Search found 453 matches

by aober93
Wed Sep 07, 2016 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Blueprint flips after copying
Replies: 6
Views: 4087

Re: [Rseding91] Blueprint flips after copying

Ok i just had it again, i guess since its fixed i can spare long elaborations lol
by aober93
Wed Sep 07, 2016 4:28 pm
Forum: Not a bug
Topic: Inserter with stack bonus stuck holding an extra item.
Replies: 7
Views: 4085

Re: Inserter with stack bonus stuck holding an extra item.

There are some hacks to solve this problem, for example i use a method posted here that includes 3 inserters ,express belts and combinators shuffling the item long enough, until the excess stack is removed.
by aober93
Wed Sep 07, 2016 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 9293

Re: [0.13.17] Biters build too close to players structues

Claim land by walling it off completely, and no biter will be able to even come close to your rails. Instead of walling the rails individual, this is for me a very comfortable solution because i can build inside the border without biters. The way i expand is, building a new outpost not too far out o...
by aober93
Wed Sep 07, 2016 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.3] game crashes (Train related) [Martin]
Replies: 7
Views: 3057

Re: game crashes (14.3)

aegon52 wrote:I'm still getting this crash on 14.4 :(
If you are using your savegame ,yes. But have you actually tested this bug? And have you tested my workaround to fix ur save?
by aober93
Tue Sep 06, 2016 5:56 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Blueprint flips after copying
Replies: 6
Views: 4087

Re: [Rseding91] Blueprint flips after copying

I can confirm. This has happened also in v14 but atm i am not able to reproduce. It didnt happen all the time, i will write if i see it again. What are you referring to? He's saying that the rotation of the blueprint doesnt match the source. Not that its breaking the game, you rotate it until its th...
by aober93
Tue Sep 06, 2016 5:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.3] game crashes (Train related) [Martin]
Replies: 7
Views: 3057

Re: game crashes (14.3)

Looks like this was fixed in 14.4, anyone?
by aober93
Mon Sep 05, 2016 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.3] Player cannot be banned
Replies: 6
Views: 2768

Re: [0.14.3] Player cannot be banned

Adil wrote:But hey, you've had console commands enabled for the server. You could have used the power of lua to pwn him. As in:
Im sure sadistic childs find that amusing. The rational version is usability.
by aober93
Mon Sep 05, 2016 12:12 pm
Forum: Gameplay Help
Topic: circut network questions
Replies: 2
Views: 1493

Re: circut network questions

It is possible to wire the same signal twice(ie copper) to a combinator via green and red wire because these 2 wires never connect. But you cannot compare the same signal. You had to wire one thru a combinator to change signal. IE copper*1 = A (input count). This turns one copper signal to an A sign...
by aober93
Sun Sep 04, 2016 10:48 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 3 to 2 belt merge
Replies: 13
Views: 109128

Re: Simple 3 to 2 belt merge

uhhh im sure this is essentially the same:
a7.jpg
a7.jpg (37.55 KiB) Viewed 108904 times
ah i see where youre going
by aober93
Sun Sep 04, 2016 10:26 pm
Forum: General discussion
Topic: A way to divide red by green signal?
Replies: 9
Views: 10045

Re: A way to divide red by green signal?

Also, you can make a semi-solution: divide each signal separately in a loop and put the summary in output. This setup is bigger than "combinator per signal" with a few signals and slower than "true green-red division" with more than ~20 signals, but if you have ~7-10 signals it ...
by aober93
Sun Sep 04, 2016 10:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.2] Crash on adding curved rail: "(1528): Train::tryReserveSignalsUpTo"
Replies: 8
Views: 3059

Re: [0.14.2] Crash on adding curved rail: "(1528): Train::tryReserveSignalsUpTo"

This scene can be built from scratch. Build a scene like this: A long rail, the train placed on one end, a signal and a trainstation on the other. The signal has to be on a diagonal, the placement may be important. Start the train, and only then branch of the rail at the signal. Do not remove the si...
by aober93
Sun Sep 04, 2016 8:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.3] game crashes (Train related) [Martin]
Replies: 7
Views: 3057

Re: game crashes (14.3)

Same bug as https://forums.factorio.com/viewtopic.php?f=7&t=32111 It would be helpful if you meantioned what you did before the crash. I am guessing you worked on the branching rail with the signal. Its causing the bug, see image. Remove a railpiece before the signal and replace it ,then it wont...
by aober93
Sun Sep 04, 2016 7:22 pm
Forum: Ideas and Suggestions
Topic: Way to make screenshots
Replies: 2
Views: 721

Way to make screenshots

HEy guys i am currently and in the past trying to report bugs. But i cannot reliable make screenshots. Can u add that in game? When i hit printscreen, i either get an old image, a white image with some strange frames, a white image spanning both of my monitors, a single monitor or whatever wrong. Gu...
by aober93
Sun Sep 04, 2016 7:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.2] Crash on adding curved rail: "(1528): Train::tryReserveSignalsUpTo"
Replies: 8
Views: 3059

Re: [0.14.2] Crash on adding curved rail: "(1528): Train::tryReserveSignalsUpTo"

Oh wonder, I possibly got the same bug on my map, acording to this error message. I am placing tracks and the game crashes (after a few seconds). I figure its because of a light signal on a curve that is nearby. Ill try to post pics. Its reproducible Something to note. So far i have seen 3 independe...
by aober93
Sun Sep 04, 2016 1:42 am
Forum: Resolved Problems and Bugs
Topic: [0.13.15] Production Module Resource Duplication
Replies: 4
Views: 2173

Re: [0.13.15] Production Module Resource Duplication

Looks like the productivity bonus is going into into 1 of the ores. I dont see this as a worthwhile problem if only iron or copper are concerned because they have the same value kinda. The bonus you received for copper is the same you would have received on iron in total amounts. But perhaps this ma...
by aober93
Sun Sep 04, 2016 1:30 am
Forum: Resolved Problems and Bugs
Topic: [0.14.2] My 80+ hours save is corrupted
Replies: 4
Views: 2032

Re: [0.14.2] My 80+ hours save is corrupted

Welcome to the club :o Worth noting that playing the game from scratch can be the same experience than playing a big factory.
by aober93
Sun Sep 04, 2016 1:25 am
Forum: Resolved Problems and Bugs
Topic: [0.14.2] Crash on adding curved rail: "(1528): Train::tryReserveSignalsUpTo"
Replies: 8
Views: 3059

Re: [0.14.2] Crash on adding curved rail: "(1528): Train::tryReserveSignalsUpTo"

If you rate his extensive checklist, this is reliable.

I can confirm anyway. See 2 posts down. This bug now happened on my own map.
by aober93
Fri Sep 02, 2016 8:49 pm
Forum: General discussion
Topic: Productivity module examination
Replies: 14
Views: 6641

Re: Productivity module examination

... This amount of Energy needs solar panels. And for every 100 panels i have 90 accus and like 1 roboport and 10 substations. I think you can remove or add small things and it wont change much at this point. Although you need 59010 solar panels lol. 59010 panels seems too low. May it is enough if ...

Go to advanced search