Search found 30 matches

by DDDGamer
Sun Oct 07, 2018 2:34 pm
Forum: Modding help
Topic: Is there a way to activate a console commad in lua script?
Replies: 5
Views: 2315

Re: Is there a way to activate a console commad in lua script?

Thanks eradicator that works perfectly!
by DDDGamer
Sun Oct 07, 2018 3:12 am
Forum: Modding help
Topic: Is there a way to activate a console commad in lua script?
Replies: 5
Views: 2315

Re: Is there a way to activate a console commad in lua script?

I dont think neither of those options work in my case. (Might have to request an api call) I'll be more specific: If you type in /kick playername that does correspond with the kick command in the API as you linked https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.kick_player howev...
by DDDGamer
Sat Oct 06, 2018 2:58 pm
Forum: Modding help
Topic: Is there a way to activate a console commad in lua script?
Replies: 5
Views: 2315

Is there a way to activate a console commad in lua script?

The game has a bunch of cammand available like: https://wiki.factorio.com/Console#Multiplayer_commands What i am asking is if you can activate one from within a script like: -- Pseudocode game.activate_command("/admins") game.activate_command("/mute player_name") game.activate_co...
by DDDGamer
Sat Oct 06, 2018 10:44 am
Forum: 1 / 0 magic
Topic: [0.16.51] Server with custom port sets different port than specified
Replies: 18
Views: 9657

Re: [0.16.51] Server with custom port sets different port than specified

Not sure what you mean by testing that is actually using the port. If its 2.264 Info ServerRouter.cpp:491: Own address is IP ADDR:({x.x.x.x:1024}) then the game doesnt show up in the lobby, and i cant connect with the direct server option (ill have to retest and see if i can connect on port 1024 ins...
by DDDGamer
Thu Oct 04, 2018 4:03 pm
Forum: 1 / 0 magic
Topic: [0.16.51] Server with custom port sets different port than specified
Replies: 18
Views: 9657

[0.16.51] Server with custom port sets different port than specified

Trying to set a custom port for factorio server (in order to run 2 separate servers, and also have default port reserved for my local steam client game) But instead of my specified port, the game sets one up to be 1024, and 1025 for second server, i imagine 1026, etc.. if one has more Also this does...
by DDDGamer
Fri May 11, 2018 5:23 pm
Forum: Ideas and Suggestions
Topic: Cross-version server browser
Replies: 6
Views: 2873

Re: Cross-version server browser

I like the idea, just as long the versions not the same that the one the player is running are maybe grayed out (along with filter column)
by DDDGamer
Sat Mar 17, 2018 9:58 pm
Forum: Resolved Problems and Bugs
Topic: [16.30] PVP - Kicked from own Base on Spawn
Replies: 1
Views: 1162

[16.30] PVP - Kicked from own Base on Spawn

Being kicked from own base on spawn in PVP scenario in vesions 16.29 and 16.30, but works as expected in 16.28.
The "Base Exclusion time" seems to be the culprit.
by DDDGamer
Wed Jan 10, 2018 9:38 pm
Forum: Resolved Problems and Bugs
Topic: [jiri][0.16.12] Unintuitive search term parsing
Replies: 24
Views: 8073

Re: [jiri][0.16.12] Unintuitive search term parsing

I think the benefit of having cool shortcut tricks /misspelled words does not outweigh not having standard search functions. If there is both i see no problem, use whatever search terms you want sort of thing, but if the expectation is to display only iron trains when you search for iron and get sup...
by DDDGamer
Wed Jan 10, 2018 10:21 am
Forum: Resolved Problems and Bugs
Topic: [jiri][0.16.12] Unintuitive search term parsing
Replies: 24
Views: 8073

Re: [0.16.12] Unintuitive search term parsing

Why would anyone even want this. I am a programmer myself, and i see no use for that type of search.
by DDDGamer
Mon Jan 08, 2018 7:48 am
Forum: Resolved Problems and Bugs
Topic: [jiri][0.16.12] Unintuitive search term parsing
Replies: 24
Views: 8073

Re: [0.16.12] Unintuitive search term parsing

On the other hand this search performs as expected
train-search-station-ok.png
train-search-station-ok.png (51.79 KiB) Viewed 6468 times
by DDDGamer
Mon Jan 08, 2018 7:38 am
Forum: Resolved Problems and Bugs
Topic: [jiri][0.16.12] Unintuitive search term parsing
Replies: 24
Views: 8073

Re: [0.16.12] Unintuitive search term parsing

Perhaps this is related, but i would agree, im searching for iron trains with keyword "iron" and i get extraneous results with stone and circuits. If i search for "iron" i expect only results with "iron" showing. train-search-bug.png I i think it would be nice to be abl...
by DDDGamer
Fri Dec 15, 2017 7:15 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] Direct Connection Dialog Button Inconsistency
Replies: 2
Views: 2346

[Dominik] Direct Connection Dialog Button Inconsistency

Multiplayer direct connection dialog is inconsistent with the password dialog.
The buttons are switched locations.
Direct_Connection_Dialog_Button_Inconsistency.png
Direct_Connection_Dialog_Button_Inconsistency.png (118.78 KiB) Viewed 2346 times
by DDDGamer
Fri Dec 15, 2017 7:06 am
Forum: Not a bug
Topic: [0.16] Concrete/Brick Misaligned with rails
Replies: 7
Views: 2906

Re: [0.16] Concrete/Brick Misaligned with rails

O.o deep indeed "They simply exist in the world" ..... existence .... is this all a simulation, do we simply exist too... who am iiiiiiii?
Thanks, for the clarification V!
by DDDGamer
Thu Dec 14, 2017 2:35 am
Forum: Not a bug
Topic: [0.16] Concrete/Brick Misaligned with rails
Replies: 7
Views: 2906

Re: [0.16] Concrete/Brick Misaligned with rails

So are the rails meant to be misaligned with the tiles? Doesn't seem right?
by DDDGamer
Wed Dec 13, 2017 10:32 pm
Forum: Not a bug
Topic: [0.16] Concrete/Brick Misaligned with rails
Replies: 7
Views: 2906

[0.16] Concrete/Brick Misaligned with rails

Rails looks are not centered on tiles, causing to look wierd now
unknown.png
unknown.png (121.89 KiB) Viewed 2906 times
Should be gaps b/w the top and bottom, but only gap one top, but not at the bottom of the rail.
Untitled.png
Untitled.png (328.42 KiB) Viewed 2906 times
by DDDGamer
Wed Oct 11, 2017 9:50 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio 0.15 Cheat Sheets
Replies: 3
Views: 6333

Re: Factorio 0.15 Cheat Sheets

I teamed up with Jellewho and actively contributing to the google slides, as well as syncing up with a new Web based version of the cheat sheet here: https://deniszholob.github.io/factorio-cheat-sheet/

Image
by DDDGamer
Fri Jul 28, 2017 3:21 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51791

Re: Friday Facts #201 - 0.15 Stable, but not really

This Friday Facts should be titled "Moar Faster" :p
Glad to hear that mega factory maps are not alienated (pun intended), those are a great logistical challenge
Excited about the optimizations, great work as always!
by DDDGamer
Fri Jul 21, 2017 5:17 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64360

Re: Friday Facts #200 - Plans for 0.16

FFF are awesome, gives such a cool insight into the game and its development, i read every single one, please dont stop writing them. I love to get to look forward to every Friday b/c i get to read something new about the game i love. Very interested to see what kind of map changes there will be, cu...
by DDDGamer
Thu May 25, 2017 5:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.12] [kovarex] Huge FPS drop when low on power late game
Replies: 5
Views: 2009

Re: [0.15.12] [kovarex] Huge FPS drop when low on power late game

Thanks for such a timely fix, you guys are awesome!
Yeah i realizes wasnt a "bug" but a performance issue, hope this was an ok place to report it.
I realize optimizations are hard, thanks again.

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