Search found 181 matches
- Sat Jul 18, 2020 7:18 am
- Forum: Modding help
- Topic: Find style name in-game
- Replies: 2
- Views: 909
Re: Find style name in-game
Perfect thanks
- Thu Jul 16, 2020 5:48 pm
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 16820
Re: Friday Facts #355 - High resolution updates
The item-group icons need a bit of hi-res love... at 64px they look pretty bad at 200% UI scale.
- Thu Jul 16, 2020 5:45 pm
- Forum: Modding help
- Topic: Find style name in-game
- Replies: 2
- Views: 909
Find style name in-game
Is there a built-in function or mod that shows which styles are affecting a chosen GUI element?
Ideally something like...
EG: Hovering with the mouse over (say) a button, and a tooltip pops up listing the style(s) that control it's appearance.
Ideally something like...
EG: Hovering with the mouse over (say) a button, and a tooltip pops up listing the style(s) that control it's appearance.
- Thu Jul 16, 2020 5:36 pm
- Forum: Modding help
- Topic: Small item-group tab icons
- Replies: 1
- Views: 807
Re: Small item-group tab icons
Found it - "filter_group_button_tab" style → padding = 1
- Sun Jul 05, 2020 6:03 pm
- Forum: Spread the Word
- Topic: Factorio gear wheel vector
- Replies: 0
- Views: 2995
Factorio gear wheel vector
The Presskit link on Factorio.com used to have a logo pack that included PNG & SVG Factori⛭ logo and this top-down gear wheel...
Is it still available somewhere? I'm after the SVG version of the above.
Cheers.
Is it still available somewhere? I'm after the SVG version of the above.
Cheers.
- Thu Jul 02, 2020 7:45 pm
- Forum: Mod portal Discussion
- Topic: Issues with the new design
- Replies: 13
- Views: 4394
Re: Issues with the new design
[*] It would be nice if we could preview our posts on the discussion boards before submitting. Sometimes, markdown mark-up plays strange tricks, so being able to get a post right before pressing the Submit button would be a nice feature. Agreed. Why is the mod-portal discussion not just using same ...
- Sun Jun 07, 2020 9:04 pm
- Forum: General discussion
- Topic: Async auto save in multiplayer but not in singleplayer?? Why??
- Replies: 8
- Views: 3631
Re: Async auto save in multiplayer but not in singleplayer?? Why??
A workaround is turning off compression in config.ini - this speeded my autosaves up noticeably...
Code: Select all
; Options: none, fast, maximum
; autosave-compression-level=none
- Mon Jun 01, 2020 8:00 pm
- Forum: Modding discussion
- Topic: Fixing data stage spam
- Replies: 39
- Views: 11377
Re: Fixing data stage spam
It seems there has always been reluctance to allow write_file during data stage - what are the reasons preventing it?
- Sat May 30, 2020 3:36 pm
- Forum: Modding help
- Topic: What is load game name unicode sort order?
- Replies: 3
- Views: 1127
Re: What is load game name unicode sort order?
Thanks both.
- Fri May 29, 2020 11:40 am
- Forum: Modding help
- Topic: How to access toggled state for a button.
- Replies: 3
- Views: 1253
Re: How to access toggled state for a button.
Not sure from the API side, but I think the selected style stuff is here...
Types/StyleWithClickableGraphicalSetSpecification
Types/StyleWithClickableGraphicalSetSpecification
- Fri May 29, 2020 11:26 am
- Forum: Modding help
- Topic: What is load game name unicode sort order?
- Replies: 3
- Views: 1127
What is load game name unicode sort order?
I'd like to replicate how Factorio sorts the savegame in the Load screen - any ideas? This is how Windows 10 command line sorts some unicode test saves I made... a LATIN SMALL LETTER A 0x0061.zip z LATIN SMALL LETTER Z 0x007A.zip ͱ GREEK SMALL LETTER HETA 0x0371.zip ϻ GREEK SMALL LETTER SAN 0x03FB.z...
- Wed May 27, 2020 7:15 pm
- Forum: Modding help
- Topic: Misleading error source reported for styles
- Replies: 4
- Views: 1130
Re: Misleading error source reported for styles
Cool thanks.
- Wed May 27, 2020 5:06 am
- Forum: Modding help
- Topic: Misleading error source reported for styles
- Replies: 4
- Views: 1130
Re: Misleading error source reported for styles
Thanks Darkfrei, but I am actually wondering how to avoid mod A being disabled when the error is actually in unrelated mod B?
- Tue May 26, 2020 6:13 pm
- Forum: Modding help
- Topic: Misleading error source reported for styles
- Replies: 4
- Views: 1130
Misleading error source reported for styles
"StyleTestA" mod correctly implements a style, and allows the game to load... local style = data.raw["gui-style"].default style.StyleTestA = { type = "button_style", parent = "frame_action_button", width = 66 } "StyleTestB" mod has a style error, and...
- Thu May 21, 2020 8:53 pm
- Forum: Technical Help
- Topic: Control+Shift+Alt+F can't be mapped on Windows 10
- Replies: 0
- Views: 519
Control+Shift+Alt+F can't be mapped on Windows 10
Ctrl-Shift-Alt-F is getting swallowed by Windows 10 v1903, so can't be used as a shortcut.
What does “Ctrl+Alt+Shift+F” key combination in Windows 10 Pro (Version 1903) do?
No action required - just hoping to save someone a bit of head-scratching!
What does “Ctrl+Alt+Shift+F” key combination in Windows 10 Pro (Version 1903) do?
No action required - just hoping to save someone a bit of head-scratching!
- Thu May 21, 2020 8:13 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 27042
- Sun May 17, 2020 10:30 am
- Forum: Won't implement
- Topic: game.auto_save - remove prefix
- Replies: 2
- Views: 1339
game.auto_save - remove prefix
From LuaGameScript.auto_save ... Saves will be named _autosave-*name* when provided. Could we please have ability to remove the "_autosave-" prefix when a name is provided? Primarily because it sorts _ to the bottom of the Load Game gui. It also reduces the horizontal space (so less of the...
- Sun May 17, 2020 5:49 am
- Forum: Implemented mod requests
- Topic: Prototype/ArtilleryTurret#gun from API
- Replies: 1
- Views: 969
Prototype/ArtilleryTurret#gun from API
Access Prototype/ArtilleryTurret#gun from API please.
Similarly for Prototype/ArtilleryWagon#gun.
Should they not appear in LuaEntityPrototype.guns ?
Cheers.
Similarly for Prototype/ArtilleryWagon#gun.
Should they not appear in LuaEntityPrototype.guns ?
Cheers.
- Sun May 17, 2020 5:43 am
- Forum: Modding discussion
- Topic: Fixing data stage spam
- Replies: 39
- Views: 11377
Re: Fixing data stage spam
For those (re)visiting this topic, please also consider justarandomgeek's debugger as highlighted in FFF - good stuff!
Friday Facts #337 - Statistics GUI and Mod Debugger
Friday Facts #337 - Statistics GUI and Mod Debugger
- Tue May 12, 2020 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.24] choose-elem-button missing some signals
- Replies: 4
- Views: 3071
[0.18.24] choose-elem-button missing some signals
signal-everything, signal-anything, signal-each are missing from LuaGuiElement.add→choose-elem-button→elem_type=signal
I don't remember if they were missing in the past or not.
I don't remember if they were missing in the past or not.