Search found 238 matches

by meganothing
Sat Mar 23, 2024 12:23 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 111
Views: 12635

Re: Friday Facts #403 - Train stops 2.0

Can't await getting 2.0 :) Great job. Larger maps, planets ... and now we get remote driving. So you are aware of "it takes too long to get to a problem". remote driving is a good idea. But it is only a small solution to a bigger problem. To travel between planets in 2.0 or Space Explorat...
by meganothing
Fri Mar 01, 2024 8:57 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 10872

Re: Friday Facts #400 - Chart search and Pins

Danjen wrote:
Fri Mar 01, 2024 8:11 pm
Milestone #400 FFF and there's almost no fanfare? For shame!
For programmers only #256 and #512 are fanfare-worthy milestones.
by meganothing
Fri Mar 01, 2024 8:34 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31175

Re: Friday Facts #399 - Trash to Treasure

So, we are circling back to the original issue. What do we do with excess stone without voiding it? Void it? The game is a sandbox. One player will build roboports like crazy, another might plaster everything with granite floor and build railroads all over the map. Those two would have a very diffe...
by meganothing
Sun Feb 25, 2024 12:35 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31175

Re: Friday Facts #399 - Trash to Treasure

... Imagine a scenario where I am deep in the middle of a colossal overhaul project on Nauvis that consumes holmium ore and some stone/concrete. I spot a few production lines needing more raw material. The bottleneck is at Fulgora. Do I stop the overhaul project halfway through and head to Fulgora ...
by meganothing
Sat Feb 24, 2024 11:47 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31175

Re: Friday Facts #399 - Trash to Treasure

It is very seldom that I laugh out loud when reading about new features of a game, but it happened with this FF.
by meganothing
Fri Nov 13, 2020 4:05 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97780

Re: Friday Facts #363 - 1.1 is getting close

So many excellent GUI improvements, I fear after playing 1.1 I will not be able to play any factorio with a 0.x version number ever again. One obvious improvement is still missing: Making map view just a zoomed out normal view instead of it being a distinct mode. The only reason for the distinction ...
by meganothing
Fri Oct 09, 2020 5:02 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81469

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Nice comeback of the late FFF. As feedback for tips and tricks: As a rule I would say anything having to do with GUI is tips-worthy. Any laws of nature that are different in game than in reality might also be tips-worthy. Anything about the machines and their workings in the game is not tips-worthy....
by meganothing
Sun Aug 16, 2020 4:49 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102742

Re: Friday Facts #360 - 1.0 is here!

What a way to leave EA on a high note. At least for us insiders.

Thank you for Factorio. And I'm full of anticipation whatever you plan to do next.
by meganothing
Fri Jul 10, 2020 5:12 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 15455

Re: Friday Facts #355 - High resolution updates

Huge bummer that assembler won't be ready for 1.0 since it's one of the most used assets of the game, but since it's one of the most used assets in the game it's better to have it miss 1.0 than be rushed Whatever they do won't have a chance against the old graphics we learned to love in the last 7 ...
by meganothing
Fri May 15, 2020 6:17 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 25969

Re: Friday Facts #347 - New hope demo levels

I take bets on when an impossible-to-predict bug is found that came into existance because the bots now throw cliff explosives. :D
by meganothing
Fri May 01, 2020 5:05 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 20802

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Great visuals with the artillery shells. You did handle the case differently when the shells land on water, right? ;)
by meganothing
Mon Mar 23, 2020 3:24 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88167

Re: Friday Facts #339 - Beacon HR + Redesign process

New design is cool, however I don't feel good about bottom "lightnings". To me, as an engineer electro-mechanist, they look... dangerous. Like something went wrong with insulation and it now discharges onto surrounding, and about to explode. This is not healthy machine design. I'd rather ...
by meganothing
Sun Mar 22, 2020 2:00 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88167

Re: Friday Facts #339 - Beacon HR + Redesign process

The positive thing about the new design is the Eye Candy, I can live with anything that has flashy discharge arcs. But if Wube decides to redesign them, then the following is the right idea: Improving the speed and efficiency of a machine by transmitting 'signals' to it never made much sense to me. ...
by meganothing
Sun Mar 15, 2020 1:51 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51446

Re: Friday Facts #338 - The (real) Character GUI

- We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. That would be it for a simple solution, adding an equipment grid would be the cheap option to add. However, as a late game thing it should be a...
by meganothing
Fri Mar 06, 2020 5:20 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 28747

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

The new UI looks good. Merging the kill stats into the general stats window is a great idea. There's 1 additional thing that I think would be a huge improvement to the power stats: a bar / line for total accumulator charge. It would be really useful to be able to see how your accumulator charge var...
by meganothing
Sun Jan 12, 2020 5:22 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 32782

Re: Friday Facts #329 - Campaign reassessment

.... 1. Freeplay: procedurally generated map with or without any built structures, presenting a generic objective. 2. Sandbox: a variant for freeplay mode that allows "cheating" to kill enemies, get items, edit the terrain, etc. 3. Scenario: hand-designed map with some already built struc...
by meganothing
Thu Jan 02, 2020 4:31 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52087

Re: Friday Facts #327 - 2020 Vision

I hate 'playing itself' games. Look at transport fever or any other economy sim. If your first route makes profit why expand at all? The bank account fills without extra work. Factorio is not that type of game. Oh it is in a way. A friend of mine stopped playing the game after having automated rese...
by meganothing
Thu Jan 02, 2020 3:58 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52087

Re: Friday Facts #327 - 2020 Vision

One simple idea for a mini-tutorial, not sure it is new or even that it works, but it might get the player to experience the core game play relatively fast: If the player sets the option to play a tutorial/beginners game, give him a generous starter set consisting of say 3 miners, 3 burner inserters...
by meganothing
Fri Nov 29, 2019 3:49 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 23972

Re: Friday Facts #323 - Animated water

Is it me or is the effect much more visible and faster in picture 4 than in picture 1? For me the picture 1 version looks a bit too subtle and unnaturally slow.
by meganothing
Fri Nov 15, 2019 4:55 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34075

Re: Friday Facts #321 - Countdown

billbo99 wrote:
Fri Nov 15, 2019 3:59 pm
Any significance to the date "25th September" ?
"Remember, Remember,
the 25th of September,
..."

;)

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