Search found 12 matches

by Rammix
Sun Apr 14, 2024 4:00 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 141
Views: 16366

Re: Friday Facts #406 - Space Age Music

Listening to the soundtrack, I think the last two planets are: 1) some kinds of glass / crystals; 2) oceanic / water world.
by Rammix
Fri Oct 20, 2023 4:48 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41871

Re: Friday Facts #381 - Space Platforms

Will we eventually be able to build a Dyson sphere? :idea: :roll:
:lol:
pejsek wrote: ↑
Fri Oct 20, 2023 4:45 pm
But if we want to be real pedants, then we can also point out that the belts themselves would fail to carry any items if the platform is not accelerating.
They'd just need straps.
by Rammix
Wed Feb 20, 2019 6:22 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83986

Re: Friday Facts #282 - 0.17 in sight

Loving the development ways of Factorio. Is it just my imagination or Factorio is acquiring more and more similarities to the first StarCraft? Would love to play StarCraft on Factorio map, though. Or a symbiosis of both games taking landscape+automation from Factorio and unit controls + fight mechan...
by Rammix
Mon Feb 26, 2018 8:25 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 45487

Re: Friday Facts #231 - Belt compression & Crash log uploading

To the devs.

You might add an option allowing people to add their email address to the log file if they wish so.
I'd gladly provide my email address for cases when devs need some additional information from me.
by Rammix
Thu Jan 05, 2017 11:50 pm
Forum: Resolved Problems and Bugs
Topic: Factorio Won't Star Now Ubuntu 16
Replies: 17
Views: 10312

Re: Factorio Won't Star Now Ubuntu 16

Had similar issue (were 2 monitors, removed one and tried to play on the remaining which was "1").

Code: Select all

preferred-screen-index=0
helped.

Thank you!
by Rammix
Mon Dec 05, 2016 1:08 am
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 460047

Re: Movie Player

Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive! Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D Theoretically.. it might be possible. Well, not a shooter game but some minimalistic ...
by Rammix
Mon Nov 21, 2016 1:07 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63236

Re: Mirroring blueprints

There are a few instances which make this a bad idea. Factories with fluids: currently, all factories which have more than one fluid input, or output have them hard wired to a specific pipe, if you flip this, the pipes will be swapped around. This is probably okay if your blueprint only had that fa...
by Rammix
Sun Nov 20, 2016 1:06 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63236

Mirroring blueprints

Subject speaks for itself.
Please make buttons in blueprint editing window which would mirror the blueprint horizontally or vertically. Mere rotation is not usable in some cases because it changes directions of items like belts and splitters.
Mirroring would be perfect for this purpose.
by Rammix
Thu Nov 17, 2016 1:53 pm
Forum: Ideas and Suggestions
Topic: Multilevel construction
Replies: 8
Views: 2791

Re: Multilevel construction

ssilk wrote: And again: Don't forget it's a proposal
Could you please move this thread to the appropriate location? Or should I just duplicate it there (feels like a bad idea)?
by Rammix
Sun Nov 13, 2016 2:01 am
Forum: Ideas and Suggestions
Topic: Multilevel construction
Replies: 8
Views: 2791

Re: Multilevel construction

Interesting. But my idea focuses on underground construction, not landscape.
by Rammix
Sat Nov 12, 2016 2:50 pm
Forum: Ideas and Suggestions
Topic: Multilevel construction
Replies: 8
Views: 2791

Multilevel construction

Essense: multilevel 2D construction with cross-level connection points. Reason: game-depth, realism, more flexible and efficient territory usage. Details: 1) Elevators and vertical pipes to connect the levels. 2) Switching between the levels could be done using just 2 hotkeys and/or couple of button...
by Rammix
Sat Nov 12, 2016 2:14 pm
Forum: Ideas and Suggestions
Topic: Multiplayer lobby
Replies: 4
Views: 2388

Re: Multiplayer lobby

I'd like to see some starcraft-broodwar-ish pvp ladder with divisions.

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