Search found 37 matches
- Fri Sep 04, 2020 1:19 am
- Forum: Resolved Problems and Bugs
- Topic: Noise expression error causes crash on Preview
- Replies: 4
- Views: 1788
Noise expression error causes crash on Preview
With a certain set of mods, when starting a new game and pressing Play, I get an in-game error popup reading, "Undefined named noise expression 'control-setting:cold:size:multiplier'". I can dismiss the error and continue using the game (though the new game is not started). If I press Prev...
- Fri Jul 31, 2020 3:49 am
- Forum: Ideas and Suggestions
- Topic: Improve tooltip for recipes that produce <1 of one thing
- Replies: 0
- Views: 527
Improve tooltip for recipes that produce <1 of one thing
This isn't relevant in vanilla, or I'd put it in Bug Reports, but mods sometimes create recipes where there's a single product with only a chance of being produced. When there are multiple products, the recipe tooltip displays the percentage chance of each thing being produced. However, if there's o...
- Sun Jul 19, 2020 1:52 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 71630
Re: PyBlock (alpha)
Just started a new game. Simple Circuit Board requires Seaweed, Seaweed requires a Basic Seaweed Crop Facility MK 00, and that requires Simple Circuit Board. After mining all of the wrecked ship pieces I can see, I don't have any of those things. Am I missing anything? prettty sure thats from like ...
- Fri Jul 17, 2020 8:28 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 71630
Re: PyBlock (alpha)
Just started a new game. Simple Circuit Board requires Seaweed, Seaweed requires a Basic Seaweed Crop Facility MK 00, and that requires Simple Circuit Board. After mining all of the wrecked ship pieces I can see, I don't have any of those things. Am I missing anything?
- Sat Jul 11, 2020 9:01 pm
- Forum: Won't fix.
- Topic: [0.18.34] Mod update UI, selected item changes while updating
- Replies: 3
- Views: 1739
Re: [0.18.34] Mod update UI, selected item changes while updating
Came here to report this (for whatever that's worth). I was trying to click on the Changelog button for one of the mods that was being updated -- just updated everything, and then got curious about the details for one of them.
- Tue Feb 04, 2020 4:01 am
- Forum: Won't fix.
- Topic: [0.17.79] Erroneous highlighting of deleted building when placing ghost
- Replies: 1
- Views: 895
[0.17.79] Erroneous highlighting of deleted building when placing ghost
1. Place a building 2. Place a ghost next to it 3. Mark the building for deletion 4. Attempt (just hover) to place a ghost that overlaps both the placed ghost and the marked-for-deletion building Expected: Entities which do not block placement should not be highlighted with red. Actual: The marked-f...
- Sat Feb 01, 2020 7:19 pm
- Forum: Minor issues
- Topic: [0.17.79] Mods - Updates - Changelog shows wrong version by default
- Replies: 1
- Views: 945
[0.17.79] Mods - Updates - Changelog shows wrong version by default
I'm running 0.17.79, and (to take an example) I have LTN at version 1.11.8. When I view its info in the Manage tab, everything is fine: the info panel shows Version 1.11.8, and when I click Changelog, it shows the 1.11 changes with a dropdown to select older versions. However, on the Updates tab, th...
- Fri Dec 06, 2019 7:19 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 71630
Re: Crash
are all the mods up to date and your defently using pyblock? this code shouldnt even be running if pyblock is enabled. Aha! All my mods were up to date, but I had set the Active Version for pycoal to some much earlier version long ago. I recommend updating PyBlock's dependencies to require newer ve...
- Fri Dec 06, 2019 7:22 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 71630
Crash
I just started my first PyBlock game, with only the required mods and no others, on Factorio 0.17.79. I saved the game, and now that I'm coming back to it, the game is crashing about 8 seconds after I load it. This happens even if I make no inputs, and also if I stop my two stone furnaces from produ...
- Sat May 18, 2019 4:31 pm
- Forum: Technical Help
- Topic: [0.17.41] Cannot ever join large multiplayer server (catching up)
- Replies: 5
- Views: 1812
Re: [0.17.41] Cannot ever join large multiplayer server (catching up)
what would also fix this bug is if your mate would buy a better computer tbh "what would also fix this bug is if your mate would buy a computer that's better than your server ," you mean. So now public servers need to publish their specs so people will know if they'll be able to keep up w...
- Tue May 14, 2019 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Search Labels in Mini-Map
- Replies: 3
- Views: 1683
Re: Search Labels in Mini-Map
I second this suggestion. I don't know why you'd only want to search the mini-map, though. The search should be on the full map.
Also, you should be able to search by map notation icon, as well as text.
Also, you should be able to search by map notation icon, as well as text.
- Thu Jan 10, 2019 9:36 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 430294
Re: pY Raw Ores Discussion
Unless I'm missing something the research trap is way worse than that. I don't think I can even build the building that produces pressurized air until the "Diamond 3" tech, which is forever away. I spent precious green science points on Filtration, etc in hopes of getting more coal gas fo...
- Tue Jan 08, 2019 11:48 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 430294
Re: pY Raw Ores Discussion
*taking notes* Excellent :) I'm probably getting into telling-you-how-to-do-your-job territory here, but I've got a couple of ideas for how to handle some of the specific issues I brought up. I can make a Pressure Pump pretty cheaply with the tech I already have. It only produces Vacuum, but if it ...
- Tue Jan 08, 2019 10:53 pm
- Forum: Technical Help
- Topic: Cannot join my own headless server. Steam version [15.40]
- Replies: 6
- Views: 4305
Re: Cannot join my own headless server. Steam version [15.40]
I had this problem in 0.16.51. Leoliuos's solution worked: I quit Steam, restarted the headless server, started Steam, and now when I run Factorio normally (but with no-log-rotation) I can connect. Is there a command-line option that could be used to start the headless server without needing to log ...
- Mon Jan 07, 2019 10:48 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 430294
Re: pY Raw Ores Discussion
First of all, this is an amazing mod, so thanks for all your hard work on it. I just started playing this a few days ago, and I've been trying to work toward the first step up in iron smelting efficiency. I see things changed a bit in the most recent update (processed->molten went from 2 ore/plate t...
- Fri Oct 12, 2018 7:30 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44092
Re: Friday Facts #264 - Texture streaming
...on old, non-gaming GPUs. No wonder, scenes heavy on smoke or trees can tank FPS, especially in 4K. Maybe we should do something about that... If someone is running your game on 4k with an old, non-gaming GPU... they've made a poor choice. I don't think you need to spend time covering that kind o...
- Fri Oct 05, 2018 10:00 pm
- Forum: Bob's mods
- Topic: Changelogs?
- Replies: 2
- Views: 1855
Changelogs?
Where can I find the changelog for any of Bob's mods? The changelogs on the mod portal were last updated almost eight months, and several versions, ago.
- Fri Aug 10, 2018 3:44 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52073
Re: Friday Facts #255 - Construction tools
I SEVERELY object to the proposed Q/blueprint let go solution. In an average 30 minute chunk, I might use blueprints 50 or more times -- that would be a heck of a lot of clicking some option box! ...I reuse the same BP multiple times for small things... I think a lot of people are misunderstanding ...
- Fri Aug 10, 2018 3:38 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52073
Re: Friday Facts #255 - Construction tools
LOVE the copy/paste and blueprint changes. Any chance you can solve this problem next?: I'm about to cut/past a large chunk. I don't have free inventory for all of it, or it's too big a job for my personal roboport (or I don't have one), so bots from my base come, and cart all the stuff 50 chunks aw...
- Sat Mar 31, 2018 7:56 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007714
Re: [0.16] Sea Block Pack 0.2.5
Quick question: Is Boiler II still better than Boiler I with Steam Engine 1? Or do you lose more from heat loss than you gain from efficiency? lt's worse. Just did a quick test. 1 boiler and boiler mk2 each connected to steam engine 1. Outputting to accumulators. Put 1 rocket fuel (225MJ) in each. ...