Search found 47 matches

by Ormek
Fri Sep 29, 2023 3:58 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77276

Re: Friday Facts #378 - Trains on another level

The rail planner needs to be perfect for this to work. Otherwise, you will have to do way too much micro placement.

I am not yet fully convinced, that this is a good idea. The shadows, the reflection, the stuff behind; and all of that without the ability to turn the world around!? Will it work?
by Ormek
Wed Mar 08, 2023 6:23 am
Forum: General discussion
Topic: Finding balance: a guide to belt balancers
Replies: 11
Views: 53376

Re: Finding balance: a guide to belt balancers

@trifonous I think 0.17 is stable now and you can cut the loop back section in UTU :D After same pages your speed increased, I would have required more in detailed, stepwise explanations to really follow. But, that is okay. Maybe having a balancer is enough and I can then true to understand how it r...
by Ormek
Sat Aug 15, 2020 7:27 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 103866

Re: Friday Facts #360 - 1.0 is here!

Hurray and Congratulations! Reading these Facts, really made me feal like reaching the end of a successfull journey: Being happy :D to be there and being sad :( it is over. I am surprised, that this actually became emotional for me . I believe you really created a story with these Friday Facts. Wel...
by Ormek
Sun Jun 28, 2020 6:17 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 19865

Re: Friday Facts #353 - Trailer update

I wonder if new players will be interested in Factory 0.1. While it is very interesting for those, who did travel along with you, others might not care. What is it you like to achieve with the new trailer?
by Ormek
Sun Jun 21, 2020 7:49 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38678

Re: Friday Facts #352 - New website

I love the mood of this Friday Fact: 1.0 is out. Just two more month.
by Ormek
Tue Sep 24, 2019 6:47 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 18843

Re: Factorio version 0.17 - Now stable

Congratulations!
the game can now work with much less VRAM
How dare you! I bought the new graphics card to match Factorios requirements... and now this!

:D :D
by Ormek
Sat Mar 16, 2019 9:38 am
Forum: Campaign / Scenario suggestions
Topic: [planned] Compilatron should not destroy your iron setup
Replies: 1
Views: 1101

[planned] Compilatron should not destroy your iron setup

When compilatron shows me how to do a mining setup it silently destroys the setup that was already in place. The scenario should either follow the "Do what I tell you!"-Style, which would forbid me to do anything else, or made me expect that any deviation from the path will lead to destruc...
by Ormek
Sat Mar 16, 2019 9:04 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.14] non-recoverable error when oeprating scrap metal
Replies: 2
Views: 2552

Re: [0.17.14] non-recoverable error when oeprating scrap metal

Second time I tried it did work. I tried multiple times to reproduce the error, but I failed.
by Ormek
Sat Mar 16, 2019 9:03 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.14] non-recoverable error when oeprating scrap metal
Replies: 2
Views: 2552

[abregado][0.17.14] non-recoverable error when oeprating scrap metal

At the very beginning of the scenario, I right clicked the scrap metal. Once it was collected an error message appeared. The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) __base__/lualib/compi.lua:97: b...
by Ormek
Tue Mar 12, 2019 8:23 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Show inserter speed in tooltip
Replies: 8
Views: 2899

Re: [0.17.4] Show inserter speed in tooltip

I would suggest listing the box-to-box speed. It may be higher or lower depending on where the parts are on the belt and how far it has to swing, but B2B is going to be consistent and measurable. Sounds good to me. Seems consistent and measurable and will scale with inserter updates. It can also ad...
by Ormek
Sun Mar 10, 2019 11:21 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Show inserter speed in tooltip
Replies: 8
Views: 2899

Re: [0.17.4] Show inserter speed in tooltip

I agree that it is tricky. I believe (unfortunately I am not sure) that I am not looking for perfection here. I like to resolve the design question: If I need to run 12 assembling machines which process 6 coal every 4 second each, I need to make 12*6/4 = 18 coal available per second. Thus a yellow b...
by Ormek
Sat Mar 02, 2019 7:06 am
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 5890

[0.17.4] Show progress of previous research

TL;DR Display already performed research when reselecting a research topic. What ? I started to research item A. Once its research is half way done (at 50%), I select a different research topic and let it finish. When I select the previous item A, it should show me that research it already at 50% a...
by Ormek
Sat Mar 02, 2019 6:57 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Show inserter speed in tooltip
Replies: 8
Views: 2899

[0.17.4] Show inserter speed in tooltip

TL;DR Show inserter speed (moveable items / second) in tooltip. What ? The tooltip on the right side of the screen should show the speed of an inserter. It shows all kind of information, when hovering over an inserter, but does not show how many items per second it can move. Idealy the speed would ...
by Ormek
Sat Mar 02, 2019 6:30 am
Forum: Translations
Topic: [0.17.4] Inconsistent German text (trivial issue)
Replies: 4
Views: 2619

Re: [0.17.4] Inconsistent German text (trivial issue)

Other inconsistencies: Boiler vs. Heizkessel
by Ormek
Sat Mar 02, 2019 6:20 am
Forum: Translations
Topic: [0.17.4] Inconsistent German text (trivial issue)
Replies: 4
Views: 2619

[0.17.4] Inconsistent German text (trivial issue)

In the tutorial the text used by compilatron as goal, differs from the text used in the research tree. I am asked to "Erforsche Fluchtkapsel Flugschreiber " but in the research tree it is called " Blackbox der Fluchtkapsel ". Being in a tutorial that is confusing. Use "Black...
by Ormek
Sat Mar 02, 2019 6:00 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Arrival: Wrong Elements disappear in loader?
Replies: 0
Views: 913

[0.17.4] Arrival: Wrong Elements disappear in loader?

Instead of copper plates I feed copper ore into the loader (belader in German) and they just disappear. I would expect the loader to not accept the items and thus show me I am feeding the wrong stuff.

I do not know if that is a bug or a feature.
by Ormek
Sat Mar 02, 2019 5:45 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Brand new player Tutorial feedback
Replies: 1
Views: 1363

Re: [0.17.4] Brand new player Tutorial feedback

MagRoader wrote: ↑
Sat Mar 02, 2019 5:31 am
She didn’t know how to close the furnace window. Why are there no X close buttons in the UI?
I have 415h of factorio on the clock and still get confused when closing the different windows: E, ESC, Q what is it with this window?
by Ormek
Sat Mar 02, 2019 5:26 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Arrival: Learning to open a structure is misleading
Replies: 0
Views: 935

[0.17.4] Arrival: Learning to open a structure is misleading

In the arrival tuturial, I clicked on the robot instead of the ship wreck when the robot told me to click. The speech bubble was a stronger indication on the click target than the flashing border around the wreck. If possible mention the ship wreck at least in the hint in the upper left. It still te...
by Ormek
Fri Oct 26, 2018 5:56 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208439

Re: Friday Facts #266 - Cleanup of mechanics

Assembling machine ingredient limit removal I like it, that the later Assembling machines can do really more than the earlier ones. The game forces me to create them and thus directs me and guides me. The goal to just speed up things might not always be enough: I can automatically produce items of ...
by Ormek
Sat Oct 20, 2018 7:58 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 53706

Re: Friday Facts #265 - Nomenclature & Steam networking

However, I would put your (developers) own judgment first - us players like keeping things the same and won't have thought through all the exact inconsistencies between terms as much as you obviously have. Yes, developers will have the last word in this. Yes, developers will have to think through a...

Go to advanced search