Search found 16 matches

by Quazaka
Thu Aug 03, 2023 5:54 pm
Forum: Modding help
Topic: Adding mining productivity to entity.
Replies: 4
Views: 646

Re: Adding mining productivity to entity.

I guess that means it's not possible for this assembler type at all to benefit from the technology somehow?
by Quazaka
Sun Jul 30, 2023 3:20 pm
Forum: Modding help
Topic: Adding mining productivity to entity.
Replies: 4
Views: 646

Adding mining productivity to entity.

How do i add mining productivity to an entity? I have gotten as far as finding the mining-drill-productivity-bonus technology modifier, but i am unsure where to add it to this prototype. I am modifying this mod for personal use, so i have a reason to keep researching productivity. The entity current...
by Quazaka
Thu May 24, 2018 4:59 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28297

Re: DyWorld General Discussion

Any news? Really looking forward to it.
by Quazaka
Thu May 24, 2018 4:57 pm
Forum: Mod portal Discussion
Topic: The Mod Portal language
Replies: 1
Views: 1259

The Mod Portal language

Seeing that the game is getting more and more players from all around the world, also means more different people are creating mods. I propose a suggestion that mods on the mod portal must be described with English text, and English only. It is frustrating looking a handful of awesome mods(looking a...
by Quazaka
Tue Sep 19, 2017 3:44 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28297

Re: DyWorld General Discussion

Really looking forward to this. Any updates on the housing situation?
by Quazaka
Thu Jul 27, 2017 3:23 pm
Forum: Not a bug
Topic: [0.15.31] My own blueprints are queued for transfer
Replies: 5
Views: 1844

Re: [0.15.31] My own blueprints are queued for transfer

Server: "[EU] The Madness !" - Players: "22" (currently the most populated one)
Nate66873 blueprint book "science" is stuck at around 30%.

let me know if you need TeamViewer of something else from me so you can see that this is an actual problem.
by Quazaka
Thu Jul 27, 2017 3:14 pm
Forum: Not a bug
Topic: [0.15.31] My own blueprints are queued for transfer
Replies: 5
Views: 1844

Re: [0.15.31] My own blueprints are queued for transfer

Okay make sense, but the problem is that during my +2hour game on a server with 11 online players I never got the chance to use my own blueprints because they got added at the end of the queue(?). It is also very hard to know what is currently being downloaded when there are +30 players in the list....
by Quazaka
Thu Jul 27, 2017 2:45 pm
Forum: Not a bug
Topic: [0.15.31] My own blueprints are queued for transfer
Replies: 5
Views: 1844

Re: [0.15.31] My own blueprints are queued for transfer

Happens on every server I have tried(4), not modded, they are all listed as queued when I click on them, no one of them is downloading. A lot of the other players in the game's blueprints are available, even though I have not yet clicked on them. It might look like the game is downloading all the bl...
by Quazaka
Thu Jul 27, 2017 2:36 pm
Forum: Not a bug
Topic: [0.15.31] My own blueprints are queued for transfer
Replies: 5
Views: 1844

[0.15.31] My own blueprints are queued for transfer

Whenever I join a multiplayer map, all my blueprints are queued for transfer. While some of the other player's blueprints are available, and some of the other players are also "queued for transfer". I am unsure what more information to provide, as my blueprints are working in my singleplay...
by Quazaka
Sun Jun 11, 2017 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.19] Achievements not properly seperated
Replies: 2
Views: 2354

Re: [0.15.19] Achievements not properly seperated

I got this same problem, but instead of one achievement, I unlocked 5 for building a rocket in a modded game and launching within the first 20 minutes trying out a design. When I reentered a non-modded game they all unlocked on steam. Sucks that I now miss out on the challenge.
by Quazaka
Sat Jun 10, 2017 9:44 pm
Forum: Duplicates
Topic: [0.15.19] Crash whilie loading old map.
Replies: 1
Views: 1107

[0.15.19] Crash whilie loading old map.

0.004 2017-06-10 23:34:15; Factorio 0.15.19 (build 30238, win64, steam) 0.005 Operating system: Windows 10 (build 15063) 0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "2476" 0.005 Read data path...
by Quazaka
Sat Jan 21, 2017 6:27 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 298366

Re: [MOD 0.14] SmartTrains 1.1.7

I can not get the train to skip directly to the specified station retrieved though the lamp signal :(
Please take a look at the picture attached and tell me where i am doing wrong.

The circuit is connected to the lamp, i have checked.
by Quazaka
Mon Jan 09, 2017 1:19 am
Forum: Technical Help
Topic: Desync problem.
Replies: 2
Views: 1090

Desync problem.

Some friends and I have been playing for some 20 ingame hours, and I suddenly get desync loops where it will keep downloading the map.
I have attached my desync report.

Any help would be much appreciated as i cannot join the other.
by Quazaka
Mon Dec 19, 2016 10:04 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 138939

Re: Configuration & usage

Any way to switch what side of the train go left right / up dpwn?
For example the upper rail goes east, and the lower goes west, i would like to swap them, as my entire base is using it the other way
m
by Quazaka
Mon Nov 07, 2016 8:39 am
Forum: Modding discussion
Topic: "serverside" mods - seeing them more and more often.
Replies: 8
Views: 4701

"serverside" mods - seeing them more and more often.

I have now been in a few vanilla games, where there are additions to the normal gameplay. One server i encounted, had a GUI for adding tags for users, so they could assign them to task in game, and even servers with the autofill mod, which is a mod from the mod portal. I am just very curious as to h...

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