Search found 31 matches
- Fri Apr 26, 2019 2:53 pm
- Forum: News
- Topic: Friday Facts #292 - Inching closer to stable
- Replies: 41
- Views: 22288
Re: Friday Facts #292 - Inching closer to stable
Wow... that raycasting engine within Factorio just blew me away. I have no words.
- Thu Apr 18, 2019 2:07 pm
- Forum: Releases
- Topic: Version 0.17.32
- Replies: 62
- Views: 27433
Re: Version 0.17.32
The time has already come to release new fluid physics. Come on, make a final effort and do it already. You put it off for too long. Oh wait they're taking orders now? I'd like a ham sandwich and a skim latte, please. Right away sir! Dang. He must've already had root privilege. Didn't even need a s...
- Sat Apr 13, 2019 6:05 am
- Forum: Releases
- Topic: Version 0.17.29
- Replies: 33
- Views: 17029
Re: Version 0.17.29
I would also like to have obstacle avoidance for ghost rail-building back. I really appreciated that feature quite a bit. I use it pretty extensively in my games.
- Fri Mar 15, 2019 8:16 pm
- Forum: General discussion
- Topic: Woo! More Factorio development gifs!
- Replies: 1
- Views: 1201
Woo! More Factorio development gifs!
Glad to see that the thread was updated! One of my favorite threads of all time Completely sympathize with code review and that someone was obviously drinking and coding.
- Fri Mar 08, 2019 2:42 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29719
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
Those graphical glitches were pretty funny
- Thu Mar 07, 2019 2:28 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 20226
Re: Version 0.17.8
Thanks for the quick bug fixes!
- Wed Feb 27, 2019 4:02 am
- Forum: Duplicates
- Topic: [0.17.1] CONTROL modifier assigned to mouse key is not recognized in Factorio
- Replies: 2
- Views: 843
[0.17.1] CONTROL modifier assigned to mouse key is not recognized in Factorio
In previous versions of Factorio (v0.16 and earlier) it would correctly recognize that I had the CONTROL modifier key bound to a mouse button such that pressing CONTROL+Left Click (both buttons on the mouse) would be recognized. However, in 0.17.1, the CONTROL modifier key is not recognized when it ...
- Thu Jan 31, 2019 2:19 pm
- Forum: General discussion
- Topic: Who brought you to factorio?
- Replies: 30
- Views: 9700
Re: Who brought you to factorio?
The trailer was what brought me to Factorio. As soon as I saw that trailer, I wanted it. That was when it first came onto Steam. I can't wait to see if they'll update the trailer for v1.0. I think at the end it should include the Factorio sign in-game and fade out to the official Factorio logo. I re...
- Sat Jan 12, 2019 5:59 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 42409
Re: Friday Facts #277 - GUI progress update
Yes to procedural wave defense! I stopped playing wave defense because it was too static.
- Fri Jan 11, 2019 1:47 am
- Forum: General discussion
- Topic: Entity equations
- Replies: 4
- Views: 2427
Re: Entity equations
The notes I tend to take I put it directly on the map. The rest, I do the math in my head ^_^
- Fri Jan 11, 2019 1:45 am
- Forum: General discussion
- Topic: The Factorio Development in Gifs Thread was HYSTERICAL.
- Replies: 2
- Views: 1835
Re: The Factorio Development in Gifs Thread was HYSTERICAL.
Yes, I'm always checking that thread. I get sad when it doesn't get updated *slight nudge*
- Thu Jan 11, 2018 4:46 am
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 49827
Re: Version 0.16.16
I am very sad to see the splitter change. This broke most of my mixed belt setups. The outputs from the splitters are now very unbalanced (for mixed belts) because they do not retain the per-item splitting. Honestly, this change just pushed me from having fun with belts to just going to bots. I unde...
- Fri Dec 15, 2017 3:38 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 101947
Re: 0.16 Map generation Feedback
Lacking stone may actually be a map coloring issue. In the minimap stone has almost the same color as certain terrains. Especially when you play on a desert-y map I took that into account. First, I was actually looking in view, not minimap/map view. Then, I decided to turn off all terrain other tha...
- Thu Dec 14, 2017 5:11 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 101947
Re: 0.16 Map generation Feedback
I like how far apart the resources are in very low frequency. However, there is way too much uranium even on very low. On the other hand, stone seems to be as rare as uranium was in 0.15. I repeatedly generated maps and scanned a 2000 chunk radius looking at resources. Stone spawned smaller and less...
- Sun Dec 10, 2017 5:48 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 76786
Re: Friday Facts #220 - The best Friday Facts ever
Fully expect an update to the "Factorio Development Explained in GIFs" after/during this release to see what captures the insanity the devs are going through to deliver before the holidays!
- Mon Nov 20, 2017 7:47 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 34631
Re: Friday Facts #217 - Just another Friday Facts
Predictable starting areas and resources does sound a bit boring actually! Would be fun to have a world setting for "anything goes". Where anything could happen, e.g. survival in the middle of a forest with few resources and being required to explore to find a better spot for your base......
- Fri Nov 17, 2017 2:38 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 34631
Re: Friday Facts #217 - Just another Friday Facts
I whole-heartedly support an option for mixed resources! I find it extremely fun to have to sort resources correctly and route them.kane.nexus wrote:What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?
- Thu Nov 09, 2017 1:52 pm
- Forum: Pending
- Topic: [15.21] Replay works, but displays massively incorrectly
- Replies: 4
- Views: 1868
Re: [15.21] Replay works, but displays massively incorrectly
In [15.37] our replay in multiplayer also displays massively incorrectly. My friend was the host the entire time. The replay is way off pretty close to the start of the game I believe. In this particular save, I did lose connection to the host at least once although that was at a much later time tha...
- Fri Nov 03, 2017 10:54 pm
- Forum: Gameplay Help
- Topic: random wooden chest placement
- Replies: 4
- Views: 2329
Re: random wooden chest placement
Did you place a wooden chest to place items in it and then destroy the chest? If you did, then there would be a ghost for the wooden chest for a while.
- Sat Oct 21, 2017 6:16 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 63774
Re: Friday Facts #212 - The GUI update (Part 1)
One small change to the GUI to make things a bit better would be changing the order of the pop-up notifications in the bottom of the screen. As it is, I like to mouse-over and see when there are logistic/construction insufficiencies. But it gets annoying when it continually moves over because of com...