Search found 229 matches

by Sigma1
Fri Dec 01, 2023 8:20 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 164
Views: 37137

Re: Friday Facts #387 - Swimming in lava

very big fan of the big machines (pun not intended), they really hit the industrial vibes of the game much better imo than the older small ones, especially the foundry. i'm also loving the idea of molten metal handling, and i hope it'll get used for more complex production chains, turning scaling fr...
by Sigma1
Fri Nov 10, 2023 12:27 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41624

Re: Friday Facts #384 - Combinators 2.0

big fan of the new UI, and especially the AND and OR in the decider, and the selector also seems useful however since this stuff is being worked on, most of the times i work with complex circuits, the biggest problem tends to be following the wires, so some type of overlay thingy that shows wires as...
by Sigma1
Fri Aug 25, 2023 7:48 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66501

Re: Friday Facts #373 - Factorio: Space Age

haven't been here in a while, this was definitely interesting enough that i have some thoughts however first off, the expansion looks great, seems like it fits the Factorio visual style well, and is concise enough to not have my main issue with the SE mod, which is that it's incredibly long-winded f...
by Sigma1
Sun Jul 11, 2021 11:13 pm
Forum: Mod portal Discussion
Topic: GitLab support
Replies: 13
Views: 4138

Re: GitLab support

+1 for gitlab support, although any arbitrary git support would be even nicer since git is decentralised by nature (despite MSFT/github trying to make it not), and some selfhost their git or use platforms such as codeberg or Framagit (which I use) As TheOddler said, it could even be a generic URL to...
by Sigma1
Mon Jan 28, 2019 5:56 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 74274

Re: Friday Facts #279 - Train GUI & Modern Spitter

My only complaint is that the worms and nests are too smooth, as others have mentioned too.

The train GUI looks great, but I'd have the option to collapse the condition list for each station.
by Sigma1
Sun Nov 04, 2018 9:12 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 46550

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

The tags seem very useful, especially the map ping. I'll finally be able to precisely point out which block of instant noodles I'm complaining about to my friend.

Also, petition to bring back the pickaxe.
by Sigma1
Fri Sep 28, 2018 6:54 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51238

Re: Friday Facts #262 - Hello my name is: Compilatron

I like how Compilatron has a little floppy drive on the front.

It is also adorable, and I hope it will exist in freeplay.

Now we just need the spidertron.
by Sigma1
Mon Aug 20, 2018 5:00 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 103503

Re: [MOD 0.16] Realistic Reactors

That one does look a lot better indeed.

I didn't even remember pipe shadows were a thing...
by Sigma1
Sat Aug 18, 2018 3:12 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 103503

Re: [MOD 0.16] Realistic Reactors

ownlyme wrote:hmm the first hr version was better i think... (and also sharper)
Can you tell what was better in it, other than the sharpness?

Also, this one should be just as sharp.
by Sigma1
Wed Aug 15, 2018 7:07 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 103503

Re: [MOD 0.16] Realistic Reactors

I have made some tweaks to the hr-sprite for the tower, now it looks a lot better:
cooling-tower-hr-fix.png
cooling-tower-hr-fix.png (99.78 KiB) Viewed 6559 times
On a side note, guess who remembered to save the original blender file and now only has a 720x720 render of the tower to work with.
by Sigma1
Tue Aug 14, 2018 5:56 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 103503

Re: [MOD 0.16] Realistic Reactors

the substructure of the normal resolution tower looks better somehow. I know, I'm not quite sure what is off with the high-res one, but will try to fix it at some point. i made images for the reactor and breeder reactor by layering the vanilla reactor onto it. maybe it's not perfect but i would lov...
by Sigma1
Sun Aug 12, 2018 11:29 am
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 103503

Re: [MOD 0.16] Realistic Reactors

Here is a cooling tower I just made for you, feel free to use:
cooling-tower.png
cooling-tower.png (37.99 KiB) Viewed 6617 times
Note that it's a bit low-res, will make a high-res one soon

EDIT: High-Res version with slightly fixed shadows:
cooling-tower-hr.png
cooling-tower-hr.png (98.28 KiB) Viewed 6615 times
by Sigma1
Fri Aug 03, 2018 1:35 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81113

Re: Friday Facts #254 - No research queue for you

I disagree with the removal of the queue.

For older players with 800+ hours, it is just tedious selecting each research manually.



Also, Spidertron when?
by Sigma1
Sat Jun 23, 2018 10:31 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 221007

Re: Uranium Power

SunTroll wrote:RIP one of the best mods. :(
Shame, it was way better than that vanilla nuclear.
by Sigma1
Wed Jun 20, 2018 7:08 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 524714

Re: [MOD 0.14] AAI Programmable Vehicles

Just a quick question, how did you make the textures for your models?
by Sigma1
Fri Jun 08, 2018 1:34 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 59904

Re: Friday Facts #246 - The GUI update (Part 3)

Very nice! I like that you got the button order the correct way.

The exchange string window looks a bit off on top of the adjustments IMO
by Sigma1
Tue Jun 05, 2018 6:21 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 59474

Re: Friday Facts #245 - Campaign concept

Just a quick question; Will we finally get the spidertron?
by Sigma1
Sun Jun 03, 2018 6:19 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 59474

Re: Friday Facts #245 - Campaign concept

The line between production 2 and engine has a one pixel offset. As a hobbyist graphics guy, this would make the game literally unplayable. On a (more) serious note, I like the fact that you will research the science packs separately, and that you won't have to restart in the campaign. I might even ...
by Sigma1
Fri May 25, 2018 4:24 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58160

Re: Friday Facts #243 - New GUI tileset

kovarex wrote:How could you read 1 as 7, when 7 is written like this? https://commons.wikimedia.org/wiki/File ... tten_7.svg
We were actually also taught to write the seven like that, so the thing with one makes even less sense

Oh, and thanks to this thread all my future websites will be way more responsive
by Sigma1
Thu May 24, 2018 7:14 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58160

Re: Friday Facts #243 - New GUI tileset

People who write uppercase I and lowercase l the same are doing it out of brevity, and they tend to write the number 1 the same way. Fun fact: in elementary school we were taught that you should write the number 1 without the little mark so it doesn't get confused with 7... Needless to say, I start...

Go to advanced search