Search found 48 matches
- Fri Apr 19, 2024 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Filter player pickup quickbar slot
- Replies: 1
- Views: 76
Re: Filter player pickup quickbar slot
aw dang, i just found out about https://mods.factorio.com/mod/vacuum-cleaner
- Fri Apr 19, 2024 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Filter player pickup quickbar slot
- Replies: 1
- Views: 76
Filter player pickup quickbar slot
TL;DR A filter box, like those in filter-inserters, that appears in the bottom right part of the quickbar. When an item appears in the bar it is the only thing the player will pick up. (normally by pressing the F key.) What? Grabbing one type of item off tightly packed belts is a pain. to be able t...
- Wed Apr 03, 2024 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Merge Alt key behavior with "show recipe icons" on map
- Replies: 0
- Views: 123
Merge Alt key behavior with "show recipe icons" on map
TL;DR merge "show recipe icons" on map view and Alt key. What? "show recipe icons" and Alt key are doing the same thing at two different zoom levels. Merge them into a single toggle. Why? Because the actions are very nearly the same thing but only one can be found through the GUI...
- Thu Sep 14, 2023 9:50 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 6554
Re: Industrial Revolution 3
Hello! Restarted and doing much better. I have only one question at this time: how do i use the hot water ore washing recipe? I mean, where do I get hot water from? Hot water does not appear as a separate ingredient. Reading the description of geothermal exchanger it appears I can clean polluted ste...
- Fri Sep 08, 2023 4:01 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 127992
Re: Friday Facts #375 - Quality
speaking of horizontal and vertical... Quality adds great breadth of play (more of the same) without adding any depth of play (new mechanics). Will make the UI much more complicated, but only for DLC players, so no harm done. Grinding for epic loot belongs in bad games that offer to sell a shortcut....
- Fri Aug 18, 2023 6:09 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 6554
Re: Industrial Revolution 3
Hello! Loving the mod. Second attempt. So far 4d4h14s. What am I supposed to do with all this petroleum? I am still running my base on coke+steam just fine. I have more than enough plastic. I can't make it into fuel for vehicles. Does using a petrochem generator take precedence over a steam generato...
- Mon Jun 12, 2023 12:15 am
- Forum: Ideas and Suggestions
- Topic: Dream bigger
- Replies: 0
- Views: 469
Dream bigger
Insanity beyond the limits of the current engine... Right now the base game is excellent and is just long enough to cover everything about building for scale. Mods like nullius and B+A take that idea and run with it by making more recipes, more process control. What's really new in there? Nullius ad...
- Sun Mar 05, 2023 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Land a rocket
- Replies: 2
- Views: 579
Re: Land a rocket
imho landing is cooler.
Besides! It's a reward for people who keep playing after the official end. Ever play a super mario game made in the last decade? the "win" screen is in the middle, there's still so many challenges left to play.
Besides! It's a reward for people who keep playing after the official end. Ever play a super mario game made in the last decade? the "win" screen is in the middle, there's still so many challenges left to play.
- Sat Mar 04, 2023 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Land a rocket
- Replies: 2
- Views: 579
Land a rocket
TL;DR
Play the rocket animation in reverse. Reclaim most of your rocket cost, -fuel.
What?
lowers to-launch cost permanently. Must come after rocket launch. Therefore could be unlocked with space science.
Why?
If we can do it, Factorio person can do it.
Play the rocket animation in reverse. Reclaim most of your rocket cost, -fuel.
What?
lowers to-launch cost permanently. Must come after rocket launch. Therefore could be unlocked with space science.
Why?
If we can do it, Factorio person can do it.
- Wed Feb 22, 2023 6:13 pm
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 1082
Re: unable to connect overground pipes + workaround [win11,1.1.76]
DOH!
Thank you!!
Thank you!!
- Tue Feb 21, 2023 5:31 pm
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 1082
unable to connect overground pipes + workaround [win11,1.1.76]
Pipes I wish to connect have only "sludge" in (at least) one section of pipe. I have tried emptying the pipes to connect them. image, workaround. image, pipes won't connect. nullius-1.zip save file. This seems to be a recurring problem only with sludge in various sludge networks of the fac...
- Thu Dec 22, 2022 9:18 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 964
Re: [1.1.74] crash while idle in Nullius
Uh... well heck, I haven't done anything to the box like overclocking or that other stuff you mention.
- Thu Dec 22, 2022 8:35 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 964
Re: [1.1.74] crash while idle in Nullius
Loewchen, how would I go about determining the cause? No other app crashes, graphics drivers are up to date...
- Thu Dec 22, 2022 8:20 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 964
Re: crash while idle in Nullius
fwiw I updated all mods just 1 or 2 days ago.
- Thu Dec 22, 2022 8:17 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 964
[1.1.74] crash while idle in Nullius
Minding my own business in map mode, surfing the web on my second monitor when boom.
I'm sorry I can't provide more details. I wasn't even touching the keyboard.
I'm sorry I can't provide more details. I wasn't even touching the keyboard.
- Fri Aug 12, 2022 12:38 am
- Forum: Technical Help
- Topic: AMD related crash? in nullius mod
- Replies: 0
- Views: 486
AMD related crash? in nullius mod
I dragged a belt to connect and boom.
Radeon says I've got softare 22.1.1 and there is an updated 22.7.1 ready to install.
Radeon says I've got softare 22.1.1 and there is an updated 22.7.1 ready to install.
- Thu Aug 04, 2022 10:48 pm
- Forum: Pending
- Topic: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
- Replies: 3
- Views: 1127
Re: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
at the moment of crash
- Thu Aug 04, 2022 10:27 pm
- Forum: Pending
- Topic: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
- Replies: 3
- Views: 1127
Re: Crash with nullius mod in latest experimental
the save file
- Thu Aug 04, 2022 10:26 pm
- Forum: Pending
- Topic: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
- Replies: 3
- Views: 1127
[1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
Selected a few items with the upgrade tool (as pictured) when suddenly everything froze.
- Wed Jul 13, 2022 8:02 pm
- Forum: Modding discussion
- Topic: reusable vs consumable
- Replies: 1
- Views: 748
reusable vs consumable
is it even possible to have, say, tier 1 fluid container that's consumable (eg a barrel that is pierced to drain) and tier 2 that's reusable (tank w valve) and then recipes would accept either one?
I don't think I've ever seen even a mod in which an assembler could do that.
I don't think I've ever seen even a mod in which an assembler could do that.