Search found 20 matches
- Wed Nov 23, 2022 8:07 pm
- Forum: Gameplay Help
- Topic: entity select and cut/copy/paste on Nintendo Switch
- Replies: 1
- Views: 1331
Re: entity select and cut/copy/paste on Nintendo Switch
You first have to unlock blueprints & copy/paste by researching bots as I know. You only have to do this once per console. Other saves will have it straight away after you unlocked it once in any save. As soon as you can click the quick panel button, you can select the area by pressing A for the...
- Fri Jul 12, 2019 3:46 pm
- Forum: Ideas and Suggestions
- Topic: NVIDIA Freestyle support
- Replies: 12
- Views: 4167
NVIDIA Freestyle support
TL;DR Factorio should support NVIDIA Freestyle, so you can adjust the colors of the game in realtime, which has many advantages. What ? NVIDIA has a new feature for their gfx cards called Freestyle. It's a software panel to apply visual filters in realtime to a variety of games. Why ? Being able to...
- Sun Sep 25, 2016 5:25 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
I would love to make the pile of stuff disappear when the vehicles inventory is empty. I don't know if it's possible, I will definitely have a look into it. Both suggested cars would fit in the world of factorio, I think. If I'm not mistaken, the The Dukes of Hazzard car was a Dodge Charger. Though ...
- Fri Sep 23, 2016 5:21 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
New Update: Cargo van with bigger inventory for manual deliveries. Have fun!
- Thu Sep 22, 2016 9:56 pm
- Forum: Modding help
- Topic: condition size of tiles
- Replies: 6
- Views: 1906
Re: condition size of tiles
Hey kiba, have you found a solution to this? I'm also looking for a way to restrict tile placement to only one at a time.
- Tue Sep 20, 2016 9:21 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van
The message in the log file isn't bad. It's because your map was saved without my mod installed, so no existing vehicles were found to convert by the migration script. Ram usage of my vehicles didn't increase since 0.0.7. A single sprite sheet is about 1 MB. I'm no expert, but I think that's not muc...
- Tue Sep 20, 2016 3:44 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van
Oh no, that's bad... I have no idea what could cause the black screen. Are there any log files of the server that could point me in the right direction?
- Mon Sep 19, 2016 6:43 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van
It's a headless windows hosted by PingPerfect. Beta update to 0.14.7 and running these mods (initially, then updated regularly) http://i.imgur.com/NUBLoHG.jpg The update to vwtransport was done along with new versions of the electric vehicles and charging mods (those were all that changed) and it w...
- Sun Sep 18, 2016 7:01 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van
Okay, can you tell me a bit about your setup, please? I want to reproduce the error so I can work on it.Ratzap wrote:The log section I posted is all I have I'm afraid.
- Sun Sep 18, 2016 2:47 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van
That error looks more like DyTech is assuming a property always exists, but one of the vans isn't using that property. So it's more a DyTech issue than a VW Transporter issue? I do not know but it would not greatly surprise me. We've raised a number of things in the thread for the unoffical dytech ...
- Sat Sep 17, 2016 2:03 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van
New Update 0.0.8: This mod has no more dependencies. So now you don't need other mods to play this mod.
- Mon Sep 12, 2016 6:35 pm
- Forum: Modding help
- Topic: Remove engine idle sound from car?
- Replies: 7
- Views: 2892
Re: Remove engine idle sound from car?
That makes no difference, sadly. I think the problem isn't the value - it's the key 'working_sound' itself that doesn't exist (at this place). I know this key from the entity definition only. It seems not to be accessible during playtime..
- Mon Sep 12, 2016 6:15 pm
- Forum: Modding help
- Topic: Remove engine idle sound from car?
- Replies: 7
- Views: 2892
Re: Remove engine idle sound from car?
Maybe you can reference to an empty soumd file? That would mute the engine all the time, I think. The easyst way is to detect if the Car is driving, when it is than the sound volume = 0.9 or so and if not than 0.001 or 0.0 :P Thanks for that idea! I found out how to get the car speed, but how do I ...
- Sun Sep 11, 2016 11:20 am
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
Re: [MOD 0.14.x] VW Transporter
Fantastic... This would be fun to shoot ice cones at the biters. Is the van the preparation for the protest camps? ;) https://forums.factorio.com/viewtopic.php?f=33&t=23619 Thanks! haha, who know's? ;-) Just about to set off to see if I can sell ice cream to the biters. I'll let you know how I ...
- Sun Sep 11, 2016 10:59 am
- Forum: Modding help
- Topic: Remove engine idle sound from car?
- Replies: 7
- Views: 2892
Re: Remove engine idle sound from car?
Thanks for your reply! That's exactly what I had in mind. An engine idle sound doesn't really fit to an electric car..
I feared that there is no way to do that.
I feared that there is no way to do that.
- Sat Sep 10, 2016 5:20 pm
- Forum: Modding help
- Topic: Remove engine idle sound from car?
- Replies: 7
- Views: 2892
Remove engine idle sound from car?
Hi! I want the car to make sounds while driving only. At current state the car starts to make sounds directly on entering. It's easy to remove the 'engine start' sound. But I can't get rid of this engine idle sound. I tried it with sound_minimum_speed = 0, so the sound stops when the engine stops. B...
- Fri Sep 09, 2016 7:02 pm
- Forum: Mods
- Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
- Replies: 33
- Views: 15319
[MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
http://i.imgur.com/Fz9u4Gh.png http://i.imgur.com/Y0ZC1FX.png http://i.imgur.com/WL9uZZY.gif http://i.imgur.com/wtemxJs.gif Name: VW Transporter Version 0.1.0 Requires Factorio 0.14.x License: MIT Get it on the mod portal Drive a cool van that looks like the Volkswagen Transporter. Choose between C...
- Fri Sep 09, 2016 4:15 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291098
Re: Thank you (Make the dev-team happy today!)
Thanks for this great game, I love it! <3
- Fri Sep 09, 2016 4:11 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 293099
Re: [photos] Factorio in real life
Impressive pictures, thanks for sharing!
- Fri Sep 09, 2016 4:00 pm
- Forum: Fan Art
- Topic: A stunning Factorio Rube Goldberg Machine
- Replies: 7
- Views: 6801
Re: A stunning Factorio Rube Goldberg Machine
Very cool video