Search found 149 matches
- Fri Jun 12, 2020 12:42 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.18] ShinyBobGFX
Disabling colored mining drills = easy. Will try to look at actual fix this weekend.
- Wed Feb 19, 2020 9:51 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.18] ShinyBobGFX
I hope the smiley means that's a joke. If not, updates for all 3 of my mods have been released, your wait is over!
- Mon Feb 17, 2020 11:16 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
Working on it right now. Very soon will have something functional at least.
- Thu Sep 05, 2019 4:57 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
Will be fixifying soonish.
- Sat Jul 20, 2019 2:51 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
I will shamelessly take full credit. I suspect you can have one or the other but both does *something*.
- Sat Jul 20, 2019 1:37 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
I'm unable to recreate the issue. Mod list and versions? Any other mod that fiddles with solar panels? More info please =]
- Thu Jul 18, 2019 1:49 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
Should be fixified now.
- Thu Jun 20, 2019 8:50 pm
- Forum: PyMods
- Topic: Minor Bug Report
- Replies: 1
- Views: 1123
Minor Bug Report
Mostly recipe names that caused me confusion. Very minor things but since they are related to temperature mismatches in power generation ... PyHighTech locale.cfg Line 39 - Benzene labelled as 750C but recipe yields 520C PyPetroHandling Similar issues. locale.cfg Line 8 - Aromatic Reads 670, Recipe ...
- Tue May 28, 2019 3:10 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
Qwerter - thanks for the report, should be functional now. Bob - Yes. Problem is some things I ignore your icons and just use my own, I now just reset them to size 32 as that is what my icons currently are. I might make size 64 icons in the future. Some other things I use your icons and add powerbar...
- Thu May 02, 2019 8:30 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
Grumpy - I changed the bob-logistics icon so it's not confusing I hope. I moved the belts back to the main crafting tab because that's where belts belong =] I'm not sure your mod list, but my main crafting tab has 15 rows and the bob-logistics has 18. DaleStan/alercah - The chem plants are a nightma...
- Fri Mar 08, 2019 10:06 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47685
Re: [0.16.x] ShinyAngelGFX
Updated for 0.17. No changes, hydroplant mk3 will get colored soon.
- Mon Mar 04, 2019 10:32 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47685
Re: [0.16.x] ShinyAngelGFX
I was very very carefully not mentioning that as a brilliant strategy to avoid something.
- Sun Mar 03, 2019 9:28 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47685
Re: [0.16.x] ShinyAngelGFX
That's something I considered but isn't something I'm a fan of for various reasons. Mostly it's more work I don't want to do but matching ratios doesn't stay consistent when you start changing recipe settings, marathon mods, beacons/modules. It also could create issues if Angel (or some other mod I ...
- Sun Mar 03, 2019 10:17 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.17] ShinyBobGFX
New update is now live and *mostly* functional. Large mining drills look the same as regular and power poles are not yet colored because I'm a bad lazy undead. The vintage circuits return, though I do think Bob's new circuits look good. They need something to differentiate the board from the finishe...
- Fri Mar 01, 2019 12:37 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47685
Re: [0.16.x] ShinyAngelGFX
Back from the undead. Will work on updating this weekend.
- Fri Mar 01, 2019 12:37 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.16] ShinyBobGFX
Back from the undead. Will work on updating this weekend.
- Mon Aug 13, 2018 9:40 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47685
Re: [0.16.x] ShinyAngelGFX
Outright flattery is always a good start. I will point out that all the graphics are Angel's though, I simply scribble over them a little with crayons. That said, I'll take a look at what's involved with adding support for Extended Angels. No promised yet, but it shouldn't be too hard.
- Sun Aug 05, 2018 6:11 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.16] ShinyBobGFX
No plans to add items. I've tried to be careful to limit any changes to purely visual things. The graphic you place and it's corresponding icon. The equipment in a grid graphics have been pointed as not matching the icon and I'll probably adjust that as well. But it terms of any balance changes, rec...
- Sun Jun 03, 2018 4:09 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.16] ShinyBobGFX
Hmm, I never killed the code for it. I'll take a look tonight.
- Tue May 22, 2018 12:37 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73602
Re: [MOD 0.16] ShinyBobGFX
New loader name is "basic-loader" ? I'll add tonight and update. For modifying my mod for your personal use in the meantime just add the following line into functions.lua. I'd say add it at line 239, but the only reason is just for organization. Could shove it with most of the other simila...