Search found 13 matches

by Runesmacher
Mon Mar 01, 2021 9:31 am
Forum: Multiplayer
Topic: Any BE or NL players? want to play online?
Replies: 7
Views: 3047

Re: Any BE or NL players? want to play online?

Hi I have the same thing ;) I also run my own local factorio server, so some people can join there. Won't share that IP here, i think a Discord group will work for that ------------------------ Ik zoek ook al een tijdje mensen om mee te game ;) Ik heb men eigen locale server draaien waar een aantal ...
by Runesmacher
Sat Jan 30, 2021 4:29 pm
Forum: Modding help
Topic: Changing internal item names
Replies: 0
Views: 593

Changing internal item names

Hi all So i store items into an enetity database for storage (digital storage mod). Now i noticed that thjese items don't update on mod migrations (from other mods), so if an item changes name i can't update it and the items will be lost. Is there a way to get the "Changed items" lsit insi...
by Runesmacher
Tue Feb 11, 2020 12:14 pm
Forum: Mods
Topic: [MOD 0.17]Modular storage 0.2.0
Replies: 7
Views: 5584

Re: [MOD 0.16]Modular storage 0.1.3

I've found and fixed two crash bugs in the modular storage. How do you want the patches? Do you have a github/gitlab repo I can submit PR's against, or do you just want a diff here? I have put everything in GIT now ;) you can find it here: https://github.com/Runesmacher/Modular_Storage I assume tyh...
by Runesmacher
Fri Mar 22, 2019 11:45 pm
Forum: Mods
Topic: [MOD 0.17]Modular storage 0.2.0
Replies: 7
Views: 5584

Re: [MOD 0.17]Modular storage 0.1.4

dragontuar wrote: ↑
Fri Mar 22, 2019 11:35 pm
so are you saying I could snake the storage all over my factory and set the outputs of an interface or a few belts for my assemblers


sweet!!! wonder why i never found this before
Didn't have that in mind when i first created it but yes, it is perfectly in the possibilitys :D
by Runesmacher
Wed Mar 20, 2019 11:00 am
Forum: Mods
Topic: [MOD 0.17]Modular storage 0.2.0
Replies: 7
Views: 5584

Re: [MOD 0.16]Modular storage 0.1.3

I've found and fixed two crash bugs in the modular storage. How do you want the patches? Do you have a github/gitlab repo I can submit PR's against, or do you just want a diff here? I'm sorry i've been out for a while ;) (this site doesn't give mails on reply's)' I haven't put this in Git yet, but ...
by Runesmacher
Thu Jan 18, 2018 1:34 am
Forum: Mod portal Discussion
Topic: [Issue]modzip upload error: 'newfilename' is not defined
Replies: 5
Views: 2644

[Issue]modzip upload error: 'newfilename' is not defined

When trying to submit an updte to my mod i get the following error:

Errors
Error: name 'newfilename' is not defined (code: 500)

The file does not get uploaded and says invalid.
File attached for reference
by Runesmacher
Mon Aug 21, 2017 11:03 pm
Forum: Mods
Topic: [MOD 0.17]Modular storage 0.2.0
Replies: 7
Views: 5584

Re: [MOD 0.15]Modular storage 0.1.0

I've noticed a minor bug that the inventory panel doesn't refresh it's read-out sometimes. My apologies I don't have anything like an error log debug report. I'm looking to get into modding because I miss Applied Energistics from FTB/Minecraft. Did you notice this in your world often? is there any ...
by Runesmacher
Sun Jun 11, 2017 10:56 am
Forum: Mods
Topic: [MOD 0.17]Modular storage 0.2.0
Replies: 7
Views: 5584

[MOD 0.17]Modular storage 0.2.0

Type: Mod Name: Modular storage Description: Modular storage can store and show a lot of resources and has a lot of addons for a storage system License: The MIT License Version: 0.1.4 Release: 2018-03-20 Tested With Factorio Version: 0.17.xx Category: Logistics Tags: New Items Download: https://mods...
by Runesmacher
Sun Jun 11, 2017 1:27 am
Forum: Texture Packs
Topic: [Request] Graphics for my storage mod
Replies: 0
Views: 1951

[Request] Graphics for my storage mod

Hi all I made a modular storage mod, which uses graphics from the base mod at the moment. It would be better and nice to have it some good graphics for all the items insted of my placeholders. All of the current sizes and textures are from the base mod folder with some color grading over it or a sim...
by Runesmacher
Thu Jun 08, 2017 6:21 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.19]mod int-setting value incorrectly shown
Replies: 1
Views: 1968

[Rseding91] [0.15.19]mod int-setting value incorrectly shown

I made a mod setting for an int value. { type = "int-setting", name = "mudular-storage-items-per-tile", setting_type = "runtime-global", default_value = 2000, order = "a-b", }, While in game, i went into options -> Mods and changed my mod value to a high numbe...
by Runesmacher
Wed Jun 07, 2017 11:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.18][Lua-api] Signal count is actaually int
Replies: 1
Views: 953

[0.15.18][Lua-api] Signal count is actaually int

When writing my mod and playing around with signals and valuecounts i got the Error: "Value out of range in property tree at ROOT[0].count" I limited the value that a signal count can have to the uint max(4,294,967,295) , but the error still came back. I tried setting the limit to the int ...
by Runesmacher
Tue Jun 06, 2017 9:07 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Long Logistic Chests
Replies: 1
Views: 1074

Re: [Request] Long Logistic Chests

I am working on a mod that would suit your needs. Already working on this before i read it here tough :p "Modular Storage" It is possible to create a stockpile of any size or dimension and pump items in via belts, and take emout via belts. It is still a work in progress, power need, costs ...

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