Search found 25 matches

by Axios
Fri Oct 13, 2023 11:47 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29859

Re: Friday Facts #380 - Remote view

The remote view improvements are very interesting!

Anyway, a detail catched my attention: "Day night cycle, gravity, magnetic field, pressure, solar power in atmosphere". We can expect different values on different planets or it is for modders only?

Thanks in advance for replies.
by Axios
Sat Sep 23, 2023 9:38 pm
Forum: Outdated/Not implemented
Topic: Nvidia GeForce Now - Remember HD texture setting.
Replies: 4
Views: 598

Re: Nvidia GeForce Now - Remember HD texture setting.

Thanks again for the detailed reply. :)
by Axios
Sat Sep 23, 2023 2:55 pm
Forum: Outdated/Not implemented
Topic: Nvidia GeForce Now - Remember HD texture setting.
Replies: 4
Views: 598

Re: Nvidia GeForce Now - Remember HD texture setting.

Thanks for the reply. If I understand well, the software running the Nvidia server can change the settings of the game? Because with some games all graphic settings are resetted every time (Euro Truck Simulator 2, for example), other games, all settings are saved between sessions (No Man's Sky, for ...
by Axios
Fri Sep 22, 2023 10:59 pm
Forum: Outdated/Not implemented
Topic: Nvidia GeForce Now - Remember HD texture setting.
Replies: 4
Views: 598

Nvidia GeForce Now - Remember HD texture setting.

Hi everyone, I mainly play Factorio using Nvidia GeForce Now cloud gaming platform. Between sessions, all settings are keep except HD textures. If I enable them and reboot the game, the session go lost and I start again on a new machine and the texture are again on normal. I will be glad to have an ...
by Axios
Sat Aug 26, 2023 5:05 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 69448

Re: Friday Facts #373 - Factorio: Space Age

Awesome news! Already consider my copy sold! Definitely sure that the next FFF will cover this... Now, with one planet only, we can use the map, the robots and remoted controlled Spidertron for quick solve issue not near the player. How it will be with several planets and space bases? Can't wait to ...
by Axios
Fri Feb 05, 2021 5:34 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165131

Re: Friday Facts #365 - Future plans

Deinitely agree to a big expansion pack! One copy already sold! Thanks Wube, take your time.

Probably one of the few games that nowadays deserve a "shut up and take my money!" even before announcing the title of the expansion pack.
by Axios
Wed May 20, 2020 11:03 pm
Forum: Releases
Topic: Version 0.18.25
Replies: 7
Views: 9365

Re: Version 0.18.25

After 0.18.25 I noticed a performace boost on my vanilla savegame. Until 0.18.24 my fps were 35 to 60 randomly walking in the map according to the zoom and the objects present on the terrain. Now with 0.18.25 I have a solid 57 / 60 fps all time. Same save, same pc. Asus CN65 with ChromeOS running De...
by Axios
Mon Feb 24, 2020 7:19 am
Forum: Minor issues
Topic: [0.17.8] Prioritized splitter stuck after loading 0.16 save
Replies: 2
Views: 1766

Re: [0.17.8] Prioritized splitter stuck after loading 0.16 save

Hi,

happened the same with a single prioritized splitter, after updating from 0.18.6 to 0.18.7.

The save was created in 0.18.2.
by Axios
Mon Dec 30, 2019 11:48 am
Forum: Outdated/Not implemented
Topic: Factorio on Stadia please
Replies: 20
Views: 7685

Re: Factorio on Stadia please

+1 for Factorio on Stadia!

Actually playing Stadia on my Chromebox with mouse and keyboard. No problem at all.
by Axios
Fri Dec 22, 2017 11:05 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66918

Re: Version 0.16.7

This is a great example, of making the mistake of allowing a feature without making sure we really wanted that in the first place. If it never existed people would have zero problems with that. Perfectly aware that the game is in development and Devs have the final word about what is in and what is...
by Axios
Fri Dec 22, 2017 10:17 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66918

Re: Version 0.16.7

Seems a similar situation when in patch 0.15.3 was removed the ability to set /color using RGB values. And activated again in the next patch. GUI has issues? Fix it. No GUI for tank wagon? Let the wagon with 3 independent tanks. Players will use 3 pumps. About complexity: there are roboports network...
by Axios
Fri Sep 22, 2017 9:38 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 55670

Re: Friday Facts #209 - Optimisation is a way of life

Nice FFF as always, love to know how things are going. For the logistic bots dillema. I don't think thats a good idea : If you just change logistic and not construction bot, it will be weird to have two bots acting so differently (not interactable and invulnerable for one). And having things that c...
by Axios
Fri Apr 21, 2017 10:59 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306797

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

Hi, first of all thanks for this awesome mod! ETA for 1 Gb vram version of the 1.2.0 release? Thanks. Sorry for the late response. I don't think i will make one this time around. Atleast not before 0.15 is out. If HD in 0.15 doesn't cover enough entities then i will update WaiTex to 0.15 and releas...
by Axios
Sun Jan 08, 2017 5:15 pm
Forum: Mods
Topic: [MOD 0.15.x] Minimap autohide
Replies: 23
Views: 11569

Re: [MOD 0.14.x] Minimap autohide

daniel34 wrote:
Axios wrote:Hi,

this mod disable Steam achievements?

I suppose yes....
Yes it will, there's no way around that with mods.
Thanks for the reply.

Hoping that 0.15 will bring a better UI for logistic network...
by Axios
Sun Jan 08, 2017 5:09 pm
Forum: Mods
Topic: [MOD 0.15.x] Minimap autohide
Replies: 23
Views: 11569

Re: [MOD 0.14.x] Minimap autohide

Hi,

this mod disable Steam achievements?

I suppose yes....
by Axios
Fri Dec 09, 2016 7:01 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73442

Re: Friday Facts #168 - Nightvision Nightmare

Your biggest problem with nightvision is that you're trying to simultaneously address 2 design goals: (1) Nightvision should improve the appearance of dark areas (2) Areas the player lit should still look accurate In real life, you only wear night vision when you go into dark areas. In a brightly l...
by Axios
Sat Dec 03, 2016 12:57 pm
Forum: Implemented Suggestions
Topic: Overview of items stored in the Logistics Network
Replies: 9
Views: 20035

Re: Overview of items stored in the Logistics Network

So, any news from Devs about a logistic network inventory tab like the production tab?

I use 140% UI scale because I am visually impaired. So hovering a logistic chest, I see only a row of the global inventory...
by Axios
Fri Dec 02, 2016 11:45 am
Forum: Ideas and Suggestions
Topic: Upgraded walls
Replies: 5
Views: 2822

Re: Upgraded walls

I think that a tier 2 wall with require concrete and steel would be enough...

Actually seems a little strange to simply place 4-5 lines of stone walls...

Also, concrete gate.
by Axios
Wed Nov 30, 2016 12:22 pm
Forum: Translations
Topic: Italian Translation 0.14.0
Replies: 5
Views: 4306

Re: Italian Translation 0.14.0

dottordispetto wrote:Eccellente !

Dove possiamo trovare la traduzione ?

Grazie
Diego
E' gia' inclusa nel gioco. Ed e' veramente ben fatta. (PS: complimenti al traduttore!)

I traduttori traducono le stringe sul sito https://crowdin.com/project/factorio e poi le stringhe vengono integrate nel gioco.
by Axios
Fri Nov 25, 2016 11:49 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63450

Re: Friday Facts #166 - Combat Revisit

Exploration is penalized by lack of reward plus extreme enemy density. I think the lead designer said not too long ago he doesn't want to encourage exploration, which might very well be why their approach to combat is unsatisfactory to some of us. On March 2016 they talked about exploration: https:...

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