Search found 284 matches
- Mon Mar 25, 2024 8:27 pm
- Forum: Modding interface requests
- Topic: LuaRendering scale_with_zoom and combining objects
- Replies: 0
- Views: 57
LuaRendering scale_with_zoom and combining objects
I have encountered a show-stopper for a mod which requires the ability to draw multiple lines of text on the screen, anchored to an entity, and with scale_with_zoom enabled. Since text objects ignore line breaks, the only way to do multi-line text (anchored to an entity) is to create multiple object...
- Mon Mar 25, 2024 7:47 pm
- Forum: Modding interface requests
- Topic: Provide a way to render entities (without creating entities)
- Replies: 1
- Views: 505
Re: Provide a way to render entities (without creating entities)
I agree, that would be very useful.
- Sun Mar 24, 2024 8:32 pm
- Forum: Modding help
- Topic: Get all personal logistic slots
- Replies: 1
- Views: 88
Re: Get all personal logistic slots
I found how to get the highest index at least: LuaEntity::request_slot_count
- Sun Mar 24, 2024 8:20 pm
- Forum: Modding help
- Topic: Get all personal logistic slots
- Replies: 1
- Views: 88
Get all personal logistic slots
LuaControl::get_personal_logistic_slot(slot_index) takes an index to get a single personal logistic slot. Is there a way to get all of the personal logistic filters without guessing slot indices? (since there can be arbitrary gaps due to deleted filters)
- Sun Mar 24, 2024 1:54 pm
- Forum: Modding interface requests
- Topic: Map-related relative GUIs
- Replies: 0
- Views: 65
Map-related relative GUIs
Please add a way to create GUIs that are visible only when:
- the map is not opened, and/or
- the map is opened and zoomed out, and/or
- the map is opened and zoomed in to world view
- Sun Mar 24, 2024 1:16 pm
- Forum: This Forum
- Topic: Please make the forum search support underscored words
- Replies: 4
- Views: 1171
Re: Please make the forum search support underscored words
+1 searching underbarred API names is impossible!
- Sun Mar 24, 2024 11:21 am
- Forum: Modding interface requests
- Topic: Event when blueprint is rotated/flipped
- Replies: 4
- Views: 594
Re: Event when blueprint is rotated/flipped
+1 for streamlining the blueprint APIs and making more stuff like this easy/possible!
Thanks for the detailed write-up.
Thanks for the detailed write-up.
- Sun Mar 24, 2024 10:58 am
- Forum: Modding help
- Topic: Blueprint orientation when still in hand (not pasted).
- Replies: 2
- Views: 141
Re: Blueprint orientation when still in hand (not pasted).
I have found a way to track the rotation of blueprints by defining two new shortcuts using linked_game_control and then listening to the CustomInputEvent for those shortcuts. It allows me to get the rotation without the blueprint needing to be placed in the world. data.lua looks something like this:...
- Sun Mar 24, 2024 10:17 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Book Improvements
- Replies: 1
- Views: 110
Re: Blueprint Book Improvements
When holding a blueprint book of any kind, right click now brings up a table of contents, separated by book (if applicable) that shows the blueprints that it contains. Clicking any blueprint will instantly jump to that blueprint in the book. Clicking a sub-book will jump to the start of that book. ...
- Sun Mar 03, 2024 1:30 pm
- Forum: Already exists
- Topic: connected_rail for rail signals
- Replies: 2
- Views: 141
Re: connected_rail for rail signals
My bad, thank you!
- Sun Mar 03, 2024 1:24 pm
- Forum: Modding interface requests
- Topic: LuaEntity::get_rail_signals // LuaEntity::get_rail_signal_positions
- Replies: 1
- Views: 568
Re: LuaEntity::get_rail_signals // LuaEntity::get_rail_signal_positions
+1 This would be great to have for my mod.
- Sun Mar 03, 2024 1:23 pm
- Forum: Already exists
- Topic: connected_rail for rail signals
- Replies: 2
- Views: 141
connected_rail for rail signals
LuaEntity::connected_rail should work for rail signals too, not just train stops.
- Sun Mar 03, 2024 1:03 pm
- Forum: Modding interface requests
- Topic: Rail Planner
- Replies: 1
- Views: 176
Rail Planner
I would like to connect two distant rail pieces by rail, avoiding obstacles along the way like the built-in rail planner already available to players. Since the functionality already exists, I expected it to also be available to scripts. Please add a function that takes two rail pieces or positions ...
- Sun Mar 03, 2024 7:15 am
- Forum: Modding discussion
- Topic: Dependencies revisited
- Replies: 8
- Views: 1372
Re: Dependencies revisited
+1 for clarifying "optional dependencies" as cross-promotional suggestions, +1 for autoremove, +1 for reverse dependency lookup on mod portal.
- Tue Feb 27, 2024 5:58 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3420
- Tue Feb 27, 2024 12:18 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3420
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
I don't agree with the OP's rationale. The idea that you could cut an unlimited amount of gear wheels out of a single iron plate is preposterous. 300% productivity is already very generous.
- Tue Feb 20, 2024 11:00 am
- Forum: Fixed for 2.0
- Topic: [1.1.104] Escape key doesn't dismiss Sync mods with save
- Replies: 1
- Views: 198
[1.1.104] Escape key doesn't dismiss Sync mods with save
There is a "Back" button and normally pressing Escape is a shortcut for it, but in the Sync mods with save dialog the Escape key doesn't do anything.
- Tue Feb 20, 2024 6:56 am
- Forum: Modding interface requests
- Topic: Ability to copy string to clipboard using api
- Replies: 9
- Views: 1898
Re: Ability to copy string to clipboard using api
A special button would work for most use cases, but wouldn't always be ideal. For example, if I wanted to make an "Export Area" tool, it should simply let me draw a rectangle and copy what is found in that area to my clipboard. A console command should also not require extra cursor motion ...
- Mon Feb 19, 2024 8:13 pm
- Forum: Modding interface requests
- Topic: Ability to copy string to clipboard using api
- Replies: 9
- Views: 1898
Re: Ability to copy string to clipboard using api
+1
Console commands should also be able to copy to the clipboard (easier than using log).
Console commands should also be able to copy to the clipboard (easier than using log).
- Mon Feb 19, 2024 6:42 pm
- Forum: Assigned
- Topic: [StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS
- Replies: 0
- Views: 105
[StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS
After pressing ⇧⌘4 and selecting a region to screenshot, the shift and command keys remain stuck until I press and release both keys, or switch to another program and back. The same also happens with the ⇧⌘5 shortcut that brings up the screenshot/recording overlay. The stuck modifier keys prevents m...