Search found 18 matches

by TheOrangeAngle
Thu Feb 28, 2019 5:00 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] PvP Scenario causes crash in DrawEngine when entering map view during reroll
Replies: 1
Views: 1852

[0.17.2] PvP Scenario causes crash in DrawEngine when entering map view during reroll

When rerolling a map in the PvP Scenario, the screen will turn black and a progress bar will appear between the time it takes to start a new map generation, and provide the map. During this time, pressing the M keybind or clicking on the minimap will cause the game to crash. Log is attached. 0.001 2...
by TheOrangeAngle
Tue Aug 07, 2018 8:30 pm
Forum: Multiplayer
Topic: Factorio giveaway on redmew
Replies: 1
Views: 1380

Factorio giveaway on redmew

Hello there! I am one of the admins over at redmew (a MP factorio community) and to celebrate 80 concurrent players on our server at once, we are hosting a factorio giveaway. To be eligible for this, you must be in our discord which you can join at http://redmew.com/discord . We will close the entry...
by TheOrangeAngle
Thu Jul 05, 2018 3:17 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989569

Re: Friday Facts #120 - Spidertron

It has been 908 days since the spidertron was first revealed. Is there any hope this will be in 0.17 or 1.0? It is on the "low priority" section of the roadmap; I would just like to know if it is still being considered.
by TheOrangeAngle
Tue Jun 12, 2018 6:41 am
Forum: Not a bug
Topic: [0.16.50] Infinite research increment resets with console?
Replies: 1
Views: 1385

[0.16.50] Infinite research increment resets with console?

Not sure if this is a bug, intended, or something not worth fixing. When working in a sandbox world, I often like to have the worker robot speed infinite research quite high to get things done quicker. The easiest way I have found to do this is by spamming the /c game.player.force.technologies['work...
by TheOrangeAngle
Wed May 30, 2018 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.16.46] Crash during catch up: "ManualBuilder::canBuildCollisionCheck"
Replies: 3
Views: 1769

[posila] [0.16.46] Crash during catch up: "ManualBuilder::canBuildCollisionCheck"

Hello, during a Multiplayer game between a colleague and myself, my internet connection was reset and I was dropped from the game. Upon rejoining, I was about halfway through the map redownload process when the game crashed. Attached is the log. This was a lightly modded savegame, with mods Bottlene...
by TheOrangeAngle
Sun Apr 15, 2018 6:47 pm
Forum: Not a bug
Topic: [0.16.36] Server crashes when using /forcetoggle while dead
Replies: 2
Views: 1101

Re: [0.16.36] Server crashes when using /forcetoggle while dead

Ah, it was on our side after all. I will tell the responsible people. Sorry for taking up some of your time!
by TheOrangeAngle
Sun Apr 15, 2018 3:31 am
Forum: Not a bug
Topic: [0.16.36] Server crashes when using /forcetoggle while dead
Replies: 2
Views: 1101

[0.16.36] Server crashes when using /forcetoggle while dead

Hello, this may seem like a weird case, but figured I should report it nonetheless. While attempting to place some biter spawners in a multiplayer game, I decided to try and switch forces using the /forcetoggle command, in order to not be killed when walking in enemy territory. However, I was too la...
by TheOrangeAngle
Thu Jan 25, 2018 3:50 am
Forum: This Forum
Topic: Responsive Friday Facts
Replies: 1
Views: 1439

Re: Responsive Friday Facts

If you are on iPhone you should be able to use reader mode https://www.engadget.com/2014/03/26/iph ... y-web-pag/
by TheOrangeAngle
Mon Oct 02, 2017 2:51 am
Forum: Technical Help
Topic: 12+ Desync Reports from a period of several months
Replies: 1
Views: 828

12+ Desync Reports from a period of several months

Hello, I recently purged my factorio folder and moved over a dozen desync reports over to google drive. Even compressed, they are all over 100MB. Do I post them one at a time or just all at once? Also, they may not be of much help since I likely won't be able to confirm/deny secondary information (t...
by TheOrangeAngle
Thu Jul 27, 2017 4:45 pm
Forum: Pending
Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
Replies: 7
Views: 2904

Re: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"

Sorry for the late response!

Have not crashed since when dealing with blueprints lib upload.
by TheOrangeAngle
Thu Jul 27, 2017 4:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.31] Game crashes after placing rails in MP
Replies: 4
Views: 3146

Re: [0.15.31] Game crashes after placing rails in MP

Well if by reproduce it you mean crash again then yes. Happened again in a different spot, further down the line. I should add that this time and the first time were both caused soon after removing a power pole and then clicking the arrow that appears on the tracks to lay more rail. I will try to go...
by TheOrangeAngle
Thu Jul 27, 2017 4:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.31] Game crashes after placing rails in MP
Replies: 4
Views: 3146

[0.15.31] Game crashes after placing rails in MP

Hi,

I was on a public MP server and while placing diagonal rails next to each other, my game crashed. Booted it back up, continued placing rails and crashed again. Attached is the
factorio-previous.log
(490.35 KiB) Downloaded 147 times
file from the second incident.
by TheOrangeAngle
Fri Jun 02, 2017 6:17 pm
Forum: Pending
Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
Replies: 7
Views: 2904

Re: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"

Sure, here it is.Is it ok compressed in a ZIP file? The forums wouldn't allow me to upload a .dat file
by TheOrangeAngle
Thu Jun 01, 2017 2:34 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.16] Crash after reconnecting to server
Replies: 3
Views: 2439

[Rseding91] [0.15.16] Crash after reconnecting to server

OS: MacOS Version: 0.15.16 What Happened: While connecting to a multiplayer server, I noticed that my computer was using WFiFi as the primary internet connection instead of Ethernet; I turned WiFi off and the game would not download any more game packets (understandable). When I tried to click recon...
by TheOrangeAngle
Wed May 31, 2017 4:03 am
Forum: Pending
Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
Replies: 7
Views: 2904

Re: [0.15.16] Crash after sending chat message

Sorry, that was the wrong log file. Here is the one with the crash.
by TheOrangeAngle
Tue May 30, 2017 1:35 am
Forum: Pending
Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
Replies: 7
Views: 2904

[Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"

I was playing on a multiplayer server, placing down underground belts when the game crashed after sending a chat message.
OS: Mac0S
Version: 0.15.16
by TheOrangeAngle
Mon Aug 29, 2016 1:25 am
Forum: Duplicates
Topic: [0.13.19] Demo crash/error on mac when opening game
Replies: 1
Views: 1301

[0.13.19] Demo crash/error on mac when opening game

Hi, new user here so I apologize for any formatting errors. I installed the demo on my mac from steam (played before at friend's house and loved it); upon loading it it stopped at 41% and then gave the following error: Error when opening /Applications/factorio.app/Contents/data/base/graphics/entity/...

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