Search found 20 matches

by Teralink
Wed Nov 23, 2022 8:07 pm
Forum: Gameplay Help
Topic: entity select and cut/copy/paste on Nintendo Switch
Replies: 1
Views: 1283

Re: entity select and cut/copy/paste on Nintendo Switch

You first have to unlock blueprints & copy/paste by researching bots as I know. You only have to do this once per console. Other saves will have it straight away after you unlocked it once in any save. As soon as you can click the quick panel button, you can select the area by pressing A for the...
by Teralink
Fri Jul 12, 2019 3:46 pm
Forum: Ideas and Suggestions
Topic: NVIDIA Freestyle support
Replies: 12
Views: 3999

NVIDIA Freestyle support

TL;DR Factorio should support NVIDIA Freestyle, so you can adjust the colors of the game in realtime, which has many advantages. What ? NVIDIA has a new feature for their gfx cards called Freestyle. It's a software panel to apply visual filters in realtime to a variety of games. Why ? Being able to...
by Teralink
Sun Sep 25, 2016 5:25 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van

I would love to make the pile of stuff disappear when the vehicles inventory is empty. I don't know if it's possible, I will definitely have a look into it. Both suggested cars would fit in the world of factorio, I think. If I'm not mistaken, the The Dukes of Hazzard car was a Dodge Charger. Though ...
by Teralink
Fri Sep 23, 2016 5:21 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van

New Update: Cargo van with bigger inventory for manual deliveries. Have fun!
by Teralink
Thu Sep 22, 2016 9:56 pm
Forum: Modding help
Topic: condition size of tiles
Replies: 6
Views: 1879

Re: condition size of tiles

Hey kiba, have you found a solution to this? I'm also looking for a way to restrict tile placement to only one at a time.
by Teralink
Tue Sep 20, 2016 9:21 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van

The message in the log file isn't bad. It's because your map was saved without my mod installed, so no existing vehicles were found to convert by the migration script. Ram usage of my vehicles didn't increase since 0.0.7. A single sprite sheet is about 1 MB. I'm no expert, but I think that's not muc...
by Teralink
Tue Sep 20, 2016 3:44 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van

Oh no, that's bad... I have no idea what could cause the black screen. Are there any log files of the server that could point me in the right direction?
by Teralink
Mon Sep 19, 2016 6:43 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van

It's a headless windows hosted by PingPerfect. Beta update to 0.14.7 and running these mods (initially, then updated regularly) http://i.imgur.com/NUBLoHG.jpg The update to vwtransport was done along with new versions of the electric vehicles and charging mods (those were all that changed) and it w...
by Teralink
Sun Sep 18, 2016 7:01 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van

Ratzap wrote:The log section I posted is all I have I'm afraid.
Okay, can you tell me a bit about your setup, please? I want to reproduce the error so I can work on it.
by Teralink
Sun Sep 18, 2016 2:47 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van

That error looks more like DyTech is assuming a property always exists, but one of the vans isn't using that property. So it's more a DyTech issue than a VW Transporter issue? I do not know but it would not greatly surprise me. We've raised a number of things in the thread for the unoffical dytech ...
by Teralink
Sat Sep 17, 2016 2:03 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x][v0.0.8] VW Transporter - NEW: Electric Van

New Update 0.0.8: This mod has no more dependencies. So now you don't need other mods to play this mod.
by Teralink
Mon Sep 12, 2016 6:35 pm
Forum: Modding help
Topic: Remove engine idle sound from car?
Replies: 7
Views: 2848

Re: Remove engine idle sound from car?

That makes no difference, sadly. I think the problem isn't the value - it's the key 'working_sound' itself that doesn't exist (at this place). I know this key from the entity definition only. It seems not to be accessible during playtime..
by Teralink
Mon Sep 12, 2016 6:15 pm
Forum: Modding help
Topic: Remove engine idle sound from car?
Replies: 7
Views: 2848

Re: Remove engine idle sound from car?

Maybe you can reference to an empty soumd file? That would mute the engine all the time, I think. The easyst way is to detect if the Car is driving, when it is than the sound volume = 0.9 or so and if not than 0.001 or 0.0 :P Thanks for that idea! I found out how to get the car speed, but how do I ...
by Teralink
Sun Sep 11, 2016 11:20 am
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

Re: [MOD 0.14.x] VW Transporter

Fantastic... This would be fun to shoot ice cones at the biters. Is the van the preparation for the protest camps? ;) https://forums.factorio.com/viewtopic.php?f=33&t=23619 Thanks! haha, who know's? ;-) Just about to set off to see if I can sell ice cream to the biters. I'll let you know how I ...
by Teralink
Sun Sep 11, 2016 10:59 am
Forum: Modding help
Topic: Remove engine idle sound from car?
Replies: 7
Views: 2848

Re: Remove engine idle sound from car?

Thanks for your reply! That's exactly what I had in mind. An engine idle sound doesn't really fit to an electric car..

I feared that there is no way to do that. :(
by Teralink
Sat Sep 10, 2016 5:20 pm
Forum: Modding help
Topic: Remove engine idle sound from car?
Replies: 7
Views: 2848

Remove engine idle sound from car?

Hi! I want the car to make sounds while driving only. At current state the car starts to make sounds directly on entering. It's easy to remove the 'engine start' sound. But I can't get rid of this engine idle sound. I tried it with sound_minimum_speed = 0, so the sound stops when the engine stops. B...
by Teralink
Fri Sep 09, 2016 7:02 pm
Forum: Mods
Topic: [MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van
Replies: 33
Views: 15157

[MOD 0.14.x][v0.1.0] VW Transporter - NEW: Cargo Van

http://i.imgur.com/Fz9u4Gh.png http://i.imgur.com/Y0ZC1FX.png http://i.imgur.com/WL9uZZY.gif http://i.imgur.com/wtemxJs.gif Name: VW Transporter Version 0.1.0 Requires Factorio 0.14.x License: MIT Get it on the mod portal Drive a cool van that looks like the Volkswagen Transporter. Choose between C...
by Teralink
Fri Sep 09, 2016 4:15 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287806

Re: Thank you (Make the dev-team happy today!)

Thanks for this great game, I love it! <3
by Teralink
Fri Sep 09, 2016 4:11 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 290350

Re: [photos] Factorio in real life

Impressive pictures, thanks for sharing!
by Teralink
Fri Sep 09, 2016 4:00 pm
Forum: Fan Art
Topic: A stunning Factorio Rube Goldberg Machine
Replies: 7
Views: 6755

Re: A stunning Factorio Rube Goldberg Machine

Very cool video :D

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