Search found 213 matches

by DevilXD
Sat Aug 29, 2020 7:37 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Force OpenGL setting?
Replies: 7
Views: 2409

Re: [1.0.0] Force OpenGL setting?

Looks like some hidden menu to not have to edit the config manually. Undocumented, wasn't even aware of it's existence.
by DevilXD
Sat Aug 29, 2020 12:17 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Force OpenGL setting?
Replies: 7
Views: 2409

Re: [1.0.0] Force OpenGL setting?

I think this is a good idea indeed - however, I find it confusing that there is an option which the game "gives" to the user in a nice message dialog form, that they can enable, but can't disable through any other means than manually editing a config file. I could understand if it'd be som...
by DevilXD
Sat Aug 29, 2020 8:21 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Force OpenGL setting?
Replies: 7
Views: 2409

[1.0.0] Force OpenGL setting?

Hello o/ Recently, I've ran into a tiny issue. I had Factorio opened on my main save, with the game currently paused, but then had to go out for couple of hours. I've put the PC to sleep with the game still running, hoping everything will be okay (saved beforehand just in case, thank god). After com...
by DevilXD
Tue Aug 29, 2017 11:39 am
Forum: Mods
Topic: [MOD 0.14+] Compact Factory - Compact your base !
Replies: 22
Views: 19200

Re: [MOD 0.14+] Compact Factory - Compact your base !

Hey there. Since 0.15 released to stable recently, I was wondering what the status of this mod being updated is right now. This mod is pretty much abandoned because I suck at making graphics and recoloring the existing ones takes a really long time. I can omit doing the graphics and use the "t...
by DevilXD
Sat May 13, 2017 12:33 pm
Forum: Pending
Topic: [0.15.10] Random crash at startup
Replies: 2
Views: 1227

Re: [0.15.10] Random crash at startup

Nope, not using any of these - this is the first time it crashed like that. I can't reproduce it either ¯\_(ツ)_/¯
by DevilXD
Sat May 13, 2017 8:43 am
Forum: Pending
Topic: [0.15.10] Random crash at startup
Replies: 2
Views: 1227

[0.15.10] Random crash at startup

Game randomly crashed at startup, probably because I've tried to ALT+TAB right after the main window appeared, but idk ¯\_(ツ)_/¯ Log: 0.110 2017-05-13 10:36:37; Factorio 0.15.10 (build 29654, win64, steam) 0.110 Operating system: Windows 7 Service Pack 1 0.149 Program arguments: "D:\Gry\Steam\s...
by DevilXD
Mon May 08, 2017 4:21 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317534

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

steinio wrote:Do you have a space between the key and the = ?
Spaces are not allowed anymore ? Who came up with that sorcery ? ¯\_(ツ)_/¯
by DevilXD
Mon May 08, 2017 3:01 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317534

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

[quote="Supercheese"]I've run into a nasty problem: the localization seems to have completely broken, and for the life of me, I cannot figure out why my locale/en/en.cfg file is not being loaded properly -- all I get is a bunch of "unknown key"s./quote] I'm having the same issue ...
by DevilXD
Fri May 05, 2017 3:02 pm
Forum: Technical Help
Topic: [0.15.7] Confusing error message
Replies: 4
Views: 2041

Re: [0.15.7] Confusing error message

Ohh, so it's a mod using a vanilla icon then :oops: Why I didn't think of that...

Thank you for explaining this to me :)
by DevilXD
Fri May 05, 2017 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15818

Re: [0.15.6] Sprite rectangle outside the actual sprite

After newest update i get this (see atachment), do i get it right that its up to modcreators to fix this now ? I know right ? The error message is super confusing right now. As a mod creator, I don't even understand what am I supposed to do with the information from it ¯\_(ツ)_/¯ Your error message ...
by DevilXD
Fri May 05, 2017 1:33 pm
Forum: Technical Help
Topic: [0.15.7] Confusing error message
Replies: 4
Views: 2041

[0.15.7] Confusing error message

Previous thread: https://forums.factorio.com/viewtopic.php?f=11&t=45700 So, I've just updated to the latest 0.15.7 version to finally check if it'll start with the mods I've just updated. Instead of this: http://i.imgur.com/07HDCOr.png ... I've got this: http://i.imgur.com/ZBPHIqb.png ... which ...
by DevilXD
Thu May 04, 2017 7:01 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15818

Re: [0.15.6] Sprite rectangle outside the actual sprite

dragontuar wrote:I have the same error and have looked at a few of the images for mods and they are 32x32 when the error says they aren't
posila wrote:A mod is using 32x32px image for icon that is excepted to be 128x128px.
Just wait, it's fixed for the next release :)
by DevilXD
Tue May 02, 2017 4:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15818

Re: [0.15.6] Sprite rectangle outside the actual sprite

Klonan wrote:Seems like a mod error
Yes, but the error message mentions vanilla game files, not mod files ¯\_(ツ)_/¯
by DevilXD
Tue May 02, 2017 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15818

Re: [0.15.6] Sprite rectangle outside the actual sprite

Newest log from 0.15.6, still the same happens ¯\_(ツ)_/¯ 0.006 2017-05-02 16:26:19; Factorio 0.15.6 (build 29362, win64, steam) 0.006 Operating system: Windows 7 Service Pack 1 0.006 Program arguments: "D:\Gry\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close"...
by DevilXD
Sun Apr 30, 2017 11:41 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15818

Re: [0.15.5] Sprite rectangle outside the actual sprite

Are you sure you are running version 0.15? Can you provide your factorio log file? Yes, I'm running the latest 0.15.4 experimental. Here's the log file: https://pastebin.com/Zzbim1Dv EDIT: I've just updated to the 0.15.5 experimental - the game loaded just fine and everything works now. I don't kno...
by DevilXD
Sun Apr 30, 2017 9:34 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15818

[0.15.6] Sprite rectangle outside the actual sprite

This error message appeared to me today after updating some of my mods: http://imgur.com/07HDCOr

Mods folder: https://www.dropbox.com/s/w7yy5jy9ta6g4ik/mods.rar?dl=1

Is this mod related ?
by DevilXD
Sat Apr 29, 2017 7:52 pm
Forum: Mods
Topic: [MOD 0.14+] Compact Factory - Compact your base !
Replies: 22
Views: 19200

Re: [MOD 0.14+] Compact Factory - Compact your base !

Please, make your Mod usable with Factorio 0.15! Thx I'm working on this right now :) Compact versions of Boilers and Steam Engines are getting removed unfortunately, because we have heat exchangers, steam turbines and nuclear reactors now. I'm reworking the whole graphics handling system to work w...
by DevilXD
Mon Feb 06, 2017 4:36 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317534

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Incoming wrote:There is a bug where after you close Factorio, the next time you start it up the cooldown for all Ion Cannons in orbit stop counting down. They start again the next time you launch an Ion Cannon into space. This may just be because I don't have the newest version of the mod.
Sounds like it.
by DevilXD
Thu Nov 03, 2016 7:04 am
Forum: Mods
Topic: [MOD 0.14.x] Small Artifacts
Replies: 13
Views: 8938

Re: [MOD 0.14.x] Small Artifacts

But when I run out to harvest Alien Artifacts, and use the Construction Robots from my Personal RoboPort to pick them up (using the red Deconstruction Planner "blueprint"), the normal Artifacts and the Small Artifacts, I also get an unholy amount of Wood in my inventory. Is there some tri...
by DevilXD
Sat Oct 22, 2016 8:50 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317534

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Supercheese wrote:If you fired three over the span of, say, nine seconds, then you'll likely still get three separate notifications.
Maybe make that time configurable ? So people can set it to like 30 seconds when they have a lot of cannons getting ready ? Or is that not possible ?

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