway. Im sure there is still a lot more i can do to squeeze out some more UPS, but its great when you guys do it for me :) heres my save for your consideration. I dont know how to use less insterters to achieve the same throughput. im considering circuit cont...
by Dooces
Sun Feb 04, 2018 8:46 am
Forum: Pending
Topic: [16.22] Desync
Replies: 2
Views: 1242

[16.22] Desync

I got desyncd a couple more times after this one, happens when i deconed the lights/combinators south of the middle main base, under the mall. happened right after i set the decon planner, and kept getting desyncs logging back in while decon was still in progress file is 1GB, so i was not able to up...

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