Search found 255 matches

by HeilTec
Mon Aug 25, 2014 10:44 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6][kovarex] Bloated save files
Replies: 8
Views: 2866

Re: [0.10.6][kovarex] Bloated save files

I'm happy if my problem helped improving the game. Whether this change will fix this map is uncertain. As mentioned my save file is mostly level.dat, which I guess gets filled with biters running around their bases. Perhaps the bases on the other side of the south sea sends attacks and they have tro...
by HeilTec
Thu Aug 21, 2014 3:14 am
Forum: Translations
Topic: Translation guide
Replies: 65
Views: 52922

Re: Translation guide

Internationalis(z)ing Code - Computerphile - must see this hilarious description of translation complications.
by HeilTec
Thu Aug 21, 2014 1:22 am
Forum: Implemented Suggestions
Topic: Option to scale up/down the GUI - Size of the GUI
Replies: 21
Views: 24205

Re: Option to scale up/down the GUI

Watching a high resolution recording like Factorio: conquer the world ep2 by Gepwin is hard for a nearsighted viewer on any playback resolution.
I just play on 1080p (1280x1024) giving fairly big visible numbers.
by HeilTec
Wed Aug 20, 2014 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] sience packs disappear
Replies: 23
Views: 10957

Re: [0.10.2][kovarex] sience packs disappear

To anyone familiar with javascript this 'pseudo-code' express my thoughts as best I can: function findPoweredLabsWithPacks() { var lab, labs = findAllLabs(); var ready = []; for (lab in labs) { if (lab.hasPower() && lab.inventory.contains(currentResearch.packsNeeded)) ready.push(lab) } retur...
by HeilTec
Tue Aug 19, 2014 11:11 pm
Forum: Show your Creations
Topic: My first Factorio tutorial
Replies: 3
Views: 11547

Re: My first Factorio tutorial

Well done tutorial (though nothing new) :)

I also watched and liked Factorio: conquer the world ep1
Hope it will get more views and turn into a series. ;)
by HeilTec
Tue Aug 19, 2014 2:44 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] sience packs disappear
Replies: 23
Views: 10957

Re: [0.10.2][kovarex] sience packs disappear

One idea i had was to handle science packs like fuel items and science labs as "burners" Eg Science lab takes one science pack 1, uses it and gets a bar of "red science" just like a burner does with coal. (...) Would be nice to get some feedback :) That is a brilliant and logica...
by HeilTec
Mon Aug 18, 2014 7:40 pm
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 59714

Re: New forum skin

I have a small issue with the skin, the mouse cursor almost seems to disappear over text fields I'm working in, as the mouse icon is almost the same shade of gray. I use the Windows default in Windows 8. Would it be possible to make the gray background of textfields a few shades lighter? I totally ...
by HeilTec
Mon Aug 18, 2014 6:54 am
Forum: Videos
Topic: My latest base in 0.9.6 - Very Organized
Replies: 20
Views: 17626

Re: My latest base in 0.9.6 - Very Organized

gustavoghe wrote:Hey guys,

After tons of work i made a "replica" of my base using Dytechs Mods, do you guys want to see a video about it?

Bye
Go for it! :D I will watch it. The old base looked very well done.
by HeilTec
Mon Aug 18, 2014 6:38 am
Forum: Combinator Creations
Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
Replies: 22
Views: 13740

Re: Control Drone Ration with single "Logic Gate"

-root wrote:
HeilTec wrote:By splitting the incoming goods (...) see anyone do such things.
I revised my design to do this. By removing the batching portion, it allows for steady production of whatever.
Did I miss a video of that?
by HeilTec
Mon Aug 18, 2014 6:33 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 242460

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

My turn tonight. Pumped :mrgreen: Any special requests? Let's see you make more efficient science pack 3 production. It would be a great progress to make. Burn it all to the ground. :twisted: :twisted: :twisted: :twisted: :twisted: That would not be pranking, it would be griefing. :o I like to see ...
by HeilTec
Sun Aug 17, 2014 4:20 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 242460

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

FishSandwich wrote:Da.. Erlararlareh!
Props to anyone that figures out what the episode title means.. :D
This mystery remains unsolved :?
by HeilTec
Sun Aug 17, 2014 1:12 pm
Forum: Combinator Creations
Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
Replies: 22
Views: 13740

Re: Control Drone Ration with single "Logic Gate"

I was watching the Hydra Dilemma series and saw -root put together a logic gate system for controlling the build ration of drones. (...) Watching the same series I too (like many others) took a closer look at that trolling design. You are to be commended on two levels. Very economical compact desig...
by HeilTec
Fri Aug 15, 2014 4:37 pm
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25385

Re: [0.10.6] Factorio_Translation_Danish

Excepting a few missing translations the thing is completed.
I could not get the official repository up-to-date.
The translation can reviewed on github: Factorio_Translation_Danish.0.10.6
by HeilTec
Tue Aug 12, 2014 12:13 am
Forum: Translations
Topic: DANISH: Translation Typo
Replies: 5
Views: 11616

Re: DANISH: Translation Typo

As an alpha game it has some quirks in various parts. The translations have been contributed by users all over the world. :idea: Danish is a very small language, and has not been worked on much as yet. :oops: Many Germans play the game and theit language may be quite well supported by now. :?: Cool!...
by HeilTec
Mon Aug 11, 2014 5:55 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 178408

Re: Count to 1 million.

Jinmago wrote:16 is the only integer n, such that there are integers p,q such that p =/= q and p^q = q^p = n
Can you prove that there is no other integer for n?

17 is the first prime of the 3'rd prime pair all in the set { p = 6n +/- 1 | n: integer }

How is this related to factorio? It is NOT!
by HeilTec
Mon Aug 11, 2014 5:38 pm
Forum: Translations
Topic: DANISH: Translation Typo
Replies: 5
Views: 11616

Re: DANISH: Translation Typo

Perhaps the experimental demo has the translations. The demo ought to be updated with the correct translations where possible. It is important that the demo gives a good impression. Perhaps the 0.10.x demo will be named stable soon. I hope you enjoy the introductory campaigns in the demo and wish to...
by HeilTec
Mon Aug 11, 2014 4:08 pm
Forum: Translations
Topic: DANISH: Translation Typo
Replies: 5
Views: 11616

Re: DANISH: Translation Typo

>>I´m from Denmark, so i KNOW this is a typo<< Hey! :) I was going straight into playing the game, but im kind of an annoying perfectionist, so i saw a typo with the word "Campaign". See the typo below: ENGLISH: Campaign >> DANISH: Kampagne Typo: Campagne. --------------------------------...
by HeilTec
Mon Aug 11, 2014 12:28 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 178408

Re: Count to 1 million.

15 minutes to research explosives (x 60)
by HeilTec
Mon Aug 11, 2014 4:26 am
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25385

Re: [0.10.6] Factorio_Translation_Danish

First two major base texts ready for anyone wishing to review: entity-names.cfg + item-names.cfg

Jeg håber jeg har ramt de rigtige ord. Se gerne efter.
by HeilTec
Sun Aug 10, 2014 10:33 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 95427

Re: FishSandwich's Factorio playthroughs

Sup guys, so part 30 of my "Hard Mode" playthrough is up! What North Base?! - Factorio 0.10.6 "Hard Mode" #30 ... :D That was some mean battles to finally clear out the northern nest. :idea: You can use distractors on top of the spawner's. They will get shot by worms, but biters...

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