Search found 67 matches

by system
Sat Jun 27, 2020 6:26 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38881

Re: Friday Facts #352 - New website

As un-frequent user of mod portal: It become much harder to read. Main reason is elements borders and shadows. They are now very sharp, and attracting eyesight, instead of text. Google Material design tries to remove as much decorations as possible, so content is easier to consume. Hint: removing fr...
by system
Sat Apr 18, 2020 8:56 am
Forum: Videos
Topic: BioIndustries and Factorissimo, what could go wrong?
Replies: 0
Views: 1092

BioIndustries and Factorissimo, what could go wrong?

https://www.youtube.com/watch?v=QinAKIoiAtk Some details: L3 factory have L1 inside. They located on same surface. Bioindustries electric rails, could be build over any surface, or if there is no surface. It is possible that any 2 buildings will have internals close to each other. You could relocate...
by system
Sun Mar 29, 2020 8:10 am
Forum: Technical Help
Topic: Reached id limit for tile. The game can't contain more than 255 instances of this prototype
Replies: 3
Views: 1273

Reached id limit for tile. The game can't contain more than 255 instances of this prototype

Got an error after adding dectorio (~100 of other mods). 102.492 Error ModManager.cpp:1471: Reached id limit for tile. The game can't contain more than 255 instances of this prototype due to hardcoded limits of the engine. Is there a way to find what mods are involved? Then I could try to remove som...
by system
Sun Mar 22, 2020 9:20 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77851

Re: [MOD 0.15.x] Mining Space Industries

I researched lab technology, before fixing crashed lab. (as i need to research electronics to make basic electronic board). Now it looks like stuck with "research laboratory mission". Any advice to make it complete? EDIT: solved with /c game.get_player(1).force.technologies["laborator...
by system
Fri Jun 07, 2019 2:01 pm
Forum: Releases
Topic: Version 0.17.46
Replies: 11
Views: 9911

Re: Version 0.17.46

Updated game. Now starting factorio with mods crash: ..... 70.065 Loading sounds... 70.219 Info PlayerData.cpp:69: Local player-data.json unavailable 70.219 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1559915468 70.458 Error Util.cpp:83: Specifying multiple group flags is inv...
by system
Thu Apr 25, 2019 1:59 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426161

Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Thank you!
by system
Wed Apr 24, 2019 6:58 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426161

Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Is it possible to remove extra items on game start?

Image

Wasn't able to find settings for that.
by system
Wed Apr 24, 2019 6:03 pm
Forum: Releases
Topic: Version 0.17.33
Replies: 5
Views: 9285

Re: Version 0.17.33

67.584 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=588x0, right_bottom=784x64) is outside the actual sprite size (left_top=0x0, right_bottom=612x101). Sprite name: __base__/graphics/entity/tree/03/tree-03-a-shadow.png.: __base__/graphics/entity/tree/03/tree-03-a-shadow....
by system
Tue Mar 26, 2019 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.19] Crash opening up research
Replies: 16
Views: 4599

Re: [0.17.19] Crash opening up research

I got feeling that you promoted to your QA to manager position... :mrgreen:
by system
Mon Mar 25, 2019 8:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Broken map preview in map generator
Replies: 15
Views: 6410

Re: [0.17.18] Broken map preview in map generator

"new game" list of resources make window too long, and buttons invisible. Not possible to start new game at all.
by system
Mon Mar 25, 2019 1:49 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588962

Re: pY Coal Processing - Discussion

With latest updates: 37.354 Loading mod pyfusionenergy 1.1.9 (data-updates.lua) 37.360 Error ModManager.cpp:1294: Failed to load mod "pyfusionenergy": __pyfusionenergy__/data-updates.lua:2: module __pycoalprocessing__/prototypes/functions/functions not found; no such file __pycoalprocessin...
by system
Sat Mar 23, 2019 4:16 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431995

Re: pY Raw Ores Discussion

Maybe it was already discussed, but i just got cognitive dissonance: RECIPE { type = 'recipe', name = 'electronic-circuit', category = 'chip', enabled = true, energy_required = 6, ingredients = { {type = 'item', name = 'pcb1', amount = 1}, {type = 'item', name = 'valve', amount = 3}, {type = 'item',...
by system
Thu Mar 07, 2019 6:41 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292027

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Bio Industries have new version scheme. It was 2.x.x, now it is 0.17.x
Please update dependency.
by system
Thu Mar 07, 2019 6:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214903

Re: Bugs & FAQ

With factorio 0.17.8 refining 0.10.3 start to work.
by system
Tue May 29, 2018 2:37 pm
Forum: Releases
Topic: Version 0.16.46
Replies: 7
Views: 10548

Re: Version 0.16.46

yes. it will, eventually :D

But, really, we could play with 100+ mods on almost any version released during last year. I think it is more stable than most (80%+) of other sandboxes with mods.

I agree, that one thing is missing now: trust that updating to new version will not make game unplayable.
by system
Sat Apr 14, 2018 5:19 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55518

Re: Friday Facts #238 - The GUI update (Part II)

Do I understand correctly, that you going to add local coop mode? So 2 players could use 2 cursors simultaneously?
by system
Thu Apr 05, 2018 6:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384403

Re: Development and Discussion

by system
Sun Apr 01, 2018 11:45 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26849

Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4

It took a while to find exact mod that were causing troubles. It is Bio_Industries_2.2.5
by system
Sat Mar 31, 2018 6:28 am
Forum: Bob's mods
Topic: Give feedback: Tier colours
Replies: 13
Views: 6341

Re: Give feedback: Tier colours

Science color order is irrelevant, as grey/blue purple/yellow often goes independently in my games. Actually, in my current game (with many mods, as this anyway applied to modded games) i have red, blue, yellow, purple, gray science packs, but not green and white yet. Green require uranium. Purple a...
by system
Fri Mar 30, 2018 8:19 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26849

Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4

Tried to update mods and run again, got this error:

data-final-fixes.lua:321 (:323 with 1.0.4)
"attempt to compare string with number"

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