Search found 213 matches
- Sat Aug 29, 2020 7:37 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Force OpenGL setting?
- Replies: 7
- Views: 2409
Re: [1.0.0] Force OpenGL setting?
Looks like some hidden menu to not have to edit the config manually. Undocumented, wasn't even aware of it's existence.
- Sat Aug 29, 2020 12:17 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Force OpenGL setting?
- Replies: 7
- Views: 2409
Re: [1.0.0] Force OpenGL setting?
I think this is a good idea indeed - however, I find it confusing that there is an option which the game "gives" to the user in a nice message dialog form, that they can enable, but can't disable through any other means than manually editing a config file. I could understand if it'd be som...
- Sat Aug 29, 2020 8:21 am
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Force OpenGL setting?
- Replies: 7
- Views: 2409
[1.0.0] Force OpenGL setting?
Hello o/ Recently, I've ran into a tiny issue. I had Factorio opened on my main save, with the game currently paused, but then had to go out for couple of hours. I've put the PC to sleep with the game still running, hoping everything will be okay (saved beforehand just in case, thank god). After com...
- Tue Aug 29, 2017 11:39 am
- Forum: Mods
- Topic: [MOD 0.14+] Compact Factory - Compact your base !
- Replies: 22
- Views: 19200
Re: [MOD 0.14+] Compact Factory - Compact your base !
Hey there. Since 0.15 released to stable recently, I was wondering what the status of this mod being updated is right now. This mod is pretty much abandoned because I suck at making graphics and recoloring the existing ones takes a really long time. I can omit doing the graphics and use the "t...
- Sat May 13, 2017 12:33 pm
- Forum: Pending
- Topic: [0.15.10] Random crash at startup
- Replies: 2
- Views: 1227
Re: [0.15.10] Random crash at startup
Nope, not using any of these - this is the first time it crashed like that. I can't reproduce it either ¯\_(ツ)_/¯
- Sat May 13, 2017 8:43 am
- Forum: Pending
- Topic: [0.15.10] Random crash at startup
- Replies: 2
- Views: 1227
[0.15.10] Random crash at startup
Game randomly crashed at startup, probably because I've tried to ALT+TAB right after the main window appeared, but idk ¯\_(ツ)_/¯ Log: 0.110 2017-05-13 10:36:37; Factorio 0.15.10 (build 29654, win64, steam) 0.110 Operating system: Windows 7 Service Pack 1 0.149 Program arguments: "D:\Gry\Steam\s...
- Mon May 08, 2017 4:21 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 317534
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Spaces are not allowed anymore ? Who came up with that sorcery ? ¯\_(ツ)_/¯steinio wrote:Do you have a space between the key and the = ?
- Mon May 08, 2017 3:01 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 317534
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
[quote="Supercheese"]I've run into a nasty problem: the localization seems to have completely broken, and for the life of me, I cannot figure out why my locale/en/en.cfg file is not being loaded properly -- all I get is a bunch of "unknown key"s./quote] I'm having the same issue ...
- Fri May 05, 2017 3:02 pm
- Forum: Technical Help
- Topic: [0.15.7] Confusing error message
- Replies: 4
- Views: 2041
Re: [0.15.7] Confusing error message
Ohh, so it's a mod using a vanilla icon then Why I didn't think of that...
Thank you for explaining this to me
Thank you for explaining this to me
- Fri May 05, 2017 2:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15818
Re: [0.15.6] Sprite rectangle outside the actual sprite
After newest update i get this (see atachment), do i get it right that its up to modcreators to fix this now ? I know right ? The error message is super confusing right now. As a mod creator, I don't even understand what am I supposed to do with the information from it ¯\_(ツ)_/¯ Your error message ...
- Fri May 05, 2017 1:33 pm
- Forum: Technical Help
- Topic: [0.15.7] Confusing error message
- Replies: 4
- Views: 2041
[0.15.7] Confusing error message
Previous thread: https://forums.factorio.com/viewtopic.php?f=11&t=45700 So, I've just updated to the latest 0.15.7 version to finally check if it'll start with the mods I've just updated. Instead of this: http://i.imgur.com/07HDCOr.png ... I've got this: http://i.imgur.com/ZBPHIqb.png ... which ...
- Thu May 04, 2017 7:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15818
Re: [0.15.6] Sprite rectangle outside the actual sprite
dragontuar wrote:I have the same error and have looked at a few of the images for mods and they are 32x32 when the error says they aren't
Just wait, it's fixed for the next releaseposila wrote:A mod is using 32x32px image for icon that is excepted to be 128x128px.
- Tue May 02, 2017 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15818
Re: [0.15.6] Sprite rectangle outside the actual sprite
Yes, but the error message mentions vanilla game files, not mod files ¯\_(ツ)_/¯Klonan wrote:Seems like a mod error
- Tue May 02, 2017 2:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15818
Re: [0.15.6] Sprite rectangle outside the actual sprite
Newest log from 0.15.6, still the same happens ¯\_(ツ)_/¯ 0.006 2017-05-02 16:26:19; Factorio 0.15.6 (build 29362, win64, steam) 0.006 Operating system: Windows 7 Service Pack 1 0.006 Program arguments: "D:\Gry\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close"...
- Sun Apr 30, 2017 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15818
Re: [0.15.5] Sprite rectangle outside the actual sprite
Are you sure you are running version 0.15? Can you provide your factorio log file? Yes, I'm running the latest 0.15.4 experimental. Here's the log file: https://pastebin.com/Zzbim1Dv EDIT: I've just updated to the 0.15.5 experimental - the game loaded just fine and everything works now. I don't kno...
- Sun Apr 30, 2017 9:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15818
[0.15.6] Sprite rectangle outside the actual sprite
This error message appeared to me today after updating some of my mods: http://imgur.com/07HDCOr
Mods folder: https://www.dropbox.com/s/w7yy5jy9ta6g4ik/mods.rar?dl=1
Is this mod related ?
Mods folder: https://www.dropbox.com/s/w7yy5jy9ta6g4ik/mods.rar?dl=1
Is this mod related ?
- Sat Apr 29, 2017 7:52 pm
- Forum: Mods
- Topic: [MOD 0.14+] Compact Factory - Compact your base !
- Replies: 22
- Views: 19200
Re: [MOD 0.14+] Compact Factory - Compact your base !
Please, make your Mod usable with Factorio 0.15! Thx I'm working on this right now :) Compact versions of Boilers and Steam Engines are getting removed unfortunately, because we have heat exchangers, steam turbines and nuclear reactors now. I'm reworking the whole graphics handling system to work w...
- Mon Feb 06, 2017 4:36 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 317534
Re: [MOD 0.14] Orbital Ion Cannon 1.4.5
Sounds like it.Incoming wrote:There is a bug where after you close Factorio, the next time you start it up the cooldown for all Ion Cannons in orbit stop counting down. They start again the next time you launch an Ion Cannon into space. This may just be because I don't have the newest version of the mod.
- Thu Nov 03, 2016 7:04 am
- Forum: Mods
- Topic: [MOD 0.14.x] Small Artifacts
- Replies: 13
- Views: 8938
Re: [MOD 0.14.x] Small Artifacts
But when I run out to harvest Alien Artifacts, and use the Construction Robots from my Personal RoboPort to pick them up (using the red Deconstruction Planner "blueprint"), the normal Artifacts and the Small Artifacts, I also get an unholy amount of Wood in my inventory. Is there some tri...
- Sat Oct 22, 2016 8:50 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 317534
Re: [MOD 0.14] Orbital Ion Cannon 1.4.5
Maybe make that time configurable ? So people can set it to like 30 seconds when they have a lot of cannons getting ready ? Or is that not possible ?Supercheese wrote:If you fired three over the span of, say, nine seconds, then you'll likely still get three separate notifications.