Search found 17 matches

by sonic
Sat Jan 30, 2021 2:28 am
Forum: Resolved Problems and Bugs
Topic: [1.1.19] Trains/wagons do not stack properly in chests
Replies: 4
Views: 2679

[1.1.19] Trains/wagons do not stack properly in chests

Minor issue with stacking of train engines/wagons. See fig_1.jpg The bottom row just shows two partial stacks of storage chests. The middle row was initially the same as the bottom row, with a stack of 3 and another of 2 storage chests. When I pick up the stack of 2 and place it on the stack of 3 it...
by sonic
Sat Sep 03, 2016 1:01 pm
Forum: Implemented Suggestions
Topic: The map editor needs some love
Replies: 1
Views: 1270

The map editor needs some love

I don't see many suggestions or bug reports related to the map editor. It would be nice to have a little attention paid to it once more important things (like .14 and .15) are completed. Here are a few items: You cannot scroll over empty space. If you use empty space inside a map as a border or deco...
by sonic
Tue Apr 14, 2015 10:24 pm
Forum: Gameplay Help
Topic: how do you use red and green wires for logistics
Replies: 3
Views: 2639

Re: how do you use red and green wires for logistics

Honestly, wiring is of limited use and it can be worked around in most cases. It should be more useful in the future given some of the things the devs have been posting about. Understanding the difference between a logistic network (smart or logistics chests inside the orange box around a roboport) ...
by sonic
Tue Jul 29, 2014 4:09 am
Forum: Energy Production
Topic: Steam power is for the weaker
Replies: 15
Views: 11060

Re: Steam power is for the weaker

Neotix wrote:Green Power FTW
Your rail is lovely. I don't recognize the symbols (started playing at 0.9.8) - are they from an older version or a mod?
by sonic
Sun Jul 27, 2014 8:58 pm
Forum: Show your Creations
Topic: Smelter-on-a-chip
Replies: 4
Views: 3219

Re: Smelter-on-a-chip

one over side with this is how long till the Train full up the Iron/Steel chests? at max tec 5in with 1 out so if it tack 1 minit to unload a train it tacks 5 minits to unload the chests if the train is back befor that thay will full up in time . 45+ trainloads (after the output redesign, 57 trainl...
by sonic
Sun Jul 27, 2014 3:32 am
Forum: Show your Creations
Topic: Smelter-on-a-chip
Replies: 4
Views: 3219

Re: Smelter-on-a-chip

Yeah, belts were a challenge. Splitting four cargo wagons among six lanes on the intake side, and the outbound side is the bottleneck of the system since it's essentially twenty inserters trying to keep up with forty. On paper there isn't enough accumulator capacity but only if everything is constan...
by sonic
Sat Jul 26, 2014 6:55 pm
Forum: Show your Creations
Topic: Smelter-on-a-chip
Replies: 4
Views: 3219

Smelter-on-a-chip

Unloads stone, iron and copper ore at the top and loads cooked materials at the bottom. There's an extra train stop at the ingress point for coal, which is then logibotted to two refueling chests at the main stops. http://i.imgur.com/UxFZ6XN.jpg The full image shows the entire blueprint and list of ...
by sonic
Fri Jul 18, 2014 9:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Circuits production
Replies: 12
Views: 12954

Re: Advanced Circuits production

Cool, I figured as much with the active provider chest taking in green circuits but wasn't sure.

I like the idea of a square design; if you decide to supply some of the materials via train or belt, you can inject them from any direction.
by sonic
Fri Jul 18, 2014 2:35 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Circuits production
Replies: 12
Views: 12954

Re: Advanced Circuits production

Are you deliberately overproducing green circuits?
by sonic
Mon Jul 14, 2014 3:52 am
Forum: Show your Creations
Topic: How to Teach your Factory Building Codes
Replies: 21
Views: 16938

Re: How to Teach your Factory Building Codes

This post was the inspiration for what I'm doing right now and I thought I'd share. http://i.imgur.com/69xIKaw.png This directs production of circuits, based on either inventory condition or if that particular color has a dependency, e.g., green circuit production has to start in order to get red ci...
by sonic
Wed Jul 09, 2014 7:22 pm
Forum: Wiki Talk
Topic: Wiki: Current and future
Replies: 27
Views: 31901

Re: Wiki: Current and future

Would it make sense to include a 'Required Technology' section in each item's wiki entry?

Eg, Assembler 1

Required Technology

Automation 1 (icon and link to page)

edit: Also a 'crafted by' section like the game has (assembler/chem plant/refinery).
by sonic
Tue Jul 08, 2014 7:03 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 215667

Re: Peace with Aliens

How about training biters to act something like a bee colony but produce artifacts instead of honey? It would need something along these lines: - A way to gather fish - Maybe this is already possible, I haven't bothered to look! - Smoke bombs to keep biters pacified within a specific area, allowing ...
by sonic
Tue Jul 08, 2014 4:59 pm
Forum: Gameplay Help
Topic: How to Rename a Train Stop???
Replies: 2
Views: 2756

Re: How to Rename a Train Stop???

You'll need at least version 0.10.0 (preferably 0.10.1 if placing train stops via blueprint): This is from memory so please forgive any errors: - Left click the train stop to bring up its interface - There's a blank, unlabeled text field near the top of the train stop UI. Click inside the text field...
by sonic
Mon Jul 07, 2014 9:03 pm
Forum: Gameplay Help
Topic: My setup, trying to make it more efficient, any help?
Replies: 6
Views: 3874

Re: My setup, trying to make it more efficient, any help?

edit: Circuit example: http://i.imgur.com/NWOwkgp.jpg A few things: 1) Rotate the chem plant that produces sulfur so petroleum gas has a straight shot into the chemical plant. (This will save you a few pipe and look neater, that's all.) 2) Move the sulfur/sulfuric acid plants close together (one squ...
by sonic
Mon Jul 07, 2014 7:07 pm
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 38713

Re: If you want to work on the wiki you need an account

ssilk wrote:Sorry, works for me, I've tested it twice now.

an non existing username,
Ah, that was it. I was using my forum nickname; added a bunch of numbers and it accepted the request. Thank you.
by sonic
Fri Jul 04, 2014 4:18 pm
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 38713

Re: If you want to work on the wiki you need an account

I did, multiple times. I'm not the brightest but like to think I know the answer to 24-0 :)
by sonic
Fri Jul 04, 2014 3:16 am
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 38713

Re: If you want to work on the wiki you need an account

The request account page is returning an "Incorrect or missing confirmation code" error when I attempt to sign up. I just registered this account today in case that's the reason why.

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