Search found 234 matches

by BHakluyt
Wed Sep 01, 2021 10:41 am
Forum: Railway Setups
Topic: Center Line PAX Station with Integrated Crosswalk
Replies: 2
Views: 7075

Re: Center Line PAX Station with Integrated Crosswalk

Interchange only: 0eNqlnV1vm0cOhf9K4Ws7eGc4n/kHCyywl3uxKBZOIqQCHCdwnGKDIv99JVuSZZkjnWd6kRa135xyOOR8kGfIv64+3P1YfXtY3z9evf/rav3x6/33q/f/+evq+/rz/e3d9mePP7+trt5f/bl+ePyx+cn11f3tl+0Pnr+4+dfVr+ur9f2n1f+u3odfv19fre4f14/r1TPM03/8/O/9jy8fVg+bD17+9uPD7frzH483m39tQb99/b75W1/vt//HDdJN2Hz6c/PvHH79un6DE2WcfA7GV...
by BHakluyt
Fri Jan 29, 2021 10:06 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35311

Re: Friday Facts #364 - 1.1 stable

Congrats on the 0 bugs and 0 issues guys, may the same reporter now write a decent article.

Kindy please add a shortcut key to toggle a train between automatic and manual when riding?
by BHakluyt
Sun Nov 15, 2020 7:51 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97785

Re: Friday Facts #363 - 1.1 is getting close

Please please please please please add a shortcut key to change/toggle a train the character is sitting in between manual and automatic. Please?
by BHakluyt
Sat Aug 29, 2020 8:26 am
Forum: General discussion
Topic: Community Run FFF?
Replies: 2
Views: 1140

Re: Community Run FFF?

The good souls in this Factorio community gives me hope for the future. Amazing! Thanks for sharing I didn't know. Love how it spells Alt-F4, what you should actually do when you start the game if you value your time. Haha! But no one's got time for that...
by BHakluyt
Fri Aug 28, 2020 4:44 pm
Forum: General discussion
Topic: Community Run FFF?
Replies: 2
Views: 1140

Community Run FFF?

I'm still in the habit of logging on every Friday evening to check the Factorio Friday Fact blogpost... Feels like someone died. How about a community run one? With a summary of the top Reddit posts and controversial/trending/interesting newest forum posts of the week... Would be cool. But who got t...
by BHakluyt
Fri Aug 14, 2020 1:08 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98499

Re: Version 1.0.0

Oh also I hope you guys added that shortcut key to toggle auto/manual when character in a train... Please? Hopefully I can check out the game soon. Internet is not the fastest...
by BHakluyt
Fri Aug 14, 2020 9:26 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98499

Re: Version 1.0.0

Congratulations guys! Thanks for Spidertron, I am quite speechless. In due course I will buy that extra copy of the game and gift it to someone as I said long ago. Haven't played in a while tho. I hope you guys added a button on the electric network info screen to expand the combinator signals so on...
by BHakluyt
Mon Jun 01, 2020 2:24 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19221

Re: Version 0.18.29

Oh wow I've just updated a few hours ago...

Hey thanks for adding the close button "x" on the electric graph window. Wanted to ask for that before 1.0 drops.
by BHakluyt
Wed Jan 29, 2020 7:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 37127

Re: Lazy Bastard Mega Mall

BTW, your blueprint has inspired me to rave with your little spinny and the lights lol Lol the spinnies are left overs I forgot to remove from the BP. There's 2 I know of... Feedback otherwise, #. Yes the petroleum is on the slow side. Some playthroughs it keeps up with pace and rarely bottleneck, ...
by BHakluyt
Wed Jan 22, 2020 4:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 37127

Re: Lazy Bastard Mega Mall

Cool Concept, but how do you even place a blueprint of this size, i can hardly see 1/4 on 3440x1440 resolution? Any tips? Hi yes...well...place it once and don't screw anything up! Lol. Well for real, that is why I've given the mall only part too for the BP. Makes placing the thing a lot easier. Es...
by BHakluyt
Tue Jan 21, 2020 9:54 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 37127

Re: Lazy Bastard Mega Mall

Updated for 0.18.0:
LazyBastardMegaMall BP Complete
LBMM BP Complete IMAGE
LazyBastardMegaMall MallOnly BP
LBMM MallOnly IMAGE
by BHakluyt
Tue Jan 21, 2020 9:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 37127

Re: Lazy Bastard Mega Mall

It has actually inspired me to build my own. I wanted to make a version of this that is tiered and can be used throughout the whole game. So I started grabbing pieces of it as separate blueprints and am trying to work them into a new game. It's just for my own purpose, though, so I won't post it an...
by BHakluyt
Wed Jan 15, 2020 2:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 37127

Re: Lazy Bastard Mega Mall

1. The Rocket Fuel assemblers have no source of Light Oil. 2. The chemical Science Packs have no source of Sulfur. Is there an updated version of this somewhere? Hi. Thanks. Yes this is pre 17.59 so not all recipes are fixed/updated. I played through once making changes myself quickly and it wasn't...
by BHakluyt
Sat Nov 23, 2019 7:00 pm
Forum: Minor issues
Topic: [0.11.19] Disappearing cables (cosmetic)
Replies: 9
Views: 8180

Re: [0.11.19] Disappearing cables (cosmetic)

I've seen this behavior also with large sprites, like the global meteorite turret in Space Exploration mod which is quite long. It disappears when the top of the sprite is close to the bottom of the screen...
by BHakluyt
Mon Nov 04, 2019 4:14 pm
Forum: Ideas and Suggestions
Topic: Add option to toggle next train stop to be printed on HUD and
Replies: 3
Views: 1419

Re: Add option to toggle next train stop to be printed on HUD and

When inside a train ofcourse. Console not HUD I guess.
by BHakluyt
Mon Nov 04, 2019 4:01 pm
Forum: Ideas and Suggestions
Topic: Add option to toggle next train stop to be printed on HUD and
Replies: 3
Views: 1419

Add option to toggle next train stop to be printed on HUD and

add shortcut key for next train stop in schedule.

Please awesome people of Factorio land!
by BHakluyt
Tue Oct 22, 2019 3:32 pm
Forum: Ideas and Suggestions
Topic: After Rocket launch - keep playing - Game changer to Tower Defense
Replies: 3
Views: 1318

Re: After Rocket launch - keep playing - Game changer to Tower Defense

After each rocket launch all the biters should go crazy like when shot at with artillery, but ALL biters on the map...
by BHakluyt
Sun Oct 20, 2019 11:40 am
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 6304

Re: Use 64-bit integers for signals

can't imagine this causing any noticeable performance cut, even on 32-bit systems. If people are relying on integer overflow I think it's reasonable to expect people to use an arithmetic combinator to chop off the extra bits. Honestly, I'd personally prefer that signals saturated (e.g. stay at the ...

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