Search found 705 matches
- Tue Dec 01, 2015 1:20 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)
The PersonalRoboportFix (0.3.1) does not work anymore in Factorio version 0.12.18 and 0.12.19 in multiplayer mode. Factorio gives an "Player:Connected" error with the PersonalRoboportFix mod (0.3.1) and quits back to the main menu when loading an map created in multiplayer. One loads the ...
- Mon Nov 30, 2015 1:05 am
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 57478
Re: Friday Facts #114 - Better train conditions
Please add tooltips when a button is hovered for 1 second (or some time). This HELPS A LOT.
- Tue Nov 24, 2015 3:01 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240009
Re: [0.12.12] Warehousing v0.0.4
The model looks great! Grats on the work
- Tue Nov 24, 2015 2:57 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 339814
Re: [MOD 0.12.17] Orbital Ion Cannon
One of the coolest mods out there. It just need a LOT of balancing to get it to work properly. If you want it to be really fancy, let's say a few things: - To have the most efficient laser being fired at the ground, the Ion Cannon would need to be exactly at the top of the target. - You can't place ...
- Tue Nov 24, 2015 2:32 pm
- Forum: Ideas and Suggestions
- Topic: Moving the player out of th center
- Replies: 6
- Views: 12649
Re: Moving the player out of th center
(sorry for the off-topic, couldn't miss this one)
- Tue Nov 24, 2015 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.15] [cube] Multiplayer error
- Replies: 13
- Views: 22331
Re: [0.12.15] [cube] Multiplayer error
I love how people react so differently throughout the world. I've never seen such reaction on the Factorio forums.
- Tue Nov 24, 2015 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.17] Name changes do not save if game crashes
- Replies: 5
- Views: 11535
Re: [0.12.17] Name changes do not save if game crashes
I don't think it is worth it, it shouldn't crash in the first place. I actually disagree with you on that kovarex. I've seen various AAA and bigger games taking this approach due to being easier just to save the configurations instead of guaranteeing that it won't crash under any OS/Software/HW/Use...
- Tue Nov 24, 2015 2:02 pm
- Forum: Technical Help
- Topic: mods and new versions
- Replies: 3
- Views: 7600
Re: mods and new versions
Some of those mods already updated to a working version. Maybe you are missing a few updates on them. This will be solved with a mod repository in 0.14, hopefully.
- Tue Nov 24, 2015 2:00 pm
- Forum: This Forum
- Topic: Attachement for PMs
- Replies: 1
- Views: 6724
Re: Attachement for PMs
Although not what you want, you can also upload to services like Mega/Mediafire or Google Drive/Dropbox to solve this.
- Tue Nov 24, 2015 1:58 pm
- Forum: Off topic
- Topic: What Indie/Less well known games do you play
- Replies: 23
- Views: 32279
Re: What Indie/Less well known games do you play
Although not less known, and may not even be indie, but here they go:
- Kerbal Space Program
- Minecraft Modded
- PlanetBase
- Kingdom
- Subnautica
- Craft the World
And I have not played any of the games quoted by you, although I do play MTG casually.
- Kerbal Space Program
- Minecraft Modded
- PlanetBase
- Kingdom
- Subnautica
- Craft the World
And I have not played any of the games quoted by you, although I do play MTG casually.
- Tue Nov 24, 2015 1:51 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 63681
Re: Friday Facts #113 - Better rail building
I personally use PocketRobots from start mod on all my games.
So, a request: can we force just using straight lines? 0-45-90-135-180-225-270-315
So, a request: can we force just using straight lines? 0-45-90-135-180-225-270-315
- Tue Nov 24, 2015 1:49 pm
- Forum: General discussion
- Topic: Anyone else think this game needs some Zombie's?
- Replies: 22
- Views: 18310
Re: Anyone else think this game needs some Zombie's?
Zerg bases would actually be really cool. Flying units, with blight over the ground, and hydralysks sieging your base.
- Thu Nov 12, 2015 2:42 pm
- Forum: Not a bug
- Topic: [12.16] [Resolved] Stuttering when fast-replacing belts
- Replies: 4
- Views: 7716
Re: [12.16] [Resolved] Stuttering when fast-replacing belts
Shouldn't this be at 'Not a Bug' section?
- Sun Nov 08, 2015 12:42 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)
Opps guys, sorry for the delay. I haven't play Factorio in ages =] It's fixed now, thanks for the report, specially antisocialian for creating the issue at github who sent me an email =] As a note, I have set this thread to email me whenever something is posted here, so I never miss a reply. Sorry f...
- Tue Nov 03, 2015 1:48 pm
- Forum: Off topic
- Topic: New laptop and Factorio
- Replies: 10
- Views: 26197
Re: New laptop and Factorio
Microprocessor: 2.16 GHz Intel Pentium N3540 with Intel HD Graphics Microprocessor Cache: 2 MB cache, 4 cores Memory: 8 GB 1333 MHz DDR3L SDRAM (1 x 8 GB) Video Graphics: Intel HD Graphics Display: 39.6 cm (15.6") diagonal HD BrightView WLED-backlit (1366 x 768) Hard Drive :1 TB 5400 rpm SATA ...
- Wed Oct 28, 2015 11:39 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 38695
Re: Come and guess: Stable version of the 0.12
Well it's blown, too many releases on last three weeks. =\
- Wed Oct 28, 2015 1:50 am
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 32036
Re: Friday Facts #109 - The team photo
No oppression if women just don't go to the games industry as men do.Gandalf wrote:Also I see some clear oppression of the female minority happening. D:
- Sun Oct 25, 2015 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.12.13 won't load linux
- Replies: 29
- Views: 17448
Re: 0.12.13 won't load linux
Revert back to 0.12.12
- Sun Oct 25, 2015 3:44 pm
- Forum: 1 / 0 magic
- Topic: [0.12.10+] entities flicker when I start to walk at night
- Replies: 24
- Views: 21942
Re: [0.12.10+] entities flicker when I start to walk at night
Maybe missing anti-aliasing?
- Sun Oct 25, 2015 3:42 pm
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 32036
Re: Friday Facts #109 - The team photo
I loved the photo! Congratulations on showing up the team, it's such a nice thing to have as a company. I salute you!