Search found 16 matches

by TAT3R_
Fri Jul 21, 2017 9:58 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 91478

Re: [MOD 0.13] Water Well - pump water from the underground

anyway to turn it into an oil well lol?
by TAT3R_
Fri Jun 09, 2017 2:11 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 119340

Re: [MOD 0.12.12+] Research queue 1.2.6

im getting an error with the mod http://imgur.com/a/hzESA
by TAT3R_
Fri Jun 09, 2017 2:09 am
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 35483

Re: [0.15] Teleportation

Getting an error http://imgur.com/a/hzESA Do you know how to fix?
by TAT3R_
Fri Jun 09, 2017 2:05 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 127723

Re: [0.12] Bugs, crashes & other issues

Having an error with farl http://imgur.com/a/hzESA
by TAT3R_
Fri May 19, 2017 7:09 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 61700

Re: [0.12]Ideas, suggestions & discussion

Can someone give me their .15 blueprint string for 4 lane rail ? I can never get it right getting errors. Thanks.
ERROR im getting and the layout of the track. http://imgur.com/a/ZiSTs
by TAT3R_
Wed May 10, 2017 6:05 pm
Forum: Technical Help
Topic: Factorio launch errors
Replies: 5
Views: 3097

Re: Factorio launch errors

I think these are my logs? 0.001 2017-05-10 13:56:40; Factorio 0.15.10 (build 29654, win64, steam) 0.002 Operating system: Windows 10 (version 1607) 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "8016...
by TAT3R_
Wed May 10, 2017 5:56 pm
Forum: Technical Help
Topic: Factorio launch errors
Replies: 5
Views: 3097

Re: Factorio launch errors

Anyone?
by TAT3R_
Wed May 10, 2017 3:26 am
Forum: Technical Help
Topic: Factorio launch errors
Replies: 5
Views: 3097

Factorio launch errors

I havent played factorio in a while and im getting these errors when i start the game. Anyway to fix this?
by TAT3R_
Fri Apr 28, 2017 3:39 pm
Forum: Ideas and Requests For Mods
Topic: Increase run speed
Replies: 5
Views: 32506

Re: Increase run speed

Actually I got the increased run speed command line working. I pasted the line into another mod and it worked? Dont know how or why but it decided to work. I saw some text similar to and pasted it in there with it and it worked haha.
by TAT3R_
Fri Apr 28, 2017 2:03 am
Forum: Ideas and Requests For Mods
Topic: Increase run speed
Replies: 5
Views: 32506

Increase run speed

I have seen several places to paste a line of text into the lua to increase run speed but never works. Could someone come out with a mod that increases run speed?
by TAT3R_
Wed Apr 26, 2017 10:36 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 122363

Re: [MOD 0.13] Big Bags - more space in your bags

binbinhfr wrote:i am here.
I will do it as soon as i have a little time for me
Thanks!! This is an awesome mod for me. Its a damn near must have in my opinion !
by TAT3R_
Wed Apr 26, 2017 4:35 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 122363

Re: [MOD 0.13] Big Bags - more space in your bags

will this be updated to .15?
by TAT3R_
Thu Dec 01, 2016 6:47 pm
Forum: Mods
Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Replies: 49
Views: 34233

Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)

Wish this would update to .14
by TAT3R_
Tue Sep 20, 2016 10:41 pm
Forum: Gameplay Help
Topic: Map Reveal
Replies: 4
Views: 7055

Re: Map Reveal

Deadly-Bagel wrote:

Code: Select all

/c game.forces.player.chart(game.player.surface, {lefttop = {x = -2048, y = -2048}, rightbottom = {x = 2048, y = 2048}})
thanks for the reply. I tried that. The game told me to repeat because it disables achievements . I did it and it didnt reveal any of the map?
by TAT3R_
Tue Sep 20, 2016 4:48 pm
Forum: Gameplay Help
Topic: Map Reveal
Replies: 4
Views: 7055

Map Reveal

I tried all the google search map reveal commands they did nothing for example /c game.forces.player.chart(game.player.surface, {{x = -2048, y = 2048}, {x = 2048, y = 2048}}). Is there a mod or command that works with .13?
by TAT3R_
Tue Sep 13, 2016 11:37 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 195271

Re: General Discussion

Anyway I can remove the 5dim category overlay and go back to the stock ones?

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