Search found 453 matches
- Fri Oct 21, 2016 4:34 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 53830
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Yea i like the blueprint library. But why have 3 different places for them? Global / Local Game / Inventory. What actually would be intuitive was a single library, but instead multiple (self defined) categories. I like to put my blueprints into categories like train only, mining only etcetc. And the...
- Fri Oct 21, 2016 3:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: I have sent over 50,000 satellites.
- Replies: 41
- Views: 31296
Re: [0.14] Over 1000 rockets fired.
I get like 20fps on a Phenom II X6 1090T from 2011. While i get 45 FPS on an i5-3570K from 2013. Its not a stable fps tho.
Too bad the i5 isnt my main gaming rig
If this map had more belts&trains less robots, it would be even slower i figure
Too bad the i5 isnt my main gaming rig
If this map had more belts&trains less robots, it would be even slower i figure
- Fri Oct 21, 2016 2:35 pm
- Forum: Ideas and Suggestions
- Topic: A thought on the new tech tree in 0.15
- Replies: 6
- Views: 3670
Re: A thought on the new tech tree in 0.15
moving this to the idea and suggestion forum
- Thu Oct 20, 2016 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Add Train-Logistics
- Replies: 47
- Views: 30680
Re: Add Train-Logistics
I dont like this, its just a workaround. Trains arent like robots. Robots carry 1 item, and they are all equal. Trains carry everything at once, or are pure copper/iron trains, have different length and setup. And if you apply the logistic robot flaws on trains you come to the conclusion that reacti...
- Thu Oct 20, 2016 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Train wait times...
- Replies: 14
- Views: 5265
Re: Train wait times...
Yea i find it odd that you can only set min 5 seconds.
But the solution is to put a buffer chest at your train load / unload. And have the condition for the train be an empty buffer, if youre loading that is.
But the solution is to put a buffer chest at your train load / unload. And have the condition for the train be an empty buffer, if youre loading that is.
- Tue Oct 18, 2016 3:32 pm
- Forum: General discussion
- Topic: No graphics card needed
- Replies: 14
- Views: 8844
Re: No graphics card needed
This is nothing out of the ordinary. Graphics can be integrated on the motherboard, on the CPU / APU, or discrete. Many if not all games run without a discrete graphics card, sure they may not all be as powerful but they can even support dx12. You sure need to plug your monitor into something. And t...
- Mon Oct 17, 2016 6:39 pm
- Forum: Show your Creations
- Topic: Dense Belts and pipes production
- Replies: 9
- Views: 8214
Re: Dense Belts and pipes production
This looks nice for a mid game production line.
- Sat Oct 15, 2016 6:08 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 126278
Re: Friday Facts #160 - Playtesting
TURRET CREEP :shock: this is an important change ,this will reveal the awful combat part of the game even more. Attacking the aliens is shit. Defending from aliens is boss. Exactly what peaceful aliens dont solve. And turret creep isnt ideal either. It just solves an even worse part. Damaged items i...
- Fri Oct 07, 2016 3:22 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 69999
Re: Can the player be killed by train? (Train kills?!) ☸
Fun dying, when you just had built something from a grand idea.
- Wed Oct 05, 2016 7:41 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 25803
Re: Permanent Biter Defense
If like some offense systems. Automated of course. Because the ritual of manual biter extermination is boring after a while.
- Wed Oct 05, 2016 7:17 pm
- Forum: General discussion
- Topic: "Paving the ground is like Herpes"
- Replies: 9
- Views: 7208
Re: "Paving the ground is like Herpes"
Pave what you can, youll move way faster around your factory. Also spend the excess stone you mine at those mixed stone/copper deposits. :D The effect of pollution is stupid. Just extend the base 1 (ONE) Tile further out, and the enemies will sniff the same air. Building defenses is btw a game objec...
- Wed Oct 05, 2016 7:03 pm
- Forum: Combinator Creations
- Topic: Resource depletion detector
- Replies: 28
- Views: 17109
Re: Resource depletion detector
Yea well, at mining outposts all you basically do is put stuff into chests. Why not avaluate the contents. No weird belt magic and needed. Simple ,ORE = 0 -> Output RED light. ???
- Tue Sep 20, 2016 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 9517
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Damn, just lost my game due this, and now we got an update
- Thu Sep 15, 2016 6:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.5] [Twinsen] Wooden Chest sprite not centered
- Replies: 3
- Views: 2284
Re: [0.14.5] [Twinsen] Wooden Chest sprite not centered
perhaps i finally use wooden chests again
- Fri Sep 09, 2016 6:52 pm
- Forum: Gameplay Help
- Topic: Creating a timer
- Replies: 5
- Views: 5036
Re: Creating a timer
yawn what a waste of time, thanks for staying off topic
- Fri Sep 09, 2016 5:57 pm
- Forum: Gameplay Help
- Topic: Creating a timer
- Replies: 5
- Views: 5036
Re: Creating a timer
k im glad i found out alone for real now, if anyone need? H4sIAAAAAAAA/91VYW+bMBD9K5E/TqZKWJJuqtw/UlXIwZfmJGOj46iKEP99JhStZJCQrlWn+RvY7/zuvcdh/ML6VNtFomquclBiZ0vICR0LaTRrVVu9A6uEAaurBWMG JCQ4RkYoVF07nQVUBgbLLAILKROmUe4tCJn7IhzzTtUvKopvNrJS0epm0zTyFWYgRQMUpT7bodPsaQha9ghpkELp9nUsU++YvE12cNDP6EnVr3WSs...
- Fri Sep 09, 2016 5:43 pm
- Forum: Gameplay Help
- Topic: Creating a timer
- Replies: 5
- Views: 5036
Re: Creating a timer
- Fri Sep 09, 2016 5:31 pm
- Forum: Gameplay Help
- Topic: Creating a timer
- Replies: 5
- Views: 5036
Creating a timer
Hey , is it possible with combinators to create a timer that works like so, any signal will go in and is delayed on the output (the output signal can be 1 or the input count). The output shall remain until the input is gone. And this should also work for every signal in parallel which is my problem....
- Fri Sep 09, 2016 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] game crashes (Train related) [Martin]
- Replies: 7
- Views: 3057
Re: [0.14.3] game crashes (Train related) [Martin]
This should be moved to solved.
- Fri Sep 09, 2016 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.4] Incorrect russian translation of light oil cracking
- Replies: 3
- Views: 1147
Re: [0.14.4] Incorrect russian translation of light oil cracking
Yea no shame in directing people offsite to paysites doing a job of others. lol way to go man