Search found 60 matches

by Northgate
Tue Sep 01, 2020 10:27 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

Ohh okay, I wasn't aware of that. Thanks for the heads up! Usually every major upgrade broke all the mods.
by Northgate
Tue Sep 01, 2020 10:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

Hey guys, just quickly wanted to get some info, when Infinite Ores will be updated to 1.0?
by Northgate
Wed Apr 11, 2018 8:07 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 41663

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

I'm looking forward to it. I'm currently doing a Let's Play series with some of your mods included.
by Northgate
Tue Apr 03, 2018 10:20 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 41663

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Image

Version 1.1.3 gives me this error. It wasn't there with version 1.1.0
by Northgate
Tue Mar 13, 2018 7:41 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320518

Re: [0.16.x] Bob's Mods: General Discussion

Seablock has no raw wood at all. The only options are styrene + butadiene directly into rubber or from the liquid resin chain (urea + formaldehyde being the only one pre-blue). That said, I don't see why not add both recipes. Seablock can then just disable the rubber one. Honestly this is an issue ...
by Northgate
Tue Mar 13, 2018 6:41 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320518

Re: [0.16.x] Bob's Mods: General Discussion

Not changing belt speeds make sense, but please give Trainwreck heads up before changing yellow to require rubber as it is mid-tech in seablock. It's late in green science but really should count as blue as it requires somewhat elaborate petrochem setup (urea+formaldehyde exists but that won't scal...
by Northgate
Sun Mar 11, 2018 9:31 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 12845

Re: [MOD] [0.15.X] SigmaOne's Nuclear

It's called Fluorite. I'm not sure whether it's the same thing but the names are very similar.
by Northgate
Sun Mar 11, 2018 12:17 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320518

Re: [0.16.x] Bob's Mods: General Discussion

The one jarring part of the change for me is getting used to seeing colour changes, as I look at them scattered around and think they're the wrong ones when they're right. Especially seeing blue inserters thinking they're fast and not express, or more commonly not thinking they're filter inserters ...
by Northgate
Sun Mar 11, 2018 9:52 am
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 12845

Re: [MOD] [0.15.X] SigmaOne's Nuclear

Does it work with the fluorite from Angel's Refining mod?
by Northgate
Sun Mar 11, 2018 9:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

When does Angel's Logistics get updated to 0.16?
by Northgate
Thu Nov 09, 2017 12:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

BlakeMW wrote: Zinc is also of rather limited usefulness
Zinc is used to make brass which you need a ton of to make the higher tier buildings.
by Northgate
Tue Nov 07, 2017 1:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

I tend to agree, as you said I tend to rush for iron/copper direct smelting as early as possible because it is quite simple to set up if you have easy access to Jiv/Cron. I agree for the most part. But what I really don't like is the components used to make the catalysts. So for the sorting catalys...
by Northgate
Mon Sep 25, 2017 12:22 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

Arch666Angel wrote: Image
I am very much looking forward to dive into that, whatever it's gonna be. :D
by Northgate
Mon Sep 11, 2017 3:48 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346302

Re: [0.15.x] Bob's Mods: General Discussion

mrvn wrote: Isn't that intentional since you should use the more complex Angels smelting? What I wonder is why the now (so far?) useless furnace and tech isn't disabled altogether.
Well the confusing thing for me is that I haven't seen it been mentioned in any of the patch notes.
by Northgate
Fri Sep 08, 2017 8:20 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346302

Re: [0.15.x] Bob's Mods: General Discussion

https://cdn.discordapp.com/attachments/164794742893182976/354675279740010496/unknown.png I saw those recipes. But those are for your own buildings. I was wondering about the recipe in the metal mixing furnace that seems to be gone since the update. The "What is it used for?" mod still sho...
by Northgate
Tue Sep 05, 2017 4:03 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 579257

Re: [MOD 0.15.x] pY Coal Processing

It was supposed to be like that. This game will be hard in the beginning, as soon as you automate basic stuff it´s flows better and you can focus in more important stuff, like energy generation for example. :) About the soil washing, i recommend use some loader mod together, will make things more e...
by Northgate
Tue Sep 05, 2017 3:44 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346302

Re: [0.15.x] Bob's Mods: General Discussion

I just have the normal Angel's Smelting installed and none of the fix/extended mods. So it must be removed in the base mod?
by Northgate
Mon Sep 04, 2017 9:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 579257

Re: [MOD 0.15.x] pY Coal Processing

I had my first test of the mod today. Here are some things I feel need improvement: - Too large quantities. Washing soil uses 30 soil which requires a gazillion inserters to transfer which leads to power poles everywhere early in the game. In later stages this wouldn't be an issue since inserters a...
by Northgate
Mon Sep 04, 2017 9:04 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346302

Re: [0.15.x] Bob's Mods: General Discussion

Running Bobs/Angels and I have updated all mods recently mid game. I can't find the smelting recipe for Bronze anymore in the metal mixing furnace. It was there prior to the update. Anyone know what happened?
by Northgate
Wed Aug 30, 2017 11:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359496

Re: Development and Discussion

So they're iron sheet coils are basically compressed iron, that you have to uncompress again to get access to it? But they don't provide any benefits otherwise?

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