Search found 453 matches

by aober93
Sat Dec 10, 2016 7:18 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 80744

Re: Friday Facts #168 - Nightvision Nightmare

When im on an endless highend game, i dont want to equip/unequip nightvision. It should not be in the way. How about research different night vision, and perhaps this makes more people happy. The basic version is what we currently have, or what you propose. The next upgrade is perhaps what MiloRK po...
by aober93
Tue Nov 29, 2016 8:20 pm
Forum: Implemented Suggestions
Topic: Blueprints stay in book
Replies: 1
Views: 1053

Blueprints stay in book

Hey, so whats up with the blueprint books always messing up. I have books sorted by category ,and inside the books the blueprints are accuratly sorted. Thats the easiest way for me to distinguish blueprints, the icons are not quiet doing it for me. So im picking a blueprint from the book ,and check ...
by aober93
Tue Nov 29, 2016 4:38 pm
Forum: Show your Creations
Topic: Base Build Timelapse
Replies: 3
Views: 3330

Re: Base Build Timelapse

Yea how did you screengrab this?
by aober93
Sun Nov 27, 2016 11:44 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Infinite Edition
Replies: 7
Views: 17021

Re: Resource Spawner Overhaul - Infinite Edition

Is there a good resource mod, that encourages use of train, but not make them practically infinite like this?
by aober93
Sun Nov 27, 2016 12:01 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 69552

Re: Friday Facts #166 - Combat Revisit

Optera wrote:Turret Creep needs nerfing not because it's "too good" but because it's the least annoying way to get rid of massive biter infestations.
Your logic is gone.. or that of the developers.

According to nearly every response, the problem lies somewhere else.
by aober93
Sat Nov 26, 2016 1:18 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 69552

Re: Friday Facts #166 - Combat Revisit

Perhaps make the destroyer capsules easier to use. Killing alien nests is boring, spawning the capsules is as well. Using capsules prevents using tanks at the same time, because you are occupied. You should be able to throw everything you got, or have robots that do. Then killing aliens nests would ...
by aober93
Fri Nov 25, 2016 7:54 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 69552

Re: Friday Facts #166 - Combat Revisit

Yea aliens take too much time to raid them. I would prefer to spend more resources and to have more diverse factory than to spend my time killing them. The good thing about them, is that they require you to build defenses and weapons, which enriches gameplay alot. Just killing them manually is alitt...
by aober93
Fri Nov 25, 2016 2:42 pm
Forum: Gameplay Help
Topic: Trains
Replies: 6
Views: 2798

Re: Trains

I have read on the forums, that trains can be read ,and it has been implemented. What this means i dont know, since its not working for me.
by aober93
Fri Nov 25, 2016 2:11 pm
Forum: Gameplay Help
Topic: Too much petroleum gas
Replies: 22
Views: 28023

Re: Too much petroleum gas

Produce solid fuel with the excess to burn in your power station, if youre into this.
by aober93
Tue Nov 22, 2016 4:00 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 475506

Re: Movie Player

so what, i can do betta
by aober93
Mon Nov 21, 2016 7:11 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 475506

Re: Movie Player

Well with 0.6 fps this feat is far from getting superseeded soon.

As far as factorio 2 goes, you'd wish for full multicore support instead 3d graphics.
by aober93
Mon Nov 21, 2016 3:57 pm
Forum: General discussion
Topic: Wood
Replies: 11
Views: 4517

Re: Wood

My wood, wooden poles, crates, all go onto the coal belt thats going to trains and steam boilers.
by aober93
Mon Nov 21, 2016 3:09 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 475506

Re: Movie Player

yeas got news coverage lol
by aober93
Mon Nov 14, 2016 7:00 pm
Forum: General discussion
Topic: 10/10 rating on Steam
Replies: 5
Views: 2662

Re: 10/10 rating on Steam

Actually its 98% on steam by reviews. I dont know where the heck this score comes from.

Besides i see that the recommended spec is a quad core over a recommended dual core. Weird for a game that doesnt benefit from multicore.
by aober93
Mon Nov 14, 2016 6:58 pm
Forum: General discussion
Topic: Can I run this game?
Replies: 7
Views: 3560

Re: Can I run this game?

Even with the demo you cannot tell if this game runs on your pc, because only a big base puts strain on your cpu. But i guess 2,2ghz is perfectly fine to complete the game, but far from being able to run a megabase. Completing the game requires you to launch 1 rocket and you have hours time. In mega...
by aober93
Fri Nov 11, 2016 8:31 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 117339

Re: Friday Facts #164 - Nuclear power

Oh and as a sidenote to my last post. If the cooling is stopped and the steam doesnt flow, the whole thing overheats. And you have Chernobyl. Explosions you try to implement so i thought i meantion it.
by aober93
Fri Nov 11, 2016 8:23 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 117339

Re: Friday Facts #164 - Nuclear power

Interesting, in one paragraph i am thinking to myself why dont they allow buildings to connect to one bigger version. And in the next they propose it with nuclear plants. :o Weird that you change boilers into output steam and "less water". I figured the original way is already very intuiti...
by aober93
Fri Oct 21, 2016 5:14 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 53830

Re: Friday Facts #161 - Infinite Research and Blueprint Library

Come to think of it, like my preview this is how i would like the train manager to be. Train lines drop down, and multiple trains per line.
by aober93
Fri Oct 21, 2016 4:54 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 53830

Re: Friday Facts #161 - Infinite Research and Blueprint Library

How about something like this? Local and global in one spot, so they dont become redundant. And remove the classic blueprint from the game. Just go off the library.

fff-161-blueprint-library-2edit.jpg
fff-161-blueprint-library-2edit.jpg (149.46 KiB) Viewed 21561 times

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