Search found 97 matches
- Fri Jan 19, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21209
Re: Friday Facts #394 - Assembler flipping and circuit control
Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced. Having a fixed order or heavy, light, gas will always create problems with flipping. But if you just have it input/output heavy, light, gas and *I* can ...
- Fri Sep 29, 2023 4:13 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78087
Re: Friday Facts #378 - Trains on another level
Keep adding in features from OpenTTD, you're slowly merging my two favourite games.
How long until I can bribe the local aliens to let me peacefully build over their houses?
How long until I can bribe the local aliens to let me peacefully build over their houses?
- Fri Sep 08, 2023 11:49 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128427
Re: Friday Facts #375 - Quality
Well, here's me hoping that whole quality thing is a late April Fools.
- Fri Aug 07, 2020 9:55 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 104893
Re: Friday Facts #359 - Crash site: The beginning
If renaming images causes mod problems, why not just have a versioned list of the images in the program? There must already be something for entities, because when you load an old save, it finds all the old entities and converts them. Why can't a mod tap into that functionality, or there be a list t...
- Fri Mar 20, 2020 1:43 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89840
Re: Friday Facts #339 - Beacon HR + Redesign process
It looks like it's supposed to be an electricity supply, or possibly an electrical weapon. It doesn't look like something that speeds up production in nearby units. With the varied orientations, etc., it also looks like something that'll drive OCD people mad for no particularly good reason (I unders...
- Fri Jan 10, 2020 6:20 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33341
Re: Friday Facts #329 - Campaign reassessment
General rules for tutorials: Players like to know what to do: now, next and in the future. Players want to do that themselves. They don't want you having to spoonfeed them and limiting the speed at which they can do it (if I want to wait for things to scroll and read the whole tooltip, I will, but d...
- Fri Dec 06, 2019 1:34 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45051
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
We need a big bassy sound for the largest biters/spitters, something to invoke fear as you hear them coming towards you.
- Fri Nov 22, 2019 2:30 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 29416
Re: Friday Facts #322 - New Particle system
1 x Global List/Array/whatever of pointers to all entities, each with a type inside it. 1 x List/Array/whatever for each "type" of entity that needs to be handled separately, stored as a set of pointers to each of those entities. Even for a thousand particles, the memory overhead is pathet...
- Fri Oct 11, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30549
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
P.S. Re: pathfinding: It would probably be too heavy for something like Factorio, but in the past I've implemented A* with a twist - rather than just a graph of points weighted only by distance between them that they navigate through, I have it so that the points are weighted by future AI movements....
- Fri Oct 11, 2019 5:54 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30549
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
I gave up on making MacOS ports of various things I have. It seemed to be almost impossible without paying for a developer licence (for iPad/iPhone apps), lots of accounts and signing tools, and then *only* using XCode to compile (even when you use other tools, the only reliable way seemed to be to ...
- Fri Oct 04, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 31891
Re: Friday Facts #315 - New test servers
Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this. Former Network Manager. I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS,...
- Fri Jul 05, 2019 1:42 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 17989
Re: Friday Facts #302 - The multiplayer megapacket
In terms of debugging multiplayer, can't you just pull a frozen state out of the multiplayer server for offline replay for, say, the last dozen ticks? Then if you crash out, you could instruct the server to send you that state, and then replay it offline to your heart's content without interfering w...
- Fri May 24, 2019 12:50 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27610
Re: Friday Facts #296 - All kinds of bugs
NULL checks are critical and should be absolutely everywhere. And result in instant failure of the application, with full debugging trace. The first line of any new C function that I write is literally just a list of any pointer parameters with: assert(parameter != NULL); assert(parameter2 != NULL);...
- Fri Mar 22, 2019 4:24 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 17999
Re: Friday Facts #287 - Just bugs again
Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". The restrictions on usernames just suggest laziness around the "we don't want to have to care about sanitising our string-handling, we'll just limi...
- Fri Mar 01, 2019 4:20 pm
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 17653
Re: Not pleased with 17.1 so far...
Been here a while. Played thousands of hours. Not a fan of 17 at all so far. Bear in mind that I went into it knowing only "this is now possible", not playing through hours of tutorials and googling. First, it messed with the gui scaling so I was squinting at text and had to reset the gui ...
- Tue Feb 19, 2019 6:16 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84304
Re: Friday Facts #282 - 0.17 in sight
I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won't fill up with junk. Is there a way to do that in one stroke? I did not find a way other than doing it cell by cell and ...
- Tue Feb 19, 2019 1:40 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84304
Re: Friday Facts #282 - 0.17 in sight
Huh. I never even thought to try it on a car or train. I've wanted it in chests since I learned it was in trains though. I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won...
- Sun Feb 17, 2019 8:09 pm
- Forum: General discussion
- Topic: Accidentially made 42K repair packs... now what?
- Replies: 13
- Views: 4233
Re: Accidentially made 42K repair packs... now what?
It's quite tricky to setup and I doubt I still have the save, but for one game where I had a load of leftover stuff I did this: - Managed to find a HUGE island, totally surrounded by water, with aliens on it. - I built all around the island without actually joining to it but safely out of range of a...
- Fri Feb 08, 2019 6:35 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43326
Re: Friday Facts #281 - For a Few Frames More
Emulating a PC on ARM would be atrocious, obviously. For emulation think "10 times at least". Wanna emulate a 4.77MHz Z80? You need 50MHz or thereabouts to do it any justice at all, not including other hardware. Running natively - the code wouldn't be too hard to port and compile (a lot of...
- Fri Dec 07, 2018 1:32 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 33155
Re: Friday Facts #272 - Mod GUI
Surely, the latter problem is just a question of changing how inventories are modified. i.e. you CANNOT modify the inventory without triggering that code. e.g. private data in a class, with only a limited public interface, so you can't tinker things out of inventories without using a stated function...