Search found 8 matches

by Spharv2
Fri Dec 07, 2018 2:07 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 33003

Re: Friday Facts #272 - Mod GUI

Would it be possible to get another tab on the mod UI specifically for out of date mods? When it's been a while between updates, I can forget what I've got loaded, it would be nice to be able to see everything in there, up to date or not. Perhaps with the functionality to delete old ones you no long...
by Spharv2
Wed Oct 28, 2015 12:05 am
Forum: Duplicates
Topic: Buttons don't work
Replies: 2
Views: 6827

Buttons don't work

Looked around and didn't see this one anywhere, and I doubt it's a bug with the build since I imagine it would be all over if it was. None of the in-game popup screen buttons work. For instance, when you go to the research screen, the "research" button graphically presses when I click on i...
by Spharv2
Sun Aug 10, 2014 3:56 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92509

Re: Bug Reports

I have the same problem, but only with the x100. Oh, I see... The problem is that the recipe produces 100 fertilizer, but the maximum stack-size = 50. To fix this you have to increase the fertzilizer-stack-size. To do so open the "items.lua"-file which can be found in the mod-folder/proto...
by Spharv2
Sat Aug 09, 2014 4:19 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92509

Re: Bug Reports

I am unable to produce fertilizer. I get all the ingredients, it starts working, the green bar reaches the end and...nothing. No production, nothing can be extracted, it just stops with a full green bar. Is this an effect of adding it into a game in progress?
by Spharv2
Thu Jul 31, 2014 3:19 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291217

Re: Thank you (Make the dev-team happy today!)

I love it how you can just walk around your factory watching it purr along, and both admire the neatness of the little solutions you invented, and be awed at the same time by the sheer volume of material that is passing through at lightening speed. It is interesting how there is this kind of frenet...
by Spharv2
Fri Jul 25, 2014 9:01 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45481

Re: Friday Facts #44 - Decision making

I was thinking level one would be something that looks a bit cobbled together from spare parts. Some pipe, half a water tank for the turret, bolted on armor. As someone else said, more along the lines of WWI tanks, though one would assume the player knows how tank design evolved, so he wouldn't have...
by Spharv2
Mon Jul 21, 2014 4:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Refinery Schematic
Replies: 14
Views: 13083

Re: Advanced Refinery Schematic

Thanks for that bigger resolution PDF, I was finding it very hard to read the type on the smaller images, and wanted to look at them in all their full scale glory. :mrgreen:
by Spharv2
Mon Jul 14, 2014 4:34 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291217

Re: Thank you (Make the dev-team happy today!)

I'd like to add my thanks. Honestly, gaming has been getting harder and harder for me lately, since as I age, my attention span seems to be getting shorter and shorter. I thought the days of me sitting down and playing a game like Harpoon, War in Russia, or Civilization into the wee hours of the mor...

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