Search found 97 matches

by ledow
Fri Jan 19, 2024 12:40 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19554

Re: Friday Facts #394 - Assembler flipping and circuit control

Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced. Having a fixed order or heavy, light, gas will always create problems with flipping. But if you just have it input/output heavy, light, gas and *I* can ...
by ledow
Fri Sep 29, 2023 4:13 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74507

Re: Friday Facts #378 - Trains on another level

Keep adding in features from OpenTTD, you're slowly merging my two favourite games.

How long until I can bribe the local aliens to let me peacefully build over their houses?

:D
by ledow
Fri Sep 08, 2023 11:49 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120521

Re: Friday Facts #375 - Quality

Well, here's me hoping that whole quality thing is a late April Fools.
by ledow
Fri Aug 07, 2020 9:55 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104196

Re: Friday Facts #359 - Crash site: The beginning

If renaming images causes mod problems, why not just have a versioned list of the images in the program? There must already be something for entities, because when you load an old save, it finds all the old entities and converts them. Why can't a mod tap into that functionality, or there be a list t...
by ledow
Fri Mar 20, 2020 1:43 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88172

Re: Friday Facts #339 - Beacon HR + Redesign process

It looks like it's supposed to be an electricity supply, or possibly an electrical weapon. It doesn't look like something that speeds up production in nearby units. With the varied orientations, etc., it also looks like something that'll drive OCD people mad for no particularly good reason (I unders...
by ledow
Fri Jan 10, 2020 6:20 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 32783

Re: Friday Facts #329 - Campaign reassessment

General rules for tutorials: Players like to know what to do: now, next and in the future. Players want to do that themselves. They don't want you having to spoonfeed them and limiting the speed at which they can do it (if I want to wait for things to scroll and read the whole tooltip, I will, but d...
by ledow
Fri Dec 06, 2019 1:34 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 44353

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

We need a big bassy sound for the largest biters/spitters, something to invoke fear as you hear them coming towards you.
by ledow
Fri Nov 22, 2019 2:30 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29010

Re: Friday Facts #322 - New Particle system

1 x Global List/Array/whatever of pointers to all entities, each with a type inside it. 1 x List/Array/whatever for each "type" of entity that needs to be handled separately, stored as a set of pointers to each of those entities. Even for a thousand particles, the memory overhead is pathet...
by ledow
Fri Oct 11, 2019 6:02 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30044

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

P.S. Re: pathfinding: It would probably be too heavy for something like Factorio, but in the past I've implemented A* with a twist - rather than just a graph of points weighted only by distance between them that they navigate through, I have it so that the points are weighted by future AI movements....
by ledow
Fri Oct 11, 2019 5:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30044

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I gave up on making MacOS ports of various things I have. It seemed to be almost impossible without paying for a developer licence (for iPad/iPhone apps), lots of accounts and signing tools, and then *only* using XCode to compile (even when you use other tools, the only reliable way seemed to be to ...
by ledow
Fri Oct 04, 2019 4:00 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31401

Re: Friday Facts #315 - New test servers

Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this. Former Network Manager. I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS,...
by ledow
Fri Jul 05, 2019 1:42 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 17751

Re: Friday Facts #302 - The multiplayer megapacket

In terms of debugging multiplayer, can't you just pull a frozen state out of the multiplayer server for offline replay for, say, the last dozen ticks? Then if you crash out, you could instruct the server to send you that state, and then replay it offline to your heart's content without interfering w...
by ledow
Fri May 24, 2019 12:50 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27191

Re: Friday Facts #296 - All kinds of bugs

NULL checks are critical and should be absolutely everywhere. And result in instant failure of the application, with full debugging trace. The first line of any new C function that I write is literally just a list of any pointer parameters with: assert(parameter != NULL); assert(parameter2 != NULL);...
by ledow
Fri Mar 22, 2019 4:24 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 17740

Re: Friday Facts #287 - Just bugs again

Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". The restrictions on usernames just suggest laziness around the "we don't want to have to care about sanitising our string-handling, we'll just limi...
by ledow
Fri Mar 01, 2019 4:20 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 17290

Re: Not pleased with 17.1 so far...

Been here a while. Played thousands of hours. Not a fan of 17 at all so far. Bear in mind that I went into it knowing only "this is now possible", not playing through hours of tutorials and googling. First, it messed with the gui scaling so I was squinting at text and had to reset the gui ...
by ledow
Tue Feb 19, 2019 6:16 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83137

Re: Friday Facts #282 - 0.17 in sight

I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won't fill up with junk. Is there a way to do that in one stroke? I did not find a way other than doing it cell by cell and ...
by ledow
Tue Feb 19, 2019 1:40 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83137

Re: Friday Facts #282 - 0.17 in sight

Huh. I never even thought to try it on a car or train. I've wanted it in chests since I learned it was in trains though. I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won...
by ledow
Sun Feb 17, 2019 8:09 pm
Forum: General discussion
Topic: Accidentially made 42K repair packs... now what?
Replies: 13
Views: 4161

Re: Accidentially made 42K repair packs... now what?

It's quite tricky to setup and I doubt I still have the save, but for one game where I had a load of leftover stuff I did this: - Managed to find a HUGE island, totally surrounded by water, with aliens on it. - I built all around the island without actually joining to it but safely out of range of a...
by ledow
Fri Feb 08, 2019 6:35 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 42812

Re: Friday Facts #281 - For a Few Frames More

Emulating a PC on ARM would be atrocious, obviously. For emulation think "10 times at least". Wanna emulate a 4.77MHz Z80? You need 50MHz or thereabouts to do it any justice at all, not including other hardware. Running natively - the code wouldn't be too hard to port and compile (a lot of...
by ledow
Fri Dec 07, 2018 1:32 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 32663

Re: Friday Facts #272 - Mod GUI

Surely, the latter problem is just a question of changing how inventories are modified. i.e. you CANNOT modify the inventory without triggering that code. e.g. private data in a class, with only a limited public interface, so you can't tinker things out of inventories without using a stated function...

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