Search found 13 matches

by electricmonk2k
Fri Nov 11, 2016 5:08 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106759

Re: Friday Facts #164 - Nuclear power

About the nuclear reactor having a big explosion when there's no water to cool it: one thing you could do is build one near some biters' nests and not cool it with water ... and BOOM! Reactor-based nuclear weapons. Hello ! So impatient for the update 0.15 :) A little disappointed that it's only in 3...
by electricmonk2k
Thu Nov 10, 2016 5:46 pm
Forum: Frequently Suggested / Link Collections
Topic: Trading, Dealing, Busines, Market with Natives, other Planets ...
Replies: 1
Views: 2613

Re: Trading, Dealing, Busines, Market with Natives, other Planets ...

Perhaps the scope of this collection of links could be expanded to include peaceful relations with the natives.

Here's a link:
viewtopic.php?f=9&t=3762
by electricmonk2k
Thu Nov 10, 2016 5:43 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63440

Re: Friday Facts #162 - Theme Art Again

I sort of have mixed feelings about the Alien artefacts. On the one side, removing them would enable the player to play in a purely pacifist manner (if the natives are set to only defend their hives), but on the other hand, it removes a certain gameplay element and all the potential it has for furth...
by electricmonk2k
Tue Nov 08, 2016 2:05 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 216409

Re: Peace with Aliens

Here are some thoughts. Some players would think it was a shame to come to a planet only to kill off the natives, and it may be off-putting to some players. They may find the urge to peacefully co-exist too hard to resist, and when they try it and this fails, they may not want to play the game anymo...
by electricmonk2k
Mon Nov 07, 2016 5:16 pm
Forum: Off topic
Topic: Which games are you waiting to play in the future ?
Replies: 14
Views: 5457

Re: Which games are you waiting to play in the future ?

I'm also giving a +1 for Transport Fever. Judging from the preview-videos, it addresses many (but not all) the problems that Train Fever had.

In fact, I once made a very long post on the Train-Fever forums listing my ideas for how the game could be improved. It totally puts this thread to shame.
by electricmonk2k
Thu Oct 27, 2016 12:22 am
Forum: Ideas and Suggestions
Topic: Low Ammo Notification
Replies: 10
Views: 4127

Re: Low Ammo Notification

I'd suggest 2 as the magic number. 1 is the lowest amount of ammo required to keep the turret functional, and 2 is twice 1.
by electricmonk2k
Thu Oct 27, 2016 12:14 am
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42634

Re: Little Quirks

I would suggest making the tech-tree and the description collapsible. If someone plays Factorio long enough, they would know what most of the things do, and where in the tech-tree the technology lies, so for beginners, the tech-tree portion and description-portion would both be un-collapsed by defau...
by electricmonk2k
Wed Oct 26, 2016 11:55 pm
Forum: General discussion
Topic: Future Nuclear Power / Dirty Mining Mechanics
Replies: 9
Views: 6877

Re: Future Nuclear Power / Dirty Mining Mechanics

I like some of the suggestions for extracting uranium. As it's a new raw resource, it should require a specialised mining-apparatus. One thing I'd suggest is to prevent the player from carrying uranium in their personal inventory. Just because they are capable of carrying fifty boilers, two full-siz...
by electricmonk2k
Wed Oct 26, 2016 11:35 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42634

Re: Little Quirks

This is more related to the webpage than the game. I would recommend swapping the order of the two trailers on the webpage (and also the Steam store page). The one with the narration should be first, so anyone who hasn't seen it before can be told what it is all about. The second one is fun to look ...
by electricmonk2k
Mon Oct 24, 2016 12:41 am
Forum: Ideas and Suggestions
Topic: Notepad
Replies: 3
Views: 1518

Re: Notepad

I like this idea a lot! They could be implemented as signs that are placed on the map by the player like how it's done in Transport Tycoon Deluxe. And there could be a global notepad to let you find all of these signs from one place in the UI, as well as letting you write 'global notes' (notes that ...
by electricmonk2k
Mon Oct 24, 2016 12:26 am
Forum: Ideas and Suggestions
Topic: Message-items and blueprint-items.
Replies: 1
Views: 1363

Message-items and blueprint-items.

TL;DR: Being able to find messages in the map as items can be used as a means of creating more engaging stories in campaigns and scenarios, as well as giving the player hints. Also, scenario-designers can place blueprints in scenarios. There could be a new type of message in the game. This message ...
by electricmonk2k
Sun Oct 23, 2016 11:16 pm
Forum: Ideas and Suggestions
Topic: Improving the tutorial
Replies: 6
Views: 4606

Re: Improving the tutorial

And here's my thoughts on the 2nd campaign: Base / New Hope: 2. 1st level: When crafting a lab: Show that the crafting-menu can be categorised (the 'Production' category must be chosen to find the lab). Red science packs can be crafted from the "intermediate products" tab. When automation ...
by electricmonk2k
Mon Oct 17, 2016 10:51 pm
Forum: Ideas and Suggestions
Topic: Improving the tutorial
Replies: 6
Views: 4606

Improving the tutorial

TL;DR: A list of additions and changes for improving the tutorial. Hi, After having played through the first campaign in version 0.13.20-0 (I had previously played the 0.12.x version tutorial a few moths ago, but it had been a while, so I played it again), I've come up with a few suggestions for cl...

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