Search found 20 matches
- Fri Jul 24, 2020 2:21 pm
- Forum: Implemented Suggestions
- Topic: Sync mods - Continue button
- Replies: 1
- Views: 783
Sync mods - Continue button
Simply ask the player if he wants to sync mods when clicking the Continue button
- Sat Jun 27, 2020 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: 404 in new website, "Team" tab
- Replies: 2
- Views: 1144
Re: 404 in new website, "Team" tab
Should probably redirect to:
https://factorio.com/game/about
https://factorio.com/game/about
- Sat Jun 27, 2020 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: 404 in new website, "Team" tab
- Replies: 2
- Views: 1144
404 in new website, "Team" tab
When searching for "Wube software" this is the first result:
https://factorio.com/team
It returns a 404 error
https://factorio.com/team
It returns a 404 error
- Wed Apr 22, 2020 10:26 am
- Forum: Implemented Suggestions
- Topic: Factorio restarts twice when syncing server mods
- Replies: 4
- Views: 1300
Re: Factorio restarts twice when syncing server mods
I think it would be easier to find find in code with the text, so here it is:
- Tue Apr 21, 2020 2:32 pm
- Forum: Implemented Suggestions
- Topic: Factorio restarts twice when syncing server mods
- Replies: 4
- Views: 1300
Factorio restarts twice when syncing server mods
When entering a server with mods, the game reluanches twice:
Once after downloading, and once again after "Setting startup options" (I dont remember the exact wording, I hope you get the idea)
Could it be changed to just one restart?
Once after downloading, and once again after "Setting startup options" (I dont remember the exact wording, I hope you get the idea)
Could it be changed to just one restart?
- Sun Sep 29, 2019 10:32 am
- Forum: Pending
- Topic: [kovarex] [0.17.68] Crash with specific save (train signal logic)
- Replies: 4
- Views: 1937
Re: [kovarex] [0.17.68] Crash with specific save (train signal logic)
crash doesn't occur again after some hours of gameplay. do as you wish
- Fri Sep 13, 2019 1:03 pm
- Forum: Pending
- Topic: [kovarex] [0.17.68] Crash with specific save (train signal logic)
- Replies: 4
- Views: 1937
Re: [kovarex] [0.17.68] Crash with specific save (train signal logic)
Around a hour later it happened again, however i didnt manage to recreate the crash yet.
- Fri Sep 13, 2019 11:51 am
- Forum: Pending
- Topic: [kovarex] [0.17.68] Crash with specific save (train signal logic)
- Replies: 4
- Views: 1937
Re: [kovarex] [0.17.68] Crash with specific save (train signal logic)
ive updated some mods and the crashes stopped
- Wed Sep 11, 2019 11:50 am
- Forum: Pending
- Topic: [kovarex] [0.17.68] Crash with specific save (train signal logic)
- Replies: 4
- Views: 1937
[kovarex] [0.17.68] Crash with specific save (train signal logic)
a crash happens at the same time in game https://i.gyazo.com/c0c29c10a26a1b7d649417e0f1ad8174.png log file is attached save: https://drive.google.com/open?id=1vgxLXicJOvvC6XOkr6_6PFjuygx1AQsP mods: https://drive.google.com/open?id=182RphCmYmoH_vmqUyziGzN6YHKGj4DVU If more info is needed, please ask ...
- Sat Feb 16, 2019 7:22 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 83162
Re: Friday Facts #282 - 0.17 in sight
Hey, this had probably been asked before, but what is the "New game" in the FFF about?
- Sun Dec 02, 2018 5:42 am
- Forum: Fan Art
- Topic: Factorio + Python icon.
- Replies: 4
- Views: 6880
Re: Factorio + Python icon.
The thing I'm working on has nothing to do with factorio, I just like the idea of naming my project similarly to the game.
- Sat Dec 01, 2018 4:31 pm
- Forum: Fan Art
- Topic: Factorio + Python icon.
- Replies: 4
- Views: 6880
Factorio + Python icon.
I meshed up factorio`s icon with python`s icon, with factorio`s cog texture.
I am working on a program written in python, which is called Factor I/O.
I am working on a program written in python, which is called Factor I/O.
- Wed Jul 11, 2018 8:39 am
- Forum: Technical Help
- Topic: [0.16.51] Openning a server
- Replies: 2
- Views: 1498
Re: Openning a server
Here is the one I use on my server : /opt/factorio/bin/x64/factorio --bind 000.000.000.000 --port 34197 --server-settings /opt/factorio/config/server-settings.json --start-server /opt/factorio/saves/world.zip Relating your current start command, you should already add the "bind" and "...
- Tue Jul 10, 2018 8:17 pm
- Forum: Technical Help
- Topic: [0.16.51] Openning a server
- Replies: 2
- Views: 1498
[0.16.51] Openning a server
I tried to open a server with port forwarding, and my friend couldn't connect. I checked and apperantly the port isnt open: https://i.gyazo.com/77c24ac480a0d51116a43016903f89e0.png I went both to the " Virtual Servers Setup" section of my router, and added this: https://i.gyazo.com/460d783...
- Wed Jul 04, 2018 9:42 am
- Forum: Ideas and Suggestions
- Topic: Adding rivers to the map generation
- Replies: 4
- Views: 2597
Re: Adding rivers to the map generation
I agree that having rivers would be nice. However, this would create additional problems. Right now, the player can move through the map relatively freely, without being hindered by water. This would change if your suggestion were implemented. Therefore, if your suggestion were implemented, it woul...
- Tue Jul 03, 2018 11:54 am
- Forum: Ideas and Suggestions
- Topic: Adding rivers to the map generation
- Replies: 4
- Views: 2597
Adding rivers to the map generation
There's not much to say in this topic, but I think that rivers should be added - long and narrow bodies of water.
This could result in a better looking map generation.
(Sorry if my english was bad)
This could result in a better looking map generation.
(Sorry if my english was bad)
- Sat Jun 02, 2018 7:44 pm
- Forum: Technical Help
- Topic: [16.46] searching for ways to play with a friend
- Replies: 4
- Views: 1903
Re: [16.46] searching for ways to play with a friend
Got to play --> multiplayer. You should have the option to host a save or new game, publicly visible and/or on LAN, with/without a password, etc., and then your friend can join either via LAN or the public matching server. he`s not on my LAN, therefore I want a program that can make us a lan server...
- Sat Jun 02, 2018 6:43 pm
- Forum: Technical Help
- Topic: [16.46] searching for ways to play with a friend
- Replies: 4
- Views: 1903
Re: [16.46] searching for ways to play with a friend
Got to play --> multiplayer. You should have the option to host a save or new game, publicly visible and/or on LAN, with/without a password, etc., and then your friend can join either via LAN or the public matching server. he`s not on my LAN, therefore I want a program that can make us a lan server...
- Thu May 31, 2018 6:16 pm
- Forum: Technical Help
- Topic: [16.46] searching for ways to play with a friend
- Replies: 4
- Views: 1903
[16.46] searching for ways to play with a friend
Hey,
Me and my friend are searching a service to play factorio with, which isn`t steam servers or Hamachi, that works with LAN. (like tunggle, RIP)
Or, a tutorial that describes how to set up my own simple server.
Thanks.
Me and my friend are searching a service to play factorio with, which isn`t steam servers or Hamachi, that works with LAN. (like tunggle, RIP)
Or, a tutorial that describes how to set up my own simple server.
Thanks.
- Sat Apr 14, 2018 8:49 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 54522
Re: Friday Facts #238 - The GUI update (Part II)
The two buttons - "Queue" and "Queued" - should have different colors, so you could see the differance between them (sorry, bad english)