Search found 108 matches

by Brathahn
Fri Apr 05, 2024 5:03 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 136
Views: 13607

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Can you think of any other improvements we can make to it?
Please add the ability to read missing material for construction from roboports via the circuit network
by Brathahn
Fri Mar 22, 2024 12:45 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 15987

Re: Friday Facts #403 - Train stops 2.0

Please add "missing material for construction" from roboports to the circuit network. so we can deliver missing materials with trains to unfinished or damaged outposts :)
by Brathahn
Fri Feb 02, 2024 12:58 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12933

Re: Friday Facts #396 - Sound improvements in 2.0

[...] By the way, as someone who enjoys trains quite a lot and spends a lot of time around them I suggest adding a faint 'metal screeching' noise as they go around corners. Because the wheels will be grinding up against the rails themselves. Oh and lastly (and certainly most importantly), can we ge...
by Brathahn
Sat Jan 13, 2024 11:57 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45177

Re: Friday Facts #393 - Putting things on top of other things

Zaflis wrote: ↑
Sat Jan 13, 2024 12:34 pm
malecord wrote: ↑
Sat Jan 13, 2024 12:25 pm
Dark magic or not, how would you reasonably draw 5 barrels on top of each other? Items like these have been "conveniently" left out this dev diary.
Psh, simplest thing in the world:
Image
i want this in the game :lol:
by Brathahn
Fri Nov 10, 2023 5:46 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44248

Re: Friday Facts #384 - Combinators 2.0

Great Changes!
Also please add "missing materials for construction" to roboport circuit network output.
by Brathahn
Thu Oct 12, 2023 9:27 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Time limited Worlds
Replies: 1
Views: 326

Re: [Mod Request] Time limited Worlds

Time limited surfaces are realized in this mod: Warptorio2
Maybe this is a good starting point to take some inspiration from and to port it to a clusterio server?
by Brathahn
Tue Oct 03, 2023 4:18 pm
Forum: Technical Help
Topic: Hide the gui?
Replies: 2
Views: 328

Re: Hide the gui?

thanks! :D
by Brathahn
Tue Oct 03, 2023 3:48 pm
Forum: Technical Help
Topic: Hide the gui?
Replies: 2
Views: 328

Hide the gui?

Hello,
is it possible to hide the gui?
I have some mods that create gui elements that are in front of the debug information:
2023-10-03 17_43_33-Window.png
2023-10-03 17_43_33-Window.png (381.56 KiB) Viewed 328 times

is there a way to hide/show the gui elements?
by Brathahn
Fri Sep 29, 2023 1:09 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77277

Re: Friday Facts #378 - Trains on another level

spaghet.gif
spaghet.gif (11.79 MiB) Viewed 3986 times
by Brathahn
Fri Sep 22, 2023 11:43 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 49328

Re: Friday Facts #377 - New new rails

Great news!
You can always expect the best from the Factorio devs!

Maybe we can get tunnels or rail bridges in the future too?
by Brathahn
Sun Sep 10, 2023 12:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126823

Re: Friday Facts #375 - Quality

ilikegoodfood wrote: ↑
Sun Sep 10, 2023 11:57 am

On a different note, the all caps yelling by the developer comes across, to me, as extremely unproffesional.
Stop posting blatant lies!
Where did this happen? Provide a link.
by Brathahn
Sun Sep 10, 2023 11:06 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126823

Re: Friday Facts #375 - Quality

quality.png
quality.png (256.43 KiB) Viewed 2056 times
by Brathahn
Fri Sep 08, 2023 3:47 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126823

Re: Friday Facts #375 - Quality

quality enjoyer.png
quality enjoyer.png (80.23 KiB) Viewed 2805 times
by Brathahn
Fri Sep 01, 2023 2:09 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 41943

Re: Friday Facts #374 - Smarter robots

If you make the robots themselves smarter, can you make roboports smarter too?
Like having a output to report missing construction materials to the circuit network. This would make outpost base construction so much easier.
by Brathahn
Sat Aug 26, 2023 1:40 pm
Forum: General discussion
Topic: Overfunding
Replies: 2
Views: 931

Re: Overfunding

Seems like you have to rethink your setup
by Brathahn
Tue Aug 01, 2023 2:19 am
Forum: Gameplay Help
Topic: How to turn off the yellow warning icon?
Replies: 8
Views: 1480

Re: How to turn off the yellow warning icon?

dance0804 wrote: ↑
Mon Jul 24, 2023 4:52 am
Intentionally not using repair packs to avoid robots dying in the fire, only replenishing them when the walls are completely damaged
thats why i use fireproof bots all the time
by Brathahn
Tue Aug 01, 2023 1:56 am
Forum: Gameplay Help
Topic: I need help with this train system.
Replies: 3
Views: 722

Re: I need help with this train system.

A good way to find "no path" errors is to open the train gui and then trying to send it to a temporary location. just hold ctrl while in the gui and move the mouse along the track. you will see where your train can go or cant go. 2023-08-01 03_51_10-Factorio 1.1.88.png in case of your uran...
by Brathahn
Wed May 03, 2023 5:14 am
Forum: Mods
Topic: [Mod 1.1] FactorioChem Proof-of-Concept
Replies: 3
Views: 1069

Re: [Mod 1.1] FactorioChem Proof-of-Concept

As a former Spacechem player, i am simply amazed that you managed to recreate this concept in factorio. Just wow! Kudos to you! Also i think this might get some attention of other mod makers, as this is the rare occurence of a really new mod concept. i would really like to see how you managed to cre...
by Brathahn
Fri Jan 20, 2023 2:54 pm
Forum: Questions, reviews and ratings
Topic: Inventory management - one request for each item
Replies: 2
Views: 637

Re: Inventory management - one request for each item

not sure if this is what you are looking for exactly, but try the logistic request manager:
https://mods.factorio.com/mod/LogisticRequestManager

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