Search found 16 matches

by Spychotic
Sun May 31, 2020 7:57 pm
Forum: Technical Help
Topic: Need help with setting up a DS
Replies: 2
Views: 907

Re: Need help with setting up a DS

That worked. Thanks for taking the time to help me out :)
by Spychotic
Sun May 31, 2020 2:01 pm
Forum: Technical Help
Topic: Need help with setting up a DS
Replies: 2
Views: 907

Need help with setting up a DS

Hi, I am trying to set up a dedicated server using the Windows command line. I am following this set of instructions; https://wiki.factorio.com/index.php?title=Multiplayer However, it isn't working. I am not an expert with the Windows command line and I am clearly missing something. Attached here is...
by Spychotic
Thu Dec 12, 2019 8:20 pm
Forum: Gameplay Help
Topic: Bug or feature?
Replies: 2
Views: 1133

Bug or feature?

Question; I have just experienced a confusing issue where an assembler making satellites using resources imported to a requester chest then loaded using an inserter would get "jammed". The assembler's output was not blocked, and it was missing inputs, yet the inserter was static. Careful i...
by Spychotic
Sun Nov 17, 2019 2:47 pm
Forum: Ideas and Suggestions
Topic: Change font colours in new infoboxes
Replies: 0
Views: 604

Change font colours in new infoboxes

I find the new information boxes to be visually nice, but since their introduction, I have been struggling to find the data I need. It would be helpful (and I presume a simple change) if the information titles (status, crafting speed, products finished, pollution, health etc) were a different colour...
by Spychotic
Fri Apr 19, 2019 6:18 am
Forum: Duplicates
Topic: Infinite building range for rails
Replies: 2
Views: 1046

Infinite building range for rails

Hi, One of the recent changes to the rail build logic seems to have given me the ability to build rails out of my inventory at infinite range. When I am building rail ghosts in map mode, building off existing rails with shift click, taking my finger off shift seems to revert to direct placement mode...
by Spychotic
Sun Apr 14, 2019 4:35 pm
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 3468

Re: Question on optimisation

Orzelek, the answer to your question is yes, materials are constantly moving through the storage. vanatteveldt has nailed the issue with his statement. I have separated the matrix up so that belts can load at three intermediate points in the storage, hence reducing the number of inserters that activ...
by Spychotic
Sun Apr 14, 2019 9:09 am
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 3468

Re: Question on optimisation

Much as I appreciate the gameplay advice, that is all stuff that I already know and it isn't related to the question I asked. I don't mean to be rude but I am interested in the topic and I don't want the thread to be buried under off-topic replies. Please keep this as a thread on optimisation and PC...
by Spychotic
Sun Apr 14, 2019 8:45 am
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 3468

Re: Question on optimisation

Great idea, and normally that's how I'd be doing it. But I want to avoid having to build over resource patches, so I need to mine areas out and store the resources. Plus, I want my production spikes to potentially be quite long.
by Spychotic
Sun Apr 14, 2019 8:20 am
Forum: General discussion
Topic: Question on optimisation
Replies: 13
Views: 3468

Question on optimisation

Hi, I'm building a megafactory to use as a sandbox, and it has a massive ore storage facility. At present, the ore storage facility is several lines of alternating steel chests and stack inserters. Belts feed the ore to be stored into the setup and the ore is then carried down the line by the sequen...
by Spychotic
Mon Mar 04, 2019 8:00 pm
Forum: Not a bug
Topic: [0.17.5] Tech progress loss on version update
Replies: 8
Views: 2493

[0.17.5] Tech progress loss on version update

Hi, I just let Factorio update from when I played yesterday - I think it went from 0.17.4 to the current release. Loaded my megabase... and found that the tech that had been in progress, Artillery Shell range 8 at around 92% complete, was reset to zero. If that's a bug (and I can't find it as a feat...
by Spychotic
Tue Jul 24, 2018 12:37 pm
Forum: Ideas and Suggestions
Topic: Enhanced radar range
Replies: 2
Views: 1394

Enhanced radar range

Repeatable techs that enhance radar sector scan range and scan speed would be helpful for very late game megabases where we're trying to discover new resources - especially on rail worlds. Double especially on rail worlds with lots of water.
by Spychotic
Sat Dec 16, 2017 12:27 pm
Forum: General discussion
Topic: Question about placing blueprints
Replies: 0
Views: 613

Question about placing blueprints

I've noticed something a bit strange...

... It seems that when in map mode, one needs to hold <shift> in order to place a blueprint. One does not have to do this in player view; click places it.

Why the distinction?
by Spychotic
Sat Dec 16, 2017 11:19 am
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 14738

Re: Version 0.16.3

Just tried 0.16.3. My uber factory that I am building to churn out 1 rocket per minute used to run at 22FPS. It now consistently runs at 38FPS.

Seriously, speed is nearly doubled.

Thank you devs!
by Spychotic
Fri May 05, 2017 8:32 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292308

Re: Thank you (Make the dev-team happy today!)

Dear devs, I was going to post about the inserters-not-fuelling-trains-with-solid-fuel bug, but found that it had already been posted and fixed for the next update. So I thought that instead, I would post a public message of thanks to all the devs for creating this wonderful software that I enjoy mo...
by Spychotic
Fri Nov 11, 2016 11:13 pm
Forum: Duplicates
Topic: Radar malfunction (0.14.20)
Replies: 2
Views: 1164

Re: Radar malfunction (0.14.20)

Ah! Thanks, after waiting, it did indeed go crazy with some sort of charting before returning to normal. Took about 6 minutes.

Regards,

Spike
by Spychotic
Fri Nov 11, 2016 12:50 pm
Forum: Duplicates
Topic: Radar malfunction (0.14.20)
Replies: 2
Views: 1164

Radar malfunction (0.14.20)

Hi, I just updated to 0.14.20 on Steam, and loaded up my sandbox save file. Checked my map, everything fine. I start looking around for things to do. I then realise that everything's gone dark. As in, my radars appear to have stopped working. I check the nearest one; They've got power, and also, the...

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