Search found 442 matches

by Kyralessa
Thu Mar 28, 2024 7:28 am
Forum: Off topic
Topic: Please dont release the dlc during/near exam times
Replies: 5
Views: 847

Re: Please dont release the dlc during/near exam times

You'll just have to exhibit self-control, as there's a specific warranty disclaimer about this in the terms of service. :D https://www.factorio.com/terms-of-service Especially we are not responsible if you stay awake all night long playing Factorio and can't go to school / work in the morning :)
by Kyralessa
Sun Mar 24, 2024 7:41 am
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 20
Views: 1528

Re: [1.1.100] Updating will not work

Now mind you, I'm not saying it absolutely is your AV, but this certainly has the hall marks of it with your description of the zip file missing. There's nothing in Windows Defender to indicate that it's quarantined that file, nor do I see any clear indication of why that file would've been quarant...
by Kyralessa
Sat Mar 23, 2024 6:11 pm
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 20
Views: 1528

Re: [1.1.100] Updating will not work

FuryoftheStars wrote:
Sat Mar 23, 2024 4:31 pm
Honestly, my first suspicion is that your AV is interfering in some way. You may want to check its quarantine and see if the missing zip is there.
I use only Windows Defender, the same as I've used for years, and I've never had this problem with Factorio until recently.
by Kyralessa
Sat Mar 23, 2024 2:04 pm
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 20
Views: 1528

Re: [1.1.100] Updating will not work

Oddly, if I do a full install it works.

That is, if I install the full version of 1.1.104, and then update by downloading and installing the full version of 1.1.105, it works fine.

It's only the in-game update procedure the fails on this archive.zip business.
by Kyralessa
Sat Mar 23, 2024 1:39 pm
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 20
Views: 1528

Re: [1.1.100] Updating will not work

On my system it's still broken. Today I uninstalled Factorio, then reinstalled the non-experimental version (1.1.104 build 62119), then tried to update to 105, and got the same archive.zip error again: Update failed: Checking update packages failed: Error opening update package: File C:/Program File...
by Kyralessa
Fri Mar 01, 2024 1:26 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 10879

Re: Friday Facts #400 - Chart search and Pins

Every week I'm reminded of how good a game can be when its developers play it and love it. :D

And I'm champing at the bit to play it with these changes.
by Kyralessa
Mon Feb 19, 2024 7:15 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489555

Re: Simple Questions and Short Answers

FritzHugo3 wrote:
Sun Feb 18, 2024 3:00 pm
Also i hate that underground belts build automaticle or the "smart" build mode.
There's an option called Smart belt dragging that enables that. So if you don't like it, you can uncheck that option to disable it.
by Kyralessa
Mon Feb 05, 2024 8:17 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 116
Views: 25221

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

As a software developer myself, I've never seen software with a firm, no-compromise release date actually be good when it's released.

"It'll be ready when it's ready" simply produces better software...when it's ready.
by Kyralessa
Sat Feb 03, 2024 5:45 pm
Forum: Ideas and Suggestions
Topic: Easier deselection in Blueprint mode!!!
Replies: 6
Views: 292

Re: Easier deselection in Blueprint mode!!!

It's also possible to remove tiles or items by right-clicking in the Components...but that only works if you want to remove all of them, or none.
by Kyralessa
Fri Feb 02, 2024 8:01 am
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 20
Views: 1528

Re: [1.1.100] Updating will not work

A few questions for the devs: What exactly is this archive.zip and why is it so important to updating Factorio? I get the impression that it's just a collection of HTML pages or images or something. Why does updating fail without it? On my PC, the only way I can update right now is to download the w...
by Kyralessa
Tue Jan 30, 2024 6:22 pm
Forum: Technical Help
Topic: [1.1.103] Error updating to 1.1.104
Replies: 6
Views: 598

Re: [1.1.103] Error updating to 1.1.104

I'm having, not exactly the same problem, but similar:

This has happened with every version since 1.1.101. The only way I can update is to download the whole thing again and reinstall.
by Kyralessa
Fri Jan 26, 2024 6:43 am
Forum: Multiplayer
Topic: Learn-a-Language Special (Ft. Factorio) [GER]
Replies: 8
Views: 530

Re: Learn-a-Language Special (Ft. Factorio) [GER]

9 hours ahead, actually. Currently I'm writing this at 7:39am, and in Brisbane it's 16:39 (4:39pm). It's 9 hours later in Brisbane. We do Daylight Saving Time in Germany. Since we "spring forward" by setting our clocks an hour later, in that period your time would be 8 hours later. So duri...
by Kyralessa
Thu Jan 25, 2024 11:42 am
Forum: Multiplayer
Topic: Learn-a-Language Special (Ft. Factorio) [GER]
Replies: 8
Views: 530

Re: Learn-a-Language Special (Ft. Factorio) [GER]

Germany's all in one time zone. What time zone are you in, in Australia?
by Kyralessa
Wed Jan 24, 2024 8:11 pm
Forum: Multiplayer
Topic: Learn-a-Language Special (Ft. Factorio) [GER]
Replies: 8
Views: 530

Re: Learn-a-Language Special (Ft. Factorio) [GER]

I'd be interested as well, though I'm not a fluent German speaker; I'm somewhere between B1 and B2. But same problem, what hours of the day would cover everybody?
by Kyralessa
Mon Jan 22, 2024 7:41 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 1970

Re: Is there a specific reason why wood is so useless?

I guess there isn't a real (automated) use for wood, because there isn't an automated way to acquire wood and wood isn't growing back. This precisely. The game is about automation, so why would the devs include a required ingredient whose acquisition can't be automated? As others have mentioned, th...
by Kyralessa
Sun Jan 21, 2024 2:53 pm
Forum: Ideas and Suggestions
Topic: One of my few UI complaints and inconsistency. My idea for a simple change.
Replies: 6
Views: 403

Re: One of my few UI complaints and inconsistency. My idea for a simple change.

But you don't have to have your most common items on 1, you would then have them on 2 or 4 depending on how many bars you use. The idea or point I was trying to make is the default layout feels backward when you look at the full list of taskbars in the background. If you completely removed the numb...
by Kyralessa
Sun Jan 21, 2024 8:48 am
Forum: Ideas and Suggestions
Topic: One of my few UI complaints and inconsistency. My idea for a simple change.
Replies: 6
Views: 403

Re: One of my few UI complaints and inconsistency. My idea for a simple change.

The first thing is the taskbar; I think it should be defaulted to the reverse order than what it currently is when you start a new game. Right now they start with 1 at the top and increase as it goes down, Whereas I think 1 should be at the bottom and increase as it goes up I completely disagree. 1...
by Kyralessa
Thu Jan 18, 2024 2:39 pm
Forum: Technical Help
Topic: construction manager ?
Replies: 13
Views: 586

Re: construction manager ?

Not sure what your native language is, but you might consider writing in that language, and then using DeepL or Google Translate to render your post into English. That might be easier for us to understand.
by Kyralessa
Thu Jan 18, 2024 12:29 pm
Forum: Technical Help
Topic: construction manager ?
Replies: 13
Views: 586

Re: construction manager ?

Can you elaborate more about what you're trying to do? It might also help to include screen shots.
by Kyralessa
Mon Jan 15, 2024 6:28 pm
Forum: Gameplay Help
Topic: Automated train stations. How do I "store" my idle trains?
Replies: 13
Views: 766

Re: Automated train stations. How do I "store" my idle trains?

Not sure how much oil you can store at your stations, but if you can store multiples of 150,000, then you can put in an arithmetic combinator, divide your total oil by 150,000, and set the resulting value to your station's train limit, because it's one train load. So 150,000 would give you 1, 300,00...

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