Search found 31 matches

by Sente
Fri Apr 26, 2019 2:53 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22288

Re: Friday Facts #292 - Inching closer to stable

Wow... that raycasting engine within Factorio just blew me away. I have no words. :shock:
by Sente
Thu Apr 18, 2019 2:07 pm
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27433

Re: Version 0.17.32

The time has already come to release new fluid physics. Come on, make a final effort and do it already. You put it off for too long. Oh wait they're taking orders now? I'd like a ham sandwich and a skim latte, please. Right away sir! Dang. He must've already had root privilege. Didn't even need a s...
by Sente
Sat Apr 13, 2019 6:05 am
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 17029

Re: Version 0.17.29

I would also like to have obstacle avoidance for ghost rail-building back. I really appreciated that feature quite a bit. I use it pretty extensively in my games.
by Sente
Fri Mar 15, 2019 8:16 pm
Forum: General discussion
Topic: Woo! More Factorio development gifs!
Replies: 1
Views: 1201

Woo! More Factorio development gifs!

Glad to see that the thread was updated! One of my favorite threads of all time :mrgreen: Completely sympathize with code review and that someone was obviously drinking and coding.
by Sente
Fri Mar 08, 2019 2:42 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29719

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Those graphical glitches were pretty funny :D
by Sente
Thu Mar 07, 2019 2:28 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 20226

Re: Version 0.17.8

Thanks for the quick bug fixes!
by Sente
Wed Feb 27, 2019 4:02 am
Forum: Duplicates
Topic: [0.17.1] CONTROL modifier assigned to mouse key is not recognized in Factorio
Replies: 2
Views: 843

[0.17.1] CONTROL modifier assigned to mouse key is not recognized in Factorio

In previous versions of Factorio (v0.16 and earlier) it would correctly recognize that I had the CONTROL modifier key bound to a mouse button such that pressing CONTROL+Left Click (both buttons on the mouse) would be recognized. However, in 0.17.1, the CONTROL modifier key is not recognized when it ...
by Sente
Thu Jan 31, 2019 2:19 pm
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 30
Views: 9700

Re: Who brought you to factorio?

The trailer was what brought me to Factorio. As soon as I saw that trailer, I wanted it. That was when it first came onto Steam. I can't wait to see if they'll update the trailer for v1.0. I think at the end it should include the Factorio sign in-game and fade out to the official Factorio logo. I re...
by Sente
Sat Jan 12, 2019 5:59 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42409

Re: Friday Facts #277 - GUI progress update

Yes to procedural wave defense! I stopped playing wave defense because it was too static.
by Sente
Fri Jan 11, 2019 1:47 am
Forum: General discussion
Topic: Entity equations
Replies: 4
Views: 2427

Re: Entity equations

The notes I tend to take I put it directly on the map. The rest, I do the math in my head ^_^
by Sente
Fri Jan 11, 2019 1:45 am
Forum: General discussion
Topic: The Factorio Development in Gifs Thread was HYSTERICAL.
Replies: 2
Views: 1835

Re: The Factorio Development in Gifs Thread was HYSTERICAL.

Yes, I'm always checking that thread. I get sad when it doesn't get updated :cry: *slight nudge*
by Sente
Thu Jan 11, 2018 4:46 am
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 49827

Re: Version 0.16.16

I am very sad to see the splitter change. This broke most of my mixed belt setups. The outputs from the splitters are now very unbalanced (for mixed belts) because they do not retain the per-item splitting. Honestly, this change just pushed me from having fun with belts to just going to bots. I unde...
by Sente
Fri Dec 15, 2017 3:38 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101947

Re: 0.16 Map generation Feedback

Lacking stone may actually be a map coloring issue. In the minimap stone has almost the same color as certain terrains. Especially when you play on a desert-y map I took that into account. First, I was actually looking in view, not minimap/map view. Then, I decided to turn off all terrain other tha...
by Sente
Thu Dec 14, 2017 5:11 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101947

Re: 0.16 Map generation Feedback

I like how far apart the resources are in very low frequency. However, there is way too much uranium even on very low. On the other hand, stone seems to be as rare as uranium was in 0.15. I repeatedly generated maps and scanned a 2000 chunk radius looking at resources. Stone spawned smaller and less...
by Sente
Sun Dec 10, 2017 5:48 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76786

Re: Friday Facts #220 - The best Friday Facts ever

Fully expect an update to the "Factorio Development Explained in GIFs" after/during this release to see what captures the insanity the devs are going through to deliver before the holidays!
by Sente
Mon Nov 20, 2017 7:47 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 34631

Re: Friday Facts #217 - Just another Friday Facts

Predictable starting areas and resources does sound a bit boring actually! Would be fun to have a world setting for "anything goes". Where anything could happen, e.g. survival in the middle of a forest with few resources and being required to explore to find a better spot for your base......
by Sente
Fri Nov 17, 2017 2:38 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 34631

Re: Friday Facts #217 - Just another Friday Facts

kane.nexus wrote:What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?
I whole-heartedly support an option for mixed resources! I find it extremely fun to have to sort resources correctly and route them.
by Sente
Thu Nov 09, 2017 1:52 pm
Forum: Pending
Topic: [15.21] Replay works, but displays massively incorrectly
Replies: 4
Views: 1868

Re: [15.21] Replay works, but displays massively incorrectly

In [15.37] our replay in multiplayer also displays massively incorrectly. My friend was the host the entire time. The replay is way off pretty close to the start of the game I believe. In this particular save, I did lose connection to the host at least once although that was at a much later time tha...
by Sente
Fri Nov 03, 2017 10:54 pm
Forum: Gameplay Help
Topic: random wooden chest placement
Replies: 4
Views: 2329

Re: random wooden chest placement

Did you place a wooden chest to place items in it and then destroy the chest? If you did, then there would be a ghost for the wooden chest for a while.
by Sente
Sat Oct 21, 2017 6:16 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 63774

Re: Friday Facts #212 - The GUI update (Part 1)

One small change to the GUI to make things a bit better would be changing the order of the pop-up notifications in the bottom of the screen. As it is, I like to mouse-over and see when there are logistic/construction insufficiencies. But it gets annoying when it continually moves over because of com...

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