Search found 39 matches

by DeathMers
Fri Jul 20, 2018 3:03 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 43267

Re: Friday Facts #252 - Sound design & Map editor

Sound is awesome on headphones, I wanna hear multiple shots (arty párty/artillery barrage)!!!

Animation would be great if that ammo belt would move tho.
by DeathMers
Fri May 18, 2018 11:33 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58863

Re: Friday Facts #243 - New GUI tileset

"Deleted post"
by DeathMers
Fri May 18, 2018 11:31 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58863

Re: Friday Facts #243 - New GUI tileset

.
by DeathMers
Fri May 18, 2018 9:22 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370281

Re: Friday Facts #225 - Bots versus belts (part 2)

ssilk wrote:Hm. I would lock it at page 100.

Image
Achievement accepted!
by DeathMers
Fri May 11, 2018 7:33 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 23836

Re: Friday Facts #242 - Offensive programming

So basically you fucked up consistency check to crash and crash log experience, together with player experience, to make the game better in future.... Works for me ;) but I think this fff should be made like... pre 16.36.... All that pain, crashes, wasted time searching and posting crash problems, c...
by DeathMers
Fri Mar 02, 2018 9:14 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 22989

Re: Friday Facts #232 - PAX, Bugs, Graphs

Yes
by DeathMers
Mon Feb 12, 2018 8:15 pm
Forum: Releases
Topic: Version 0.16.23
Replies: 11
Views: 13489

Re: Version 0.16.23

Wat about the lasers?
by DeathMers
Sat Jan 06, 2018 3:53 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343903

Re: Friday Facts #224 - Bots versus belts

Remove logibots?? Wtf... Sure they seem cheaty and they take fun from belt contraptions, but in first place, they make things easy even when it looks ugly (same as drugs), but i really believe that factorio players are mature enough, so they can decide for themselves, whether use them or not. Removi...
by DeathMers
Fri Dec 15, 2017 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [16.3] Crash on start on: "d3d_lock_region"
Replies: 15
Views: 8628

Re: [16.3] Crash on start

here too - 89 percent loading, crash, vanila
by DeathMers
Wed Nov 22, 2017 1:52 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994410

Re: Factorio Roadmap for 0.16+

c0bRa wrote:
TiTaN_3000 wrote:Are there any plans when 0.16 will be released?
When it's done... 8-)
0.16 done confirmed?
by DeathMers
Wed Nov 15, 2017 6:26 pm
Forum: General discussion
Topic: Nuke excluded, what's the best way to clear Alien bases?
Replies: 8
Views: 4381

Re: Nuke excluded, what's the best way to clear Alien bases?

I like to take like 50-60 nukes and go annihilate whole fookin sector after they just try to attack my perimetral defense... But you said no nukes.... So I have to agree with Leowchen. Armor recipe you have to figure out yourself as you like it, based on evolution level.
by DeathMers
Thu Sep 21, 2017 11:06 am
Forum: General discussion
Topic: electricity are cheap
Replies: 5
Views: 2854

Re: electricity are cheap

There is only one situation, when there is enough energy and this is when there is enough factory. Otherwise there is never enough energy, and when you start to expand in big, it is actualy still a problem ;)
by DeathMers
Thu Sep 21, 2017 10:48 am
Forum: Gameplay Help
Topic: Power 'cycling' controls?
Replies: 13
Views: 8373

Re: Power 'cycling' controls?

I figured out that with big power drain you have to add more stuff to equation, like coal and other fuels consumption, production, storage... That problem get more and more complex over time not only in the matter of power supply priority, but also resource consumption priority and logistic capabili...
by DeathMers
Fri Sep 08, 2017 5:13 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 52502

Re: Friday Facts #195 - Poles re-design

I have a suggestion for the medium power poll. Medium power poll suggestion.png (Sorry my drawing skills on paint is not good) The main poll, going up to the head, is supposed to be the same as the medium power poll v2.a. The top is quite small so it does not cover anything in the background also t...
by DeathMers
Thu Jul 13, 2017 6:32 am
Forum: Energy Production
Topic: 20GW Nuclear Reactor Design
Replies: 15
Views: 34844

Re: 20GW Nuclear Reactor Design

This is exactly what I was looking for (thumbsup)
by DeathMers
Fri May 26, 2017 6:10 am
Forum: Pending
Topic: [0.15.8] fps/ups longdrop
Replies: 2
Views: 1253

Re: [0.15.8] fps/ups longdrop

I haven't played last few updates, but i played i think 0.15.11 and I haven't noticed this issue anymore.

Thank you.
by DeathMers
Fri May 05, 2017 8:16 pm
Forum: Pending
Topic: [0.15.8] fps/ups longdrop
Replies: 2
Views: 1253

[0.15.8] fps/ups longdrop

IDK if it is bug or just some kind of performance issue, so i post it here. After 0.15.0-1 i got performance boost from 35 -ish fps/ups to around 45-55 fps/ups. It changed worse only if i zoomed out cause of logirobot mayhem, and got better zoomed in. After 0.15.7 and 0.15.8 i got fps/ups drop to 25...
by DeathMers
Tue Apr 11, 2017 2:31 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994410

Re: Factorio Roadmap for 0.15 + 0.16

I would like to ask you, if you going to implement some kind of pollution control. Something like big air filter building with shitload of pollution cleaning capabilities. So far you have to depend on trees, ground... But in late game is massive pollution inevitable. I think i would welcome feature...
by DeathMers
Tue Apr 11, 2017 10:36 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994410

Re: Factorio Roadmap for 0.15 + 0.16

I would like to ask you, if you going to implement some kind of pollution control. Something like big air filter building with shitload of pollution cleaning capabilities. So far you have to depend on trees, ground... But in late game is massive pollution inevitable. I think i would welcome feature ...
by DeathMers
Fri Mar 31, 2017 10:42 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 42310

Re: Friday Facts #184 - Five years of Factorio

rolfl wrote:I realize that it is nit-picky and pedantic, but Factorio has 8 teeth on the cog, but your cake has only 7 :( Now it looks like a Kubernetes wheel, which is cool, and perhaps a good idea ;-)

Image
"the cake is a lie!!! "

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