Search found 16 matches

by Green_Baron
Sat Jan 27, 2018 6:31 pm
Forum: Gameplay Help
Topic: How to find lost parts ?
Replies: 6
Views: 4553

Re: How to find lost parts ?

The logistics system takes care of this. Have a couple of storage chests. Then you can drop excess into the trash slots. And when you need it, the bots will prioritize storage over passive providers. So if you need a locomotive at some point, you will get the one in storage first. Vanilla also has ...
by Green_Baron
Sat Jan 27, 2018 10:00 am
Forum: Gameplay Help
Topic: How to find lost parts ?
Replies: 6
Views: 4553

How to find lost parts ?

Hey guys, i just stumbled over a dropped locomotive from earlier in the game. Looking at my inventory i have a single underground belt entrance (or exit). This feels like running around with one sock .... How do you hunt down such dropped or missing items ? Do you leave them ? Shoot them ? Anybody a...
by Green_Baron
Sun Jan 07, 2018 8:49 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338508

Re: Friday Facts #224 - Bots versus belts

And i hoped for more and complex recipes, instead the plan seems to be streamlining and simplification.

I better read the features before updating from now on. It might come out that 0.16 is the peak in terms of game experience ... or ?
by Green_Baron
Sun Jan 07, 2018 1:54 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 35161

Re: Defending your base is just to easy!

I like the construction and planning part of the game, especially railworlds. There are more than enough shooting games out there for those who like it hard Also, the settings allow for pretty thrilling setups where you're overrun before you can launch your first rocket. So, as far as i am concerned...
by Green_Baron
Wed Dec 13, 2017 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 25729

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

Same problem after updating from 0.15.40, and with a new 0.16 install. 0.000 2017-12-13 15:44:52; Factorio 0.16.0 (build 34159, linux64, alpha) 0.070 Operating system: Linux (Debian testing) 0.070 Program arguments: "/home/kemde/factorio/bin/x64/factorio" 0.070 Read data path: /home/kemde/...
by Green_Baron
Wed Dec 13, 2017 2:46 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287613

Re: Thank you (Make the dev-team happy today!)

Thanks for the christmas present 0.16 !

If you go on vacancies between the years, have nice ones :mrgreen:
by Green_Baron
Wed Aug 30, 2017 8:21 pm
Forum: Gameplay Help
Topic: Balance unequal belt lane speeds
Replies: 20
Views: 14049

Re: Balance unequal belt lane speeds

Thoroughly designing the consumption is probably the solution.

The standard balancers don't solve the situation if one lanes jams because nobody has interest in the stuff on it and the other just rushes through ...

Thanks, guys !
by Green_Baron
Wed Aug 30, 2017 4:08 pm
Forum: Gameplay Help
Topic: Balance unequal belt lane speeds
Replies: 20
Views: 14049

Re: Balance unequal belt lane speeds

Yes, problem is too hard a word :-) It becomes visible when the belt is fed by a 2-car train that is unevenly unloaded then. More of a cosmetic "problem". A T-balancer only switches sides, if you mean 1 or two splitters and joining again ? It keeps one lane from running empty afaik but doe...
by Green_Baron
Wed Aug 30, 2017 1:55 pm
Forum: Gameplay Help
Topic: Balance unequal belt lane speeds
Replies: 20
Views: 14049

Balance unequal belt lane speeds

Hello,

has anyone a quick link to a solution to balance different belt lane speeds ?

Cheers :-)

Edit: i mean the two lanes of a single belt. Thinking harder about this i realise that this probably a stupid question as the answer is "redesign the consumption" ...
by Green_Baron
Mon Aug 14, 2017 9:51 am
Forum: General discussion
Topic: The Theme And Philosophy You Found in Factorio
Replies: 15
Views: 5741

Re: The Theme And Philosophy You Found in Factorio

"Never change a running system" :lol:
by Green_Baron
Thu Apr 27, 2017 7:54 pm
Forum: Gameplay Help
Topic: Steam power, I'm missing something
Replies: 8
Views: 4371

Re: Steam power, I'm missing something

ps666 wrote:
Edit:
An die Deutschen hier: Ich wollte "tatsächlich" schreiben. Ist "actually" das richtige Wort dafür?
Baßtscho :-)

I am sure you were understood.

So 1 boiler for 2 steam engines is the new ratio ?
by Green_Baron
Sat Apr 22, 2017 8:35 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 139114

Re: Friday Facts #187 - Space science & 0.15 graphics

Amazing news ! You started the hypetrain. If something goes wrong now they'll walk up on you with pitchforks in their hands :-) You said you made blue science less complex. I personally never found it too complex, mainly a logistical problem to get the 4 ingredients to the same place at the same tim...
by Green_Baron
Fri Apr 14, 2017 6:16 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 54322

Re: Friday Facts #186 - Marathon testing

You're not strictly catholic apparently :-)

Thanks for keeping us informed !
by Green_Baron
Sat Mar 25, 2017 3:14 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 68229

Re: Friday Facts #183 - Aiming for the release date

Looking forward to the changes on .15. I'd rather wait a bit longer and enjoy uninterrupted play.

Factorio is one nice waste of time. Even the cat is fascinated by all the movement on the screen :-)
by Green_Baron
Fri Feb 03, 2017 12:43 am
Forum: Gameplay Help
Topic: Alarm sound and full assembler storage
Replies: 1
Views: 1181

Alarm sound and full assembler storage

Hello, first: very nice game ! Two questions: In a video I heard the alarm sound when an attack occurred or a turret is engaged. I tried the settings but the sound does not play. Other sounds do. Is that a mod ? And is there a mod or setting that assemblers and refineries fill their storage complete...
by Green_Baron
Fri Jan 06, 2017 10:38 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287613

Re: Thank you (Make the dev-team happy today!)

Nice game, really. Has the complexity i always missed in games where you have to build something. But i am just a few hours into it, at the beginning of the learning curve.

I was lured here by a recommendation from players over in another game forum (Kerbal Space Program) ...

cheers
gb

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