Search found 214 matches
- Fri May 31, 2019 6:53 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51042
Re: Friday Facts #297 - New resource icons
The new resources look delicious. Especially copper looks like crunchy caramel. Can I get a belt of that, straight into my mouth?
- Mon Mar 04, 2019 8:59 pm
- Forum: Mods
- Topic: [MOD 0.15] Aquifer Drill
- Replies: 15
- Views: 12261
Re: [MOD 0.15] Aquifer Drill
Updated to Factorio v0.17. New demonstration image, but otherwise just fixed compatibility errors.
- Sat Apr 29, 2017 10:23 am
- Forum: Mods
- Topic: [MOD 0.15] Aquifer Drill
- Replies: 15
- Views: 12261
Re: [MOD 0.14] Aquifer Drill
1.2.2 out, compatibility with Factorio 0.15. Increased water output 10x to match change in vanilla liquids. Adjusted icon size to the new 32x32 requirement.
Haven't updated graphics (or the demonstration image).
Haven't updated graphics (or the demonstration image).
- Mon Apr 24, 2017 7:53 pm
- Forum: Not a bug
- Topic: [0.15.0] Ore highlight graphics randomly slightly offset
- Replies: 1
- Views: 1033
[0.15.0] Ore highlight graphics randomly slightly offset
When you're hovering your mouse over an ore tile, the highlight brackets vary slightly in position depending on the tile you're currently hovering over.
- Mon Apr 24, 2017 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Right clicking filter button doesn't depress it
- Replies: 3
- Views: 2720
[0.15.0] Right clicking filter button doesn't depress it
You can right click the filter buttons in map view to toggle them (it correctly toggles the display of pollution, for example), but the button itself doesn't get visibly pressed down like it does when left clicking.
- Fri Mar 31, 2017 10:32 am
- Forum: Ideas and Suggestions
- Topic: Train tutorial: include a working example
- Replies: 2
- Views: 1360
Train tutorial: include a working example
I eventually figured trains out in that campaign mission, but I did have the benefit of oodles of free time and having already played OpenTTD, so I'm not too surprised to hear that trains baffle new players. Giving them something to copy and compare with should help.
- Tue Jan 17, 2017 11:01 am
- Forum: Ideas and Suggestions
- Topic: Upgrading Steam Power (Coal + Nuclear)
- Replies: 10
- Views: 9227
Re: Combination Steam Turbine and Cooling Tower
Whole-heartedly agree with more effective but more complex steam power arriving mid-game, would also help keep burner power relevant so it's not *just* a choice between solar and nuclear.
- Sun Dec 04, 2016 7:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.21] Rail signal still flashing after removing flaw
- Replies: 4
- Views: 2513
Re: [14.21] Rail signal flashing after removing rail that caused
Interesting, just had something similar happen to me but wasn't sure if it was one of my many mods causing it: After placing a blueprint for a train junction (it has a bunch of signals), one of the signals started flashing incorrectly after being placed by my (modded) bots, but it went away when I p...
- Wed Oct 26, 2016 8:16 am
- Forum: Mods
- Topic: [MOD 0.14] Useful rocket launcher
- Replies: 3
- Views: 2958
Re: [MOD 0.14] Useful rocket launcher
Well, yes, but I feel that goes without saying...
- Tue Oct 25, 2016 10:25 am
- Forum: Mods
- Topic: [MOD 0.14] Useful rocket launcher
- Replies: 3
- Views: 2958
Re: [MOD 0.14] Useful rocket launcher
1.0.1 out, fixes cluster rockets being enabled from start.
- Mon Oct 24, 2016 4:49 pm
- Forum: Minor issues
- Topic: [0.14.14] Solar panel module power doesn't add up properly
- Replies: 2
- Views: 1880
[0.14.14] Solar panel module power doesn't add up properly
Each panel produces 10 kW, so 7 should produce 70, but you get 69.9 instead.
- Fri Oct 14, 2016 11:21 am
- Forum: Mods
- Topic: [MOD 0.14] Useful rocket launcher
- Replies: 3
- Views: 2958
[MOD 0.14] Useful rocket launcher
Useful rocket launcher mod Name: Useful rocket launcher Version: 1.0.1 Factorio-Version: 0.14 Description: Improves the rocket launcher and its rockets. More range, more damage, faster projectiles, basic rocket is explosive, explosive rocket replaced with cluster rocket. License: MIT license, see G...
- Fri Oct 14, 2016 11:16 am
- Forum: Mods
- Topic: [MOD 0.15] Aquifer Drill
- Replies: 15
- Views: 12261
Re: [MOD 0.14] Aquifer Drill
1.2.1 out, compatibility with Factorio 0.14.
- Wed Sep 21, 2016 10:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.8][Twinsen] Redundant Steel prerequisite: Gates, Railway
- Replies: 2
- Views: 3528
[0.14.8][Twinsen] Redundant Steel prerequisite: Gates, Railway
Researching Gates requires Military 2 which already requires Steel.
Ditto Railway requiring Engines, which already requires Steel.
Ditto Railway requiring Engines, which already requires Steel.
- Tue Aug 23, 2016 4:38 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 207975
Re: Electric energy
Honestly I think we should just skip fission and go straight for fusion. We already have a micro-fusion reactor Don't have to deal with radiation (should it damage electronics? pain in the butt) Don't have to deal with waste (in a way where you can't just put it in a box and shoot it) Don't need any...
- Wed Jul 27, 2016 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Crash on: "(286): CraftingQueue::transferResult"
- Replies: 13
- Views: 9085
Re: [0.13.11] Crash on: "(286): CraftingQueue::transferResult"
Nope... guess it was just a one-off problem.
- Wed Jul 27, 2016 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Crash on: "(286): CraftingQueue::transferResult"
- Replies: 13
- Views: 9085
Re: [0.13.11] Crash on: "(286): CraftingQueue::transferResult"
I'll see if it happens again as I play that save.
- Tue Jul 26, 2016 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Crash on: "(286): CraftingQueue::transferResult"
- Replies: 13
- Views: 9085
Re: [0.13.11] Crash in early game
Sorry, forgot I was on 0.13.11, not .10; fixed title.
- Tue Jul 26, 2016 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Crash on: "(286): CraftingQueue::transferResult"
- Replies: 13
- Views: 9085
[0.13.11] Crash on: "(286): CraftingQueue::transferResult"
Was just in the middle of setting up furnaces for bricks while crafting a bunch of labs; nothing unusual going on. A few hours earlier I had a power outage while playing, but since I loaded an autosave that shouldn't have affected anything...
Latest autosave before the crash included.
Latest autosave before the crash included.
- Thu Jul 21, 2016 10:18 am
- Forum: Balancing
- Topic: [0.13] Power armor damage reduction applying before shields
- Replies: 4
- Views: 2046
[0.13] Power armor damage reduction applying before shields
This balance change helped make shielded armors pretty much invulnerable against mid-game biters. Not a bad thing - it's nice to have something as powerful as the Heavy armor is early game, which makes you basically invulnerable to small biters - but I wonder what brought it on? Shields were already...