Search found 27 matches

by Starfoth
Sun Dec 11, 2016 10:25 pm
Forum: Pending
Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Replies: 13
Views: 7441

Re: [14.21] Failed to Create Display [Unresolved]

Has Factorio been optimized for DX12? No, Factorio uses DX9 still :( That could be the issue My drivers are TOO up-to-date, lol However, DX9 should still work and not create this failure? Strange. Aw well, I guess I could try to slug through with low UPS until I can figure out how to get it to run ...
by Starfoth
Sun Dec 11, 2016 10:15 pm
Forum: Pending
Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Replies: 13
Views: 7441

Re: [14.21] Failed to Create Display [Unresolved]

It's not 'quite' resolved because running it with opengl is excruciatingly slow. When I try to run my factory (not a megabase, does not have level 3 modules yet), it barely runs whatsoever.

I'm not sure there's a way to resolve it at this point. Has Factorio been optimized for DX12?
by Starfoth
Sun Dec 11, 2016 10:05 pm
Forum: Pending
Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Replies: 13
Views: 7441

Re: [14.21] Failed to Create Display

How do you set the force opengl in game properties?
Edit; Nvm, set it. Going to try now.
by Starfoth
Sun Dec 11, 2016 9:54 pm
Forum: Pending
Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Replies: 13
Views: 7441

Re: [14.21] Failed to Create Display

D3DERR_NOTAVAILABLE[-2005530518] This is a DirectX error (-2005530518 Device does not support the queried technique), make sure DirectX and your graphics drivers are up to date: https://www.microsoft.com/en-us/download/details.aspx?id=35 Alternatively you can launch the game using OpenGL by setting...
by Starfoth
Sun Dec 11, 2016 9:45 pm
Forum: Pending
Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Replies: 13
Views: 7441

Re: [14.21] Failed to Create Display

0.002 2016-12-11 14:36:12; Factorio 0.14.21 (build 25327, win64, steam) 0.003 Operating system: Windows 10 (version 1607) 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/com...
by Starfoth
Sun Dec 11, 2016 9:31 pm
Forum: Pending
Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Replies: 13
Views: 7441

[14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]

Before you post: 1. Yes, I have checked the pinned post, none of those solutions help 2. i5-3210M 2.5 GHz 4 Core; 8 GB RAM; DX12; HD Graphics 4000 3. All drivers up-to-date 4. Removing Mods has not worked 5. Going back to a previous version has not worked 6. Reinstalling has not worked 7. Verifying ...
by Starfoth
Thu Nov 17, 2016 8:21 pm
Forum: General discussion
Topic: Top 100 games played on Steam right now...
Replies: 1
Views: 1472

Re: Top 100 games played on Steam right now...

I have to ask; is it any wonder that Factorio is so popular? There's so much to do in it and so many great mods that add new items to make production lines to. After that, there's bobs, angels, etc to keep the game alive.
by Starfoth
Wed Nov 16, 2016 2:19 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 110328

Re: Your Logistic Robots Are Broken! [Forum Game]

Your sunglasses, stick, and marshmallow were all mashed together

I request 304 iron ore
by Starfoth
Tue Nov 15, 2016 10:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 132459

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

I was wondering how this mod would play out in 0.15. Do you have an idea of what you want to replace all these science packs with? Military, production, etc, it looks like science packs are going to become very complex and I love how instead of being able to plot down some small production lines and...
by Starfoth
Sun Nov 13, 2016 2:13 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 290126

Re: [photos] Factorio in real life

Is that the modern factory? A ton of movable machines that are set up for a completely flexible production line?
by Starfoth
Sun Nov 13, 2016 1:04 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 290126

Re: [photos] Factorio in real life

Image
Image

Biter IRL :)
It's from the carboniferous period. They had things like this.
It's called the Arthropleura
by Starfoth
Sat Nov 12, 2016 10:00 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 226383

Re: [MOD 0.14] Warehousing v0.0.11

They all take 0.5 seconds to build? Why not longer?
by Starfoth
Fri Nov 04, 2016 5:26 pm
Forum: Off topic
Topic: If real life can do it, so can Factorio... (Astonishing Belts)
Replies: 28
Views: 89270

Re: If real life can do it, so can Factorio...

What kind of builds would people use this for? I think it could be a good way to sort materials without using power. Like if 2 ore reserves are next to one another, you can help keep the lines clean even if the biters seize the power plant. Although it would be best for compressing belts. Lets' say ...
by Starfoth
Mon Oct 31, 2016 2:47 am
Forum: General discussion
Topic: Future Nuclear Power / Dirty Mining Mechanics
Replies: 9
Views: 6826

Re: Future Nuclear Power / Dirty Mining Mechanics

If we get nuclear power, I think we need Thorium instead of Uranium. Thorium is better, isn't it? Correct me if I'm wrong.

Thorium is less of a waste hassle and is more common than uranium. Uranium is more iconic, sure, but Thorium is usually better, overall.
by Starfoth
Sun Oct 30, 2016 3:19 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 161592

Re: Count to 1,000,000

Image
by Starfoth
Sat Oct 29, 2016 10:25 pm
Forum: Fan Art
Topic: 3D printed Factorio Logo
Replies: 4
Views: 4453

Re: 3D printed Factorio Logo

I gotta get one of those for my desktop, looks amazing!
by Starfoth
Sat Oct 29, 2016 5:51 am
Forum: Not a bug
Topic: [14.14] Logistics vs. Autotrash
Replies: 4
Views: 2372

Re: [14.14] Logistics vs. Autotrash

I think the autotrash function should check the current requested values for the items and, if they're bigger than the values set on autotrash, those values should be used instead. items_to_trash = autotrash_amount(copper) if (request_amount(copper) > items_to_trash) items_to_trash = request_amount...
by Starfoth
Sat Oct 29, 2016 5:48 am
Forum: Spread the Word
Topic: Steam Friends?
Replies: 1
Views: 2409

Re: Steam Friends?

I would say try not to 'bug' them about it. Talking to them about it or answering questions, sure. See if they're interested in the game in casual conversation if you think they may enjoy the game. Just don't go door-to-door :lol:
by Starfoth
Sat Oct 29, 2016 5:47 am
Forum: Combinator Creations
Topic: Fluids Level Indicator by %'s!
Replies: 3
Views: 6276

Re: Fluids Level Indicator by %'s!

I think the best use for this, for me, is the crude indicator. Most other oils I regulate using combinators that crack heavy to light and then use solid fuel production on active providers to regulate both heavy and light fuel levels, then use petrol to solid to regulate that, and max out production...
by Starfoth
Fri Oct 28, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.13.x] Synthetic Oil
Replies: 0
Views: 1313

[MOD 0.13.x] Synthetic Oil

Type: Mod Name: Synthetic_Oil Description: Adds synthetic oil to the game. Bio fuel (petrol gas) from wood and heavy oil from coal. License: Licensed by the MIT license Version: 0.13.0 Release: 10-28-16 Tested-With-Factorio-Version: 0.13.2 Category: Oil Tags: Oil,Synthetic_Oil,Synthesis,Synthetic Do...

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