Search found 705 matches
- Tue Apr 19, 2016 4:13 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Well I setup to work with the Zip, you shouldn't need to extract unless you need to change some config files. But it should work regardless, as I use extracted folder on the dev.
- Wed Apr 13, 2016 3:13 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 38695
Re: Come and guess: Stable version of the 0.12
Although, by my standads, even if Cube's guess would been validated, would he loss in the end?
- Wed Apr 13, 2016 3:11 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 41233
Re: Come and Guess #2: Stable Version of 0.13
I say 0.13.30
- Mon Mar 21, 2016 2:08 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Definitivally.Ghoulish wrote:Can I load this on an established factory?
- Mon Mar 07, 2016 12:10 pm
- Forum: General discussion
- Topic: "WTF is..." your marketing guy doing ?
- Replies: 10
- Views: 6151
Re: "WTF is..." your marketing guy doing ?
I agree with the OP in this case. Although don't read it literally, the idea behind of what he's saying is actually coherent, although don't blame the "Marketing guy".
- Mon Mar 07, 2016 11:54 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 222738
Re: Friday Facts #128 - Back down to earth
I really missed something. This is a 27 pages topic in 3 days.
- Tue Mar 01, 2016 8:00 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
I got it to work in 0.12.24, can someone else confirm this? Anyone having issues?
- Fri Feb 26, 2016 3:17 pm
- Forum: Translations
- Topic: Trailer
- Replies: 11
- Views: 16333
Re: Trailer
Sorry I didn't see this post earlier. Portuguese translations are up.
- Sat Jan 09, 2016 3:28 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
I really needed that savegame+mods_folder to track down the issue that caused this =\
- Mon Dec 28, 2015 1:06 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43333
Re: Friday Facts #117 - Path Finder Optimisation I
What was the source of the mod portal you were talking about?
- Mon Dec 28, 2015 12:58 am
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 43822
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Sorry for the delay, it's holiday times and I've been doing nothing but relaxing with family and friends this week. antisocialian, I can't trace down your issue to what's causing this bug, could you kindly share your Mod folder and your savegame so I can fix this? I don't understand why would need t...
- Sat Dec 12, 2015 3:17 pm
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 46258
Re: Friday Facts #116 - Strategy Guide
http://us2.factorio.com/assets//img/blo ... es-gui.jpg
I'm shown this and it's also offline. Can't see the picture.
I'm shown this and it's also offline. Can't see the picture.
- Sat Dec 12, 2015 2:52 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 56827
Re: Friday Facts #115 - The power switch
For some reason the FFF-115 on the website says it was published on December 8th instead of the regular date.
- Fri Dec 04, 2015 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Train derailment
- Replies: 18
- Views: 23046
Re: Train derailment
Please stop punishing the player for bad actions, instead, focus on rewarding the player that does good actions.
- Thu Dec 03, 2015 2:53 pm
- Forum: Technical Help
- Topic: Able to connect, then unable
- Replies: 6
- Views: 13298
Re: Able to connect, then unable
We were not using any sort of network simulator. We used to play without peer to peer but tried it as an option when we couldn't get anything working. I'm starting to wornder if neither of us has the port forwarding set up correctly. Does only the host need port forwarding? Easier than port-forward...
- Thu Dec 03, 2015 2:51 pm
- Forum: Pending
- Topic: [0.12.17] [pending] Crafting bug :)
- Replies: 13
- Views: 22102
Re: [0.12.17] [pending] Crafting bug :)
Maybe a Youtube video would help out as well.
- Thu Dec 03, 2015 2:49 pm
- Forum: Ideas and Suggestions
- Topic: Let all bots use the personal roboport to charge.
- Replies: 9
- Views: 16945
Re: Let all bots use the personal roboport to charge.
This is the real issue, robots are not smart at all when recharging is a consideration. At least, this way, I can have 5k logistics bots on my network at 60UPSssilk wrote:The current problem is, that the bots have no proper pathfinding.
- Thu Dec 03, 2015 2:37 pm
- Forum: General discussion
- Topic: running linux Factorio on an rpi
- Replies: 4
- Views: 12376
Re: running linux Factorio on an rpi
ah ok my mistake was in assuming that the linux download was a source tar ball and that you did a make make install. the linux download is a binary exe then. oh well , I just really don't want to shell out a boat load of cash on a x86 laptop just to run factorio. I thought something like an arm sbc...
- Thu Dec 03, 2015 2:35 pm
- Forum: Spread the Word
- Topic: Vote for Factorio!!
- Replies: 11
- Views: 26458
Re: Vote for Factorio!!
Sticky notes on slpwnd's monitor solves the issue =Dkovarex wrote:I will tell him next week when he comes here (If I don't forget, which I probably will).
- Tue Dec 01, 2015 1:26 pm
- Forum: Mods
- Topic: [MOD 0.12.17] Smart Splitters
- Replies: 8
- Views: 17105
Re: [0.12.17] Smart Splitters
IS this a just port with a fix, or did you added new functionality?