Search found 185 matches

by Schorty
Sun Feb 21, 2021 12:07 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 169908

Re: [MOD 0.18.X] Air Filtering

Sorry, I don't have the time at the moment. If someone else updates the mod, I'll place it in the mod portal. Sorry guys! =(
by Schorty
Sun Feb 21, 2021 12:07 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50158

Re: [MOD 0.18.X] Pollution detector

Sorry, I don't have the time at the moment. If someone else updates the mod, I'll place it in the mod portal. Sorry guys! =(
by Schorty
Fri Aug 14, 2020 9:23 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102744

Re: Friday Facts #360 - 1.0 is here!

Holy shit, they implemented the spidertron. Back in my mind I was hoping and praying for it to be implemented and it finally happend! So hyped.

Big congratulations for releasing 1.0. This is a really big milestone for all of us =)
by Schorty
Fri Jan 24, 2020 11:37 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 169908

Re: [MOD 0.18.X] Air Filtering

Updated for Version 0.18; Any feedback on the balancing is very much appreciated :)
by Schorty
Fri Jan 24, 2020 11:37 am
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50158

Re: [MOD 0.18.X] Pollution detector

Updated for Version 0.18
by Schorty
Fri Aug 30, 2019 1:49 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 39883

Re: Friday Facts #310 - Glowing Heat pipes

Those heat pipes are lit! (Sorry for the bad pun) very nice concept, but i'd say it's not visually perfect yet. Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker. kinda like this? Also im missing on both ima...
by Schorty
Tue Apr 09, 2019 4:12 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 169908

Re: [MOD 0.17.X] Air Filtering

I can't say for sure, if the recent changes made to the pollution mechanics in the core game are acting wonky because of my mod. I apreciate any observations and will make changes accordingly if neccessary. As Ultros has stated: The mod works by "producing" negative amounts of pollution an...
by Schorty
Fri Mar 15, 2019 9:32 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 169908

Re: [MOD 0.17.X] Air Filtering

Mod has been updated to include technology descriptions. I'm thankful for any translations of the text to other languages (besides german and english). Happy pollution cleaning! :)
by Schorty
Fri Mar 15, 2019 9:31 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50158

Re: [MOD 0.17.X] Pollution detector

Mod has been updated. As stated befor, I multiplied the returned value by 60, because values have been divided by 60 as of 0.17.13 (See https://www.factorio.com/blog/post/fff-286).
by Schorty
Fri Mar 15, 2019 8:30 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50158

Re: [MOD 0.17.X] Pollution detector

This is a fair point. Pollution is given as a floating point value, so multiplying might actually be a helpful change, because combinators wont accept floating point values..

I'll get to changing the mod right away :)
by Schorty
Fri Mar 15, 2019 4:52 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50158

Re: [MOD 0.17.X] Pollution detector

Thanks for the heads up. Will update the mod soon.

edit: Technically it outputs the appropriate pollution amount. It may or may not break previous designs, because the ratio changed, but it reads the correct numbers. I guess I'll keep the mod as it is.
by Schorty
Wed Feb 27, 2019 5:41 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 169908

Re: [MOD 0.17.X] Air Filtering

Updated to make the mod work with 0.17
by Schorty
Wed Feb 27, 2019 5:39 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50158

Re: [MOD 0.17.X] Pollution detector

Updated the mod to work with 0.17
by Schorty
Sat Aug 04, 2018 2:26 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81113

Re: Friday Facts #254 - No research queue for you

Please, don't scratch the research queue! :(
by Schorty
Sat Mar 24, 2018 9:25 am
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8271

Re: Speedrunning category step% now official

Detailed Rules: • The time is taken in realtime, not ingame time. • The timer starts on the first frame of the map. • The timer stops on the first frame of the death screen. Having no clue about speedrunnning...why? The ingame timer has perfect precision and can be verified with an uploaded replay ...
by Schorty
Thu Mar 22, 2018 9:07 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8271

Re: Speedrunning category step% now official

I don't know. Probably because they might get disabled when 1.0 comes out? Maybe there are some options in there, that might give you an advantage that makes it unfun or not entertaining to watch? Someone with more insight might have to answer this.
by Schorty
Thu Mar 22, 2018 5:42 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8271

Re: Speedrunning category step% now official

Hey there, over on reddit I made some posts about rain9441 and his ambitions to grow the speedrunning community. He stated, that the default options* run and even any%** weren't really accessible for the "average joe", Don't get me wrong i like the idea, i loves the produced speedruns and...
by Schorty
Thu Mar 22, 2018 10:09 am
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8271

Speedrunning category step% now official

Hey there, over on reddit I made some posts about rain9441 and his ambitions to grow the speedrunning community. He stated, that the default options* run and even any%** weren't really accessible for the "average joe", because a lot of learning and work has to go into it, to even be remote...
by Schorty
Tue Jan 16, 2018 4:46 pm
Forum: Multiplayer
Topic: [EU] Production Challenge Anyone?
Replies: 1
Views: 1158

[EU] Production Challenge Anyone?

Hey there folks, are there people out there, who wanna try out the production challenge first hand? Xterminator and crew did a pretty good job at showcasing the potential this game mode has: https://www.youtube.com/watch?v=3kNDXIHeRqI For everyone who doesn't know what I'm talking about: It's a PVP ...
by Schorty
Thu Jan 11, 2018 8:45 am
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 49442

Re: Version 0.16.16

I haven't tested the splitter changes yet, but what I'm reading here, has me concerned. Not because of the change, but the expectations of some people here: This game is the dev's game. It is an alpha build - Things are subjet to change. It might break your stuff, but there is always another way to ...

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