Search found 18 matches

by Atomicking74
Fri Sep 28, 2018 7:55 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51236

Re: Friday Facts #262 - Hello my name is: Compilatron

The only thing I have against that bot is its name. But I'm sure it will grow on me the same way claptrap did. But only having the bot in campaign/tutorial somewhat restricts the ability to use the bot as a mascot for the game, the same way borderlands latched on to claptrap. But then again, having ...
by Atomicking74
Mon Jun 04, 2018 7:48 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58158

Re: Friday Facts #243 - New GUI tileset

40 percent capacity...
You guys must have some big plans in mind...
by Atomicking74
Mon Mar 19, 2018 3:58 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 33709

Re: Friday Facts #234 - Office pictures

It still amazes me that a team of so few dedicated people can create and maintain such a huge entity such as Factorio.
Praise be to the devs for we are not worthy.
by Atomicking74
Thu Mar 15, 2018 7:18 pm
Forum: Fan Art
Topic: The factorio docs
Replies: 7
Views: 7686

Re: The factorio docs

As an engineer, This makes me happy
by Atomicking74
Thu Mar 15, 2018 7:11 pm
Forum: Fan Art
Topic: Factorio Factions
Replies: 10
Views: 10987

Re: Factorio Factions

Wonderful, Going into my ever growing folder of desktops
by Atomicking74
Fri Dec 15, 2017 3:28 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 108304

Re: Version 0.16.0

Major Features [*]Removed Assembling machine 1 from the production science pack. The removal of assembly machines from production science pack is quite significant, are there any plans currently among the dev team to add something to that pack to replace the assembly machine? Currently the only req...
by Atomicking74
Sun Jun 04, 2017 12:16 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Re: Solar Array W/ Logistic network

Distelzombie wrote:If you're wondering how to post blueprint strings: Use
Here, Quote this.
NAME HERE

Thanks man,

Sorry everyone else
by Atomicking74
Sun Jun 04, 2017 12:14 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Re: Solar Array W/ Logistic network

0eNqd3e9u20YWhvF70Wen4Mxw/tC3UhSF7QpZAY5kWPJig8D3Xjvpeg3sPOQ8+tYU9a8kczjnHfLI+rG7f3zZPz0fjpfd7Y/d4eF0PO9uf/+xOx++Hu8e3//d5fvTfne7O1z233Y3u+Pdt/c/nU+Pd89fnu6O+8fd683ucPxr/5/dbXj942a3P14Ol8P+F/PzD9//PL58u98/v/0HH8Dz6f70dHq+vJFPp/PbD5yO7/+zN+RLzL/lm933f/7p9fXm/5jYPY6OFP9x5p6SBpWwrCnzqFLWlDyqpDWljCrTml...
by Atomicking74
Sun Jun 04, 2017 12:14 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Re: Solar Array W/ Logistic network

If you're wondering how to post blueprint strings: Use Here, Quote this. 0eNqd3e9u20YWhvF70Wen4Mxw/tC3UhSF7QpZAY5kWPJig8D3Xjvpeg3sPOQ8+tYU9a8kczjnHfLI+rG7f3zZPz0fjpfd7Y/d4eF0PO9uf/+xOx++Hu8e3//d5fvTfne7O1z233Y3u+Pdt/c/nU+Pd89fnu6O+8fd683ucPxr/5/dbXj942a3P14Ol8P+F/PzD9//PL58u98/v/0HH8Dz6f70dHq+vJFPp...
by Atomicking74
Sat May 27, 2017 12:07 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Re: Solar Array W/ Logistic network

0eNqd3e9u20YWhvF70Wen4Pzl0LdSFIXtClkBjmRY8mKDwPdeO+l6Dew85Dz61hT1ryRzOOcd8sj6sbt/fNk/PR+Ol93tj93h4XQ8725//7E7H74e7x7f/93l+9N+d7s7XPbfdje749239z+dT493z1+e7o77x93rze5w/Gv/n91teP3jZrc/Xg6Xw/4X8/MP3/88vny73z+//QcfwPPp/vR0er68kU+n89sPnI7v/7M35Essv5Wb3fd//un19eb/mNg9jo4U/3FyT0mDSljWlDyq1DWljCppTamjyrSmzIP...
by Atomicking74
Sat May 27, 2017 12:05 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Re: Solar Array W/ Logistic network

In the game, click on the export blueprint to string icon. That creates the string. Then just copy it from the game with ctrl-C and paste it in the forum here. Sorry about the weight, hopeful this works 0eNqd3e9u20YWhvF70Wen4Pzl0LdSFIXtClkBjmRY8mKDwPdeO+l6Dew85Dz61hT1ryRzOOcd8sj6sbt/fNk/PR+Ol93tj93...
by Atomicking74
Thu May 18, 2017 3:28 pm
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Re: Solar Array W/ Logistic network

Aeternus wrote:Handy. Can you post the string? I'll probably end up replacing the storage chests with lamps since I prefer to centralize storage, but this is useful.
Sorry, kind of new at the forums, how should i post the string since copy-paste seems like it wont work.
by Atomicking74
Wed May 17, 2017 6:01 pm
Forum: Ideas and Suggestions
Topic: Deforest er vehicle
Replies: 11
Views: 4356

Re: Deforest er vehicle

AileTheAlien wrote:Bulldozer!
That might be little extreme...
and lose the resources like the tank
by Atomicking74
Wed May 17, 2017 5:58 pm
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34826

Solar Array W/ Logistic network

Hello everyone. I'd like to show off my design for a solar array that takes advantage of the new size of the substation. Since the size has changed from 16X16 to 18X18 It also has roboports in the corners and few logistic storage chests. The Roboports are used to build the thing and since they are i...
by Atomicking74
Wed May 17, 2017 3:24 pm
Forum: Energy Production
Topic: Max solar power per tile with roboport, tilable, seamless
Replies: 3
Views: 3700

Re: Max solar power per tile with roboport, tilable, seamless

PanTobi wrote:Nice looking Solars ^_^

but 4 what this roboport ? :D ugh xDD
your production is less than can be ;/...
Do you want to place everything by hand??
by Atomicking74
Tue May 02, 2017 2:26 pm
Forum: Ideas and Suggestions
Topic: Deforest er vehicle
Replies: 11
Views: 4356

Re: Deforest er vehicle

I believe the flamethrower is also rather effective at clearing forests. :-) The nuke is also pretty cool, but damn expensive. :-( Adding a new vehicle to the vanilla game for the sole purpose of clearing forests does not seem worth it to me. I believe it would be more meaningful to give the tank t...
by Atomicking74
Fri Apr 28, 2017 3:16 pm
Forum: Ideas and Suggestions
Topic: Deforest er vehicle
Replies: 11
Views: 4356

Deforest er vehicle

Hello, We all know that trees are a pain and currently as of .15, there are two ways for clearing trees: by hand and construction bots. I would like to propose an idea to clear trees faster by hand without bots, this idea being somewhere in between the two. A vehicle that is roughly the speed and co...
by Atomicking74
Sat Dec 10, 2016 8:42 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 62684

Re: Friday Facts #166 - Combat Revisit

Would it be weird if I said the best way to make combat worthwhile is to make nests much, MUCH harder to kill, but make them not respawn, while keeping the "attack waves" more or less on the current difficulty level? I think the main problem with combat is that it has become more and more...

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