Search found 33 matches

by person3triple0
Fri Aug 19, 2016 3:55 pm
Forum: Ideas and Suggestions
Topic: Trees more obvious on map
Replies: 10
Views: 5135

Re: Trees more obvious on map

I agree to dee- and would enhance this with one more point: Let's make this feature researchable and/or config-option. Going off ssilk's idea, and another idea someone had about satellites: There could be a research option to make a mapping satellite, and after researching it new buttons will appea...
by person3triple0
Fri Aug 19, 2016 3:40 pm
Forum: Balancing
Topic: Personal Roboport should come before Roboport
Replies: 14
Views: 5767

Re: Personal Roboport should come before Roboport

Doesn't that go against other tech though? You have to research lasers before personal laser defense, and batteries before accumulators. It makes no sense to have a small version of something if a bigger one didn't exist beforehand.
by person3triple0
Thu Aug 18, 2016 4:14 pm
Forum: Ideas and Suggestions
Topic: Automated Vehicle Lifter/Carrier
Replies: 8
Views: 3369

Re: Automated Vehicle Lifter/Carrier

Back to the issue at hand, I think if someone could program in one of those hovercars (I think there's a mod for that) they could probably be able to tell it to locate a vehicle and bring it to the player's location. Maybe one limitation would be that both player and vehicle would have to be in Rada...
by person3triple0
Wed Aug 17, 2016 10:32 pm
Forum: Implemented Suggestions
Topic: Filtered Deconstruction
Replies: 4
Views: 1500

Re: Filtered Deconstruction

Thanks ssilk!
by person3triple0
Wed Aug 17, 2016 4:42 pm
Forum: Balancing
Topic: Landfill and Stone Gathering
Replies: 5
Views: 3025

Landfill and Stone Gathering

Let me know if there's already a discussion going on for this. TL;DR Stone patches should increase in size exponentially as you travel away from the starting area until they yield the same amount of stone as an iron field would iron. ----------------------------------------- Something I've seen in t...
by person3triple0
Wed Aug 17, 2016 3:36 pm
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
Replies: 48
Views: 21471

Re: Request blueprint materials from logistic system

Coming off from the "advanced logistics slots": Maybe there could instead be a way to have multiple setups for your logistics slots. There would be a fifth row, and when clicked, your logistics slots would all change to what you had saved in that particular slot. If anyone played Minecraft...
by person3triple0
Wed Aug 17, 2016 3:18 pm
Forum: Implemented Suggestions
Topic: Filtered Deconstruction
Replies: 4
Views: 1500

Re: Filtered Deconstruction

If I understand correctly, you mean that when you let go of selecting an area it asks which items you actually want deleted?
by person3triple0
Wed Aug 17, 2016 1:29 am
Forum: Implemented Suggestions
Topic: Filtered Deconstruction
Replies: 4
Views: 1500

Filtered Deconstruction

I've seen this mentioned in other threads without being discussed much, so here's a thread for it. TL;DR Deconstruction Planners should have the ability to filter what's being destroyed (ie don't remove power lines or roboports, or only remove trees) -------------------------------------------------...
by person3triple0
Wed Aug 17, 2016 12:29 am
Forum: Ideas and Suggestions
Topic: Tide Generators
Replies: 4
Views: 1948

Re: Tide Generators

Did we just get lore that the planet has no moon? Or is it simply impossible for a flat plane to have no rivers??? Although I agree, having some form of hydroelectric power would be cool. Maybe having a water tile (similar to the landfill tiles, but working in reverse) and using it to create a river...
by person3triple0
Wed Aug 17, 2016 12:24 am
Forum: Implemented Suggestions
Topic: Controls - Toggle Personal Roboport On/Off
Replies: 3
Views: 3691

Re: Controls - Toggle Personal Roboport On/Off

I don't have anything to add other than a Heck yes! if this gets implemented. (I've lost over 100 robots that way)
by person3triple0
Wed Aug 17, 2016 12:17 am
Forum: Ideas and Suggestions
Topic: Nuclear power. Why go fission when we have fusion?
Replies: 6
Views: 2806

Re: Nuclear power. Why go fission when we have fusion?

(tritium doesn't occur very much in nature, you usually breed it by neutron degeneration of lithium 6, which is a rareish isotope of lithium, which would introduce a new ore I agree with this, I think Lithium should be added as a new ore. However, I also think we should add Uranium to the game. The...
by person3triple0
Tue Aug 16, 2016 11:58 pm
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 6548

Re: auto drag roboport

This would be really useful! I've had to use blueprints to place them properly (along with big power poles in tracks) just to tear them down again because I was only using them for deconstruction.
by person3triple0
Tue Aug 16, 2016 11:55 pm
Forum: Ideas and Suggestions
Topic: Automated Vehicle Lifter/Carrier
Replies: 8
Views: 3369

Re: Automated Vehicle Lifter/Carrier

If it could be used to carry items, then what would be the point in having trains? There'd need to be a very high cost to building and using one, and when it returns it needs 200 MW to recharge its batteries. Otherwise, assuming you can have it sent automatically, trains would become obsolete.

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