Search found 453 matches

by aober93
Fri Oct 21, 2016 4:34 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 53830

Re: Friday Facts #161 - Infinite Research and Blueprint Library

Yea i like the blueprint library. But why have 3 different places for them? Global / Local Game / Inventory. What actually would be intuitive was a single library, but instead multiple (self defined) categories. I like to put my blueprints into categories like train only, mining only etcetc. And the...
by aober93
Fri Oct 21, 2016 3:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: I have sent over 50,000 satellites.
Replies: 41
Views: 31296

Re: [0.14] Over 1000 rockets fired.

I get like 20fps on a Phenom II X6 1090T from 2011. While i get 45 FPS on an i5-3570K from 2013. Its not a stable fps tho.

Too bad the i5 isnt my main gaming rig :o

If this map had more belts&trains less robots, it would be even slower i figure
by aober93
Fri Oct 21, 2016 2:35 pm
Forum: Ideas and Suggestions
Topic: A thought on the new tech tree in 0.15
Replies: 6
Views: 3670

Re: A thought on the new tech tree in 0.15

moving this to the idea and suggestion forum
by aober93
Thu Oct 20, 2016 6:37 pm
Forum: Ideas and Suggestions
Topic: Add Train-Logistics
Replies: 47
Views: 30680

Re: Add Train-Logistics

I dont like this, its just a workaround. Trains arent like robots. Robots carry 1 item, and they are all equal. Trains carry everything at once, or are pure copper/iron trains, have different length and setup. And if you apply the logistic robot flaws on trains you come to the conclusion that reacti...
by aober93
Thu Oct 20, 2016 6:17 pm
Forum: Ideas and Suggestions
Topic: Train wait times...
Replies: 14
Views: 5265

Re: Train wait times...

Yea i find it odd that you can only set min 5 seconds.

But the solution is to put a buffer chest at your train load / unload. And have the condition for the train be an empty buffer, if youre loading that is.
by aober93
Tue Oct 18, 2016 3:32 pm
Forum: General discussion
Topic: No graphics card needed
Replies: 14
Views: 8844

Re: No graphics card needed

This is nothing out of the ordinary. Graphics can be integrated on the motherboard, on the CPU / APU, or discrete. Many if not all games run without a discrete graphics card, sure they may not all be as powerful but they can even support dx12. You sure need to plug your monitor into something. And t...
by aober93
Mon Oct 17, 2016 6:39 pm
Forum: Show your Creations
Topic: Dense Belts and pipes production
Replies: 9
Views: 8214

Re: Dense Belts and pipes production

This looks nice for a mid game production line.
by aober93
Sat Oct 15, 2016 6:08 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 126278

Re: Friday Facts #160 - Playtesting

TURRET CREEP :shock: this is an important change ,this will reveal the awful combat part of the game even more. Attacking the aliens is shit. Defending from aliens is boss. Exactly what peaceful aliens dont solve. And turret creep isnt ideal either. It just solves an even worse part. Damaged items i...
by aober93
Fri Oct 07, 2016 3:22 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 69999

Re: Can the player be killed by train? (Train kills?!) ☸

Fun dying, when you just had built something from a grand idea.
by aober93
Wed Oct 05, 2016 7:41 pm
Forum: General discussion
Topic: Permanent Biter Defense
Replies: 32
Views: 25803

Re: Permanent Biter Defense

If like some offense systems. Automated of course. Because the ritual of manual biter extermination is boring after a while.
by aober93
Wed Oct 05, 2016 7:17 pm
Forum: General discussion
Topic: "Paving the ground is like Herpes"
Replies: 9
Views: 7208

Re: "Paving the ground is like Herpes"

Pave what you can, youll move way faster around your factory. Also spend the excess stone you mine at those mixed stone/copper deposits. :D The effect of pollution is stupid. Just extend the base 1 (ONE) Tile further out, and the enemies will sniff the same air. Building defenses is btw a game objec...
by aober93
Wed Oct 05, 2016 7:03 pm
Forum: Combinator Creations
Topic: Resource depletion detector
Replies: 28
Views: 17109

Re: Resource depletion detector

Yea well, at mining outposts all you basically do is put stuff into chests. Why not avaluate the contents. No weird belt magic and needed. Simple ,ORE = 0 -> Output RED light. ??? :roll:
by aober93
Tue Sep 20, 2016 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 9517

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

Damn, just lost my game due this, and now we got an update :shock:
by aober93
Thu Sep 15, 2016 6:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Twinsen] Wooden Chest sprite not centered
Replies: 3
Views: 2284

Re: [0.14.5] [Twinsen] Wooden Chest sprite not centered

perhaps i finally use wooden chests again
by aober93
Fri Sep 09, 2016 6:52 pm
Forum: Gameplay Help
Topic: Creating a timer
Replies: 5
Views: 5036

Re: Creating a timer

yawn what a waste of time, thanks for staying off topic :lol:
by aober93
Fri Sep 09, 2016 5:57 pm
Forum: Gameplay Help
Topic: Creating a timer
Replies: 5
Views: 5036

Re: Creating a timer

k im glad i found out alone for real now, if anyone need? H4sIAAAAAAAA/91VYW+bMBD9K5E/TqZKWJJuqtw/UlXIwZfmJGOj46iKEP99JhStZJCQrlWn+RvY7/zuvcdh/ML6VNtFomquclBiZ0vICR0LaTRrVVu9A6uEAaurBWMG JCQ4RkYoVF07nQVUBgbLLAILKROmUe4tCJn7IhzzTtUvKopvNrJS0epm0zTyFWYgRQMUpT7bodPsaQha9ghpkELp9nUsU++YvE12cNDP6EnVr3WSs...
by aober93
Fri Sep 09, 2016 5:43 pm
Forum: Gameplay Help
Topic: Creating a timer
Replies: 5
Views: 5036

Re: Creating a timer

i think i got this lol, will post a picture lol
by aober93
Fri Sep 09, 2016 5:31 pm
Forum: Gameplay Help
Topic: Creating a timer
Replies: 5
Views: 5036

Creating a timer

Hey , is it possible with combinators to create a timer that works like so, any signal will go in and is delayed on the output (the output signal can be 1 or the input count). The output shall remain until the input is gone. And this should also work for every signal in parallel which is my problem....
by aober93
Fri Sep 09, 2016 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.3] game crashes (Train related) [Martin]
Replies: 7
Views: 3057

Re: [0.14.3] game crashes (Train related) [Martin]

This should be moved to solved.
by aober93
Fri Sep 09, 2016 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.4] Incorrect russian translation of light oil cracking
Replies: 3
Views: 1147

Re: [0.14.4] Incorrect russian translation of light oil cracking

Yea no shame in directing people offsite to paysites doing a job of others. lol way to go man :D

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