Search found 24 matches

by Wisey
Fri Jun 16, 2023 9:26 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289198

Re: pY Alien Life - Discussion

10 arqad maggots require 10 eggs (not 60) the recipe is 30 eggs for 30 maggots.
by Wisey
Mon Jan 30, 2023 10:31 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 81996

Re: pY Alternative Energy - Discussion

Is there any reason the crafting time for the Shaft is so long at 50s compared to other similar items that are mainly 10-20s each?
by Wisey
Wed Nov 30, 2022 9:27 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586134

Re: pY Coal Processing - Discussion

Have you updated to the latest version of PY ores? as there were 2 versions a day apart.

Changelog:
Version: 2.4.4
Date: 2022-11-28
Changes:
- fixed double unlock for advanced foundry mk01.
by Wisey
Tue Nov 08, 2022 10:57 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289198

Re: pY Alien Life - Discussion

Does the Advance Rendering research currently do anything?, as I was hoping to be able to get more bone as I currently have a shortage of that comparted to all the other items from the slaughter house (currently ~10 researches into logistic science using full PY pack)
by Wisey
Mon Nov 23, 2020 10:24 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101350

Re: pY Industry - Discussion

In 1.5.0 is there any reason the warehouse have gone from 800 to 450 slots? or was it a mistake? A warning in the changelog would have been nice it was it intentional for such a large change.
New graphics for them are nice.
by Wisey
Fri Apr 10, 2020 6:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208149

Re: Bugs & FAQ

Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible. .... I raised this on GitHub, they had already fixed the issue and it will be sorted in the next release (possibly this weekend).
by Wisey
Thu Mar 12, 2020 10:07 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 49964

Re: [0.18] Please post bugs and balance issues here.

Just updated the latest mods and produced the following error: bob error.PNG That was caused when i placed an inserter by hand. It was originally in a game with angels etc, but i disabled all the non bob mods and the same happened. Note: I don't have bobs inserters enabled, when i do enable it on th...
by Wisey
Fri Feb 28, 2020 10:12 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 155863

Re: [MOD 0.16] Miniloader

Just updated this to the 1.10 version and it breaks when bobs logistics is also enabled.
Error.PNG
Error.PNG (22.35 KiB) Viewed 5773 times
I don't know what it means as i don't code, but i'm sure you will.

Thank for the mod.
by Wisey
Sat Feb 15, 2020 9:32 pm
Forum: Gameplay Help
Topic: Pollution confusion.
Replies: 7
Views: 2995

Re: Pollution confusion.

Efficiency modules cap out at 80% reduction
by Wisey
Tue Oct 22, 2019 8:13 pm
Forum: Gameplay Help
Topic: express splitter sill need normal transport belts??.
Replies: 3
Views: 1420

Re: express splitter sill need normal transport belts??.

Because the normal belts are used to make a normal splitter which is then upgraded to a fast splitter which is further upgraded to a express splitter.
by Wisey
Mon Jul 22, 2019 10:27 pm
Forum: Gameplay Help
Topic: Train not aligning with train stations correctly.
Replies: 8
Views: 3213

Re: Train not aligning with train stations correctly.

I think the issue is that loco and carriage are 6 units long + 1 unit for the join. As your train has 8 carriages the length is (1+8) x 7 units long. When repeating each section it is 63 units long, as the stations & track are 2 units long it will be out by 1 unit. I would either add an extra lo...
by Wisey
Mon Jun 03, 2019 10:48 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27482

Re: Question - Is Inserter item drop position intuitive?

Anyone who votes "It's logical" should explain what the consistent behaviour is. That option should require an explaining comment. Or we can just discard any such vote that lacks it. Because I see none and wish there was a way know where items will land except just memorising random confi...
by Wisey
Mon Apr 08, 2019 8:49 pm
Forum: Gameplay Help
Topic: 0.17 blueprint landfill?
Replies: 4
Views: 2299

Re: 0.17 blueprint landfill?

Landfill in blueprints is via ghosts as you expect. The only issues I've found is that the rest of a blueprint won't be place on the water area even if there is a landfill ghost there, do you have to do it twice - once to build the landfill & items on old land and then again when the landfill is...
by Wisey
Sun Jan 13, 2019 11:21 am
Forum: Gameplay Help
Topic: Logical circuit for storage
Replies: 8
Views: 2504

Re: Logical circuit for storage

If you want to use the setup you have in your picture just set the splitter at your factory gate to prioritise on the left for the in and out (and get rid of the coloured wires).
by Wisey
Sun Nov 11, 2018 8:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498224

Re: Simple Questions and Short Answers

I had a look at the Doomeer one. Let's say I want to know the number of assemblers for red circuits (i.e. 1 copper cable machine and 6 RC machines). I put "1" in the RC box in the calculator and checked the box for shared resources, but I don't see where it tells me the 1:6 ratio? I am pr...
by Wisey
Sun Nov 11, 2018 1:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498224

Re: Simple Questions and Short Answers

What calculator do you guys find most helpful? I'm looking for one that will calculate how many assembler machines are needed when making a component e.g. if I'm making military science and I want 1 per second, is there a calculator that can show how many assemblers I would need for the Piercing ro...
by Wisey
Mon Feb 26, 2018 10:29 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.26] Memory cell problem on inserter upgrade (minorish)
Replies: 1
Views: 2319

[Twinsen][0.16.26] Memory cell problem on inserter upgrade (minorish)

I've found a strange problem when upgrading normal inserts to fast inserts when using the inserter to count to a memory cell. I have a sushi belt for my research labs which counts science packs in and out and it working fine. I've gone to upgrade the inserts to fast inserts and have found the count ...
by Wisey
Fri Dec 29, 2017 11:55 pm
Forum: Duplicates
Topic: [0.16.4] Sideloaded underground belt gets stuck
Replies: 6
Views: 3877

Re: [0.16.4] Sideloaded underground belt gets stuck

I'm also having this issue, for me it has always been splitter into underground belt, and only 1 in the game at a time. I only seem to notice it after an build update (0.16.8 today and a few of the other 0.16.x releases). A quick rotate of the splitter and or under ground belt direction it works aga...
by Wisey
Tue Dec 26, 2017 9:42 pm
Forum: Gameplay Help
Topic: How to achieve Lazy Bastard?
Replies: 11
Views: 5127

Re: How to achieve Lazy Bastard?

First of all, the 2 items made in one craft counts as one craft. Second the Assembly machine 2 is only one craft as the other bit can be made in a assembly machine 1. You also need to add 1 more craft for the oil refinery The boiler can also use the furnace you start with (but that needs some extra ...
by Wisey
Mon Sep 25, 2017 10:08 pm
Forum: Gameplay Help
Topic: Steam in storage tanks
Replies: 3
Views: 2071

Re: Steam in storage tanks

Yes, steam is stored indefinitely in the tanks (until it is used).

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