Search found 705 matches

by SHiRKiT
Tue Dec 01, 2015 1:20 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 43822

Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)

The PersonalRoboportFix (0.3.1) does not work anymore in Factorio version 0.12.18 and 0.12.19 in multiplayer mode. Factorio gives an "Player:Connected" error with the PersonalRoboportFix mod (0.3.1) and quits back to the main menu when loading an map created in multiplayer. One loads the ...
by SHiRKiT
Mon Nov 30, 2015 1:05 am
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 57478

Re: Friday Facts #114 - Better train conditions

Please add tooltips when a button is hovered for 1 second (or some time). This HELPS A LOT.
by SHiRKiT
Tue Nov 24, 2015 3:01 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 240009

Re: [0.12.12] Warehousing v0.0.4

The model looks great! Grats on the work
by SHiRKiT
Tue Nov 24, 2015 2:57 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 339814

Re: [MOD 0.12.17] Orbital Ion Cannon

One of the coolest mods out there. It just need a LOT of balancing to get it to work properly. If you want it to be really fancy, let's say a few things: - To have the most efficient laser being fired at the ground, the Ion Cannon would need to be exactly at the top of the target. - You can't place ...
by SHiRKiT
Tue Nov 24, 2015 2:32 pm
Forum: Ideas and Suggestions
Topic: Moving the player out of th center
Replies: 6
Views: 12649

Re: Moving the player out of th center

Image
(sorry for the off-topic, couldn't miss this one)
by SHiRKiT
Tue Nov 24, 2015 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.15] [cube] Multiplayer error
Replies: 13
Views: 22331

Re: [0.12.15] [cube] Multiplayer error

I love how people react so differently throughout the world. I've never seen such reaction on the Factorio forums.
by SHiRKiT
Tue Nov 24, 2015 2:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17] Name changes do not save if game crashes
Replies: 5
Views: 11535

Re: [0.12.17] Name changes do not save if game crashes

I don't think it is worth it, it shouldn't crash in the first place. I actually disagree with you on that kovarex. I've seen various AAA and bigger games taking this approach due to being easier just to save the configurations instead of guaranteeing that it won't crash under any OS/Software/HW/Use...
by SHiRKiT
Tue Nov 24, 2015 2:02 pm
Forum: Technical Help
Topic: mods and new versions
Replies: 3
Views: 7600

Re: mods and new versions

Some of those mods already updated to a working version. Maybe you are missing a few updates on them. This will be solved with a mod repository in 0.14, hopefully.
by SHiRKiT
Tue Nov 24, 2015 2:00 pm
Forum: This Forum
Topic: Attachement for PMs
Replies: 1
Views: 6724

Re: Attachement for PMs

Although not what you want, you can also upload to services like Mega/Mediafire or Google Drive/Dropbox to solve this.
by SHiRKiT
Tue Nov 24, 2015 1:58 pm
Forum: Off topic
Topic: What Indie/Less well known games do you play
Replies: 23
Views: 32279

Re: What Indie/Less well known games do you play

Although not less known, and may not even be indie, but here they go:

- Kerbal Space Program
- Minecraft Modded
- PlanetBase
- Kingdom
- Subnautica
- Craft the World

And I have not played any of the games quoted by you, although I do play MTG casually.
by SHiRKiT
Tue Nov 24, 2015 1:51 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 63681

Re: Friday Facts #113 - Better rail building

I personally use PocketRobots from start mod on all my games.

So, a request: can we force just using straight lines? 0-45-90-135-180-225-270-315
by SHiRKiT
Tue Nov 24, 2015 1:49 pm
Forum: General discussion
Topic: Anyone else think this game needs some Zombie's?
Replies: 22
Views: 18310

Re: Anyone else think this game needs some Zombie's?

Zerg bases would actually be really cool. Flying units, with blight over the ground, and hydralysks sieging your base.
by SHiRKiT
Thu Nov 12, 2015 2:42 pm
Forum: Not a bug
Topic: [12.16] [Resolved] Stuttering when fast-replacing belts
Replies: 4
Views: 7716

Re: [12.16] [Resolved] Stuttering when fast-replacing belts

Shouldn't this be at 'Not a Bug' section?
by SHiRKiT
Sun Nov 08, 2015 12:42 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 43822

Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)

Opps guys, sorry for the delay. I haven't play Factorio in ages =] It's fixed now, thanks for the report, specially antisocialian for creating the issue at github who sent me an email =] As a note, I have set this thread to email me whenever something is posted here, so I never miss a reply. Sorry f...
by SHiRKiT
Tue Nov 03, 2015 1:48 pm
Forum: Off topic
Topic: New laptop and Factorio
Replies: 10
Views: 26197

Re: New laptop and Factorio

Microprocessor: 2.16 GHz Intel Pentium N3540 with Intel HD Graphics Microprocessor Cache: 2 MB cache, 4 cores Memory: 8 GB 1333 MHz DDR3L SDRAM (1 x 8 GB) Video Graphics: Intel HD Graphics Display: 39.6 cm (15.6") diagonal HD BrightView WLED-backlit (1366 x 768) Hard Drive :1 TB 5400 rpm SATA ...
by SHiRKiT
Wed Oct 28, 2015 11:39 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 38695

Re: Come and guess: Stable version of the 0.12

Well it's blown, too many releases on last three weeks. =\
by SHiRKiT
Wed Oct 28, 2015 1:50 am
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 32036

Re: Friday Facts #109 - The team photo

Gandalf wrote:Also I see some clear oppression of the female minority happening. D:
No oppression if women just don't go to the games industry as men do.
by SHiRKiT
Sun Oct 25, 2015 3:46 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.13 won't load linux
Replies: 29
Views: 17448

Re: 0.12.13 won't load linux

Revert back to 0.12.12
by SHiRKiT
Sun Oct 25, 2015 3:44 pm
Forum: 1 / 0 magic
Topic: [0.12.10+] entities flicker when I start to walk at night
Replies: 24
Views: 21942

Re: [0.12.10+] entities flicker when I start to walk at night

Maybe missing anti-aliasing?
by SHiRKiT
Sun Oct 25, 2015 3:42 pm
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 32036

Re: Friday Facts #109 - The team photo

I loved the photo! Congratulations on showing up the team, it's such a nice thing to have as a company. I salute you! :D

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