Search found 255 matches
- Mon Aug 25, 2014 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][kovarex] Bloated save files
- Replies: 8
- Views: 2866
Re: [0.10.6][kovarex] Bloated save files
I'm happy if my problem helped improving the game. Whether this change will fix this map is uncertain. As mentioned my save file is mostly level.dat, which I guess gets filled with biters running around their bases. Perhaps the bases on the other side of the south sea sends attacks and they have tro...
- Thu Aug 21, 2014 3:14 am
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 52922
Re: Translation guide
Internationalis(z)ing Code - Computerphile - must see this hilarious description of translation complications.
- Thu Aug 21, 2014 1:22 am
- Forum: Implemented Suggestions
- Topic: Option to scale up/down the GUI - Size of the GUI
- Replies: 21
- Views: 24205
Re: Option to scale up/down the GUI
Watching a high resolution recording like Factorio: conquer the world ep2 by Gepwin is hard for a nearsighted viewer on any playback resolution.
I just play on 1080p (1280x1024) giving fairly big visible numbers.
I just play on 1080p (1280x1024) giving fairly big visible numbers.
- Wed Aug 20, 2014 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] sience packs disappear
- Replies: 23
- Views: 10957
Re: [0.10.2][kovarex] sience packs disappear
To anyone familiar with javascript this 'pseudo-code' express my thoughts as best I can: function findPoweredLabsWithPacks() { var lab, labs = findAllLabs(); var ready = []; for (lab in labs) { if (lab.hasPower() && lab.inventory.contains(currentResearch.packsNeeded)) ready.push(lab) } retur...
- Tue Aug 19, 2014 11:11 pm
- Forum: Show your Creations
- Topic: My first Factorio tutorial
- Replies: 3
- Views: 11547
Re: My first Factorio tutorial
Well done tutorial (though nothing new)
I also watched and liked Factorio: conquer the world ep1
Hope it will get more views and turn into a series.
I also watched and liked Factorio: conquer the world ep1
Hope it will get more views and turn into a series.
- Tue Aug 19, 2014 2:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] sience packs disappear
- Replies: 23
- Views: 10957
Re: [0.10.2][kovarex] sience packs disappear
One idea i had was to handle science packs like fuel items and science labs as "burners" Eg Science lab takes one science pack 1, uses it and gets a bar of "red science" just like a burner does with coal. (...) Would be nice to get some feedback :) That is a brilliant and logica...
- Mon Aug 18, 2014 7:40 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 59714
Re: New forum skin
I have a small issue with the skin, the mouse cursor almost seems to disappear over text fields I'm working in, as the mouse icon is almost the same shade of gray. I use the Windows default in Windows 8. Would it be possible to make the gray background of textfields a few shades lighter? I totally ...
- Mon Aug 18, 2014 6:54 am
- Forum: Videos
- Topic: My latest base in 0.9.6 - Very Organized
- Replies: 20
- Views: 17626
Re: My latest base in 0.9.6 - Very Organized
Go for it! I will watch it. The old base looked very well done.gustavoghe wrote:Hey guys,
After tons of work i made a "replica" of my base using Dytechs Mods, do you guys want to see a video about it?
Bye
- Mon Aug 18, 2014 6:38 am
- Forum: Combinator Creations
- Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
- Replies: 22
- Views: 13740
Re: Control Drone Ration with single "Logic Gate"
Did I miss a video of that?-root wrote:I revised my design to do this. By removing the batching portion, it allows for steady production of whatever.HeilTec wrote:By splitting the incoming goods (...) see anyone do such things.
- Mon Aug 18, 2014 6:33 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 242460
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
My turn tonight. Pumped :mrgreen: Any special requests? Let's see you make more efficient science pack 3 production. It would be a great progress to make. Burn it all to the ground. :twisted: :twisted: :twisted: :twisted: :twisted: That would not be pranking, it would be griefing. :o I like to see ...
- Sun Aug 17, 2014 4:20 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 242460
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
This mystery remains unsolvedFishSandwich wrote:Da.. Erlararlareh!
Props to anyone that figures out what the episode title means..
- Sun Aug 17, 2014 1:12 pm
- Forum: Combinator Creations
- Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
- Replies: 22
- Views: 13740
Re: Control Drone Ration with single "Logic Gate"
I was watching the Hydra Dilemma series and saw -root put together a logic gate system for controlling the build ration of drones. (...) Watching the same series I too (like many others) took a closer look at that trolling design. You are to be commended on two levels. Very economical compact desig...
- Fri Aug 15, 2014 4:37 pm
- Forum: Translations
- Topic: [0.10.6] Factorio_Translation_Danish
- Replies: 10
- Views: 25385
Re: [0.10.6] Factorio_Translation_Danish
Excepting a few missing translations the thing is completed.
I could not get the official repository up-to-date.
The translation can reviewed on github: Factorio_Translation_Danish.0.10.6
I could not get the official repository up-to-date.
The translation can reviewed on github: Factorio_Translation_Danish.0.10.6
- Tue Aug 12, 2014 12:13 am
- Forum: Translations
- Topic: DANISH: Translation Typo
- Replies: 5
- Views: 11616
Re: DANISH: Translation Typo
As an alpha game it has some quirks in various parts. The translations have been contributed by users all over the world. :idea: Danish is a very small language, and has not been worked on much as yet. :oops: Many Germans play the game and theit language may be quite well supported by now. :?: Cool!...
- Mon Aug 11, 2014 5:55 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 178408
Re: Count to 1 million.
Can you prove that there is no other integer for n?Jinmago wrote:16 is the only integer n, such that there are integers p,q such that p =/= q and p^q = q^p = n
17 is the first prime of the 3'rd prime pair all in the set { p = 6n +/- 1 | n: integer }
How is this related to factorio? It is NOT!
- Mon Aug 11, 2014 5:38 pm
- Forum: Translations
- Topic: DANISH: Translation Typo
- Replies: 5
- Views: 11616
Re: DANISH: Translation Typo
Perhaps the experimental demo has the translations. The demo ought to be updated with the correct translations where possible. It is important that the demo gives a good impression. Perhaps the 0.10.x demo will be named stable soon. I hope you enjoy the introductory campaigns in the demo and wish to...
- Mon Aug 11, 2014 4:08 pm
- Forum: Translations
- Topic: DANISH: Translation Typo
- Replies: 5
- Views: 11616
Re: DANISH: Translation Typo
>>I´m from Denmark, so i KNOW this is a typo<< Hey! :) I was going straight into playing the game, but im kind of an annoying perfectionist, so i saw a typo with the word "Campaign". See the typo below: ENGLISH: Campaign >> DANISH: Kampagne Typo: Campagne. --------------------------------...
- Mon Aug 11, 2014 12:28 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 178408
Re: Count to 1 million.
15 minutes to research explosives (x 60)
- Mon Aug 11, 2014 4:26 am
- Forum: Translations
- Topic: [0.10.6] Factorio_Translation_Danish
- Replies: 10
- Views: 25385
Re: [0.10.6] Factorio_Translation_Danish
First two major base texts ready for anyone wishing to review: entity-names.cfg + item-names.cfg
Jeg håber jeg har ramt de rigtige ord. Se gerne efter.
Jeg håber jeg har ramt de rigtige ord. Se gerne efter.
- Sun Aug 10, 2014 10:33 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 95427
Re: FishSandwich's Factorio playthroughs
Sup guys, so part 30 of my "Hard Mode" playthrough is up! What North Base?! - Factorio 0.10.6 "Hard Mode" #30 ... :D That was some mean battles to finally clear out the northern nest. :idea: You can use distractors on top of the spawner's. They will get shot by worms, but biters...