Search found 239 matches
- Sat Sep 24, 2022 9:48 am
- Forum: General discussion
- Topic: What should I do when I need to play Factorio?
- Replies: 17
- Views: 2977
Re: What should I do when I need to play Factorio?
It doesn't have 10% of the content that Factorio has but it has oil and my interest. So far I have 76 hours on Turmoil, where you pump oil and sell it for a profit using some game mechanics I've never seen before. There are pockets of natural gas. They can be tapped to push oil to the surface or th...
- Sat Sep 24, 2022 9:46 am
- Forum: General discussion
- Topic: What should I do when I need to play Factorio?
- Replies: 17
- Views: 2977
Re: What should I do when I need to play Factorio?
Idk, if it is safe, but I guess they are occupied with the switch-version for some time. Why not try something heavily modded? This will presumably be different to the DLC (unless the mods are similar to DLC, which is quite unlikely) Or maybe ONI, Timberborn, Captian of Industry. Although, Deathwor...
- Sat Sep 24, 2022 9:44 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26769
Re: Friday Facts #370 - The journey to Nintendo Switch
Oh, great! I guess I can safely be paying Factorio for the next 6 months, maybe even until June'23
- Sun Sep 18, 2022 1:20 pm
- Forum: General discussion
- Topic: What should I do when I need to play Factorio?
- Replies: 17
- Views: 2977
Re: What should I do when I need to play Factorio?
Idk, if it is safe, but I guess they are occupied with the switch-version for some time. Why not try something heavily modded? This will presumably be different to the DLC (unless the mods are similar to DLC, which is quite unlikely) Or maybe ONI, Timberborn, Captian of Industry. Although, Deathwor...
- Sun Sep 18, 2022 1:18 pm
- Forum: General discussion
- Topic: What should I do when I need to play Factorio?
- Replies: 17
- Views: 2977
- Sun Sep 18, 2022 9:20 am
- Forum: General discussion
- Topic: What should I do when I need to play Factorio?
- Replies: 17
- Views: 2977
What should I do when I need to play Factorio?
Ever since the DLC was announced I had clear plan not to play Factorio for several months before release to enjoy the DLC content without Factorio fatigue, so I have stopped playing Factorio last year to get 6 month break. But the DLC went MIA, spring '22 went by without any tangible news, nobody ev...
- Thu Sep 15, 2022 1:58 am
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 40401
Re: Factorio is coming to Nintendo Switch™
Nobody cares!
Where/when is the DLC?
Where/when is the DLC?
- Sat Apr 02, 2022 6:51 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51636
Re: Friday Facts #369 - To the moon
Sweet ideas. Can't wait for all the money earning possibilities
I have one issue though, your Initial Coin Offering link was hacked by some shady individual, who wants to stop you pursuing this opportunity
I have one issue though, your Initial Coin Offering link was hacked by some shady individual, who wants to stop you pursuing this opportunity
- Fri Feb 04, 2022 8:50 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128436
Re: Friday Facts #367 - Expansion news
I don't know about 30$. It's quite a steep price for DLC in Western Europe. I guess I will have to wait and see what will be the general opinion about this add on, and get it only if it will be universally acclaimed, or hope that no discount policy will change with more products for sale.
- Wed Dec 29, 2021 9:33 pm
- Forum: Spread the Word
- Topic: Help me in finding Factorio-related video please!
- Replies: 4
- Views: 3904
Re: Help me in finding Factorio-related video please!
Maybe there was copyrighted music and it got delisted.
- Wed Aug 11, 2021 10:28 am
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 15746
Load Game - sort by date
As in title. I like to keep saves from my old games as a reminder, or as a gateway to old build designs. My Load Game list of files is quite extensive. And with auto save often erasing my last save for resume function, I have to click many files and look for play time and file name to find my last s...
- Mon Jul 26, 2021 7:32 am
- Forum: Ideas and Requests For Mods
- Topic: Simpler, less taxing fluids
- Replies: 2
- Views: 1421
Simpler, less taxing fluids
Recently I play with fluid heavy mods and there is too much problems with liquid physics and ups impact.
Can someone make a mod that makes fluids/pipes work like electricity/wires. Everything connected to the same pipe can use and transfer all the available liquid immediately.
Thanks for help.
Can someone make a mod that makes fluids/pipes work like electricity/wires. Everything connected to the same pipe can use and transfer all the available liquid immediately.
Thanks for help.
- Sat Jul 24, 2021 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Assembler crafting buttons
- Replies: 20
- Views: 5321
Re: Assembler crafting buttons
In case of Gun Turret there would only be +1 and max button needed, however the other will work as max as well or be removed on gui creation
- Sat Jul 24, 2021 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Assembler crafting buttons
- Replies: 20
- Views: 5321
Assembler crafting buttons
TL;DR I would love to see buttons in assembler interface that allow for more manageable transfer of resources for crafting, depending on the quantity desired. What ? Buttons would transfer resources from player's inventory to assembler in exact quantity needed. Crafting Buttons.png For example Elec...
- Sat Jul 24, 2021 7:04 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] World setting - damage multipliers
- Replies: 2
- Views: 1084
Re: [Suggestion] World setting - damage multipliers
I think this is a good idea for a mod, because it’s too special. There is of course more, because for that we need to have this modable. @irbork: So you can decide where I should move this to, “modding interface requests” (therefore it needs a lot more technical details, but would enable you to wri...
- Fri Jul 23, 2021 4:14 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] World setting - damage multipliers
- Replies: 2
- Views: 1084
[Suggestion] World setting - damage multipliers
TL;DR I would really like to be able to set different damage multipliers (biter-player, player-biter, biter-buildings). The player-biter setting numerical or dependent on player count (*players, *players/2, etc.) Why ? In multiplayer games clearing biters is way to easy in comparison to base defens...
- Fri Jun 18, 2021 10:16 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68199
Re: Friday Facts #366 - The only way to go fast, is to go well!
I did not particularly enjoyed that one, but at least I know that you guys are still alive (despite COVID-19), and working on my favorite game.
- Sat Mar 20, 2021 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
- Replies: 2
- Views: 3496
[twinsen] [1.1.27] Chat map tags activate unintentionally
When there is message in chat that has map tag ling in it, there is a way that it may be activated unintentionally, resulting in going to the map view. It happens in example when using deconstruction planner. When selecting an area the mouse button up event may occur when the cursor is over chat and...
- Thu Mar 11, 2021 7:46 pm
- Forum: Technical Help
- Topic: Checking manual crafting counts in the late game
- Replies: 2
- Views: 2194
Checking manual crafting counts in the late game
What is the console command or any other way (mod, etc.) to check the number of items the player/force has crafted during the gameplay. Before I have launched rocket I had Lazy Bastard counter, but it disappears after completion. Now I am curious how many times have I slipped and handcrafted somethi...
- Tue Jan 19, 2021 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Belt upgrade with smart on not working properly.
- Replies: 1
- Views: 1843
[kovarex] [1.1.12] Belt upgrade with smart on not working properly.
If you have a L shape turn of yellow belts and try to upgrade it to red by dragging with new features on it fails right after the turn. As you hold your LMB and approach the turn, press rotate key on the turned tile, and move the cursor to continue, a new red belt line is placed right next to the on...