Search found 15 matches

by carkasjak
Tue Jul 26, 2016 3:59 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 24279

Re: Version 0.13.11

Fixed that the Linux binaries would crash after handcrafting finishes. (https://forums.factorio.com/29614) Yay, no more involuntary no-crafting challenge. Ironically I was actually going to attempt the Lazy Bastard achievement when I encountered this bug. Unfortunately you need to craft 100 items b...
by carkasjak
Mon Jul 25, 2016 10:45 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 24279

Re: Version 0.13.11

FactorioBot wrote: [*]Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
Sweet! This was pretty game breaking ;p
by carkasjak
Fri Jul 04, 2014 1:48 am
Forum: Balancing
Topic: Balancing of Existing Weapons
Replies: 20
Views: 21375

Re: Balancing of Existing Weapons

so the big bases are incredibly tedious to deal with. Which may be a reason why players try to automate conquest through turret creep. I know i wouldn't feel bad about losing the ability to build near biter nests if I had some decent weapons to wipe them out with. I agree completely. The slow advan...
by carkasjak
Fri Jul 04, 2014 12:41 am
Forum: Balancing
Topic: Balancing of Existing Weapons
Replies: 20
Views: 21375

Re: Balancing of Existing Weapons

I definitely feel like the rocket launcher needs a big buff. It's pathetically weak, even fully researched and loaded with explosive rockets. The combat shotgun beats it in any situation. All weapons feel too weak against big biters. The only thing that works really well against them seems to be des...
by carkasjak
Fri Jul 04, 2014 12:31 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] Robots sometimes don't repair items.
Replies: 6
Views: 2610

Re: [0.10.2] Robots sometimes don't repair items.

I had the same/similar problem when i updated the game from 0.10.1 to 0.10.2. Stuff that was damaged in 0.10.1 and not repaired before i updated wasnt auto-repaired by the drones, they just ignored it. Deconstructing and replacing had no effect. But after manually repairing everything to to full ma...
by carkasjak
Thu Jul 03, 2014 4:57 pm
Forum: Videos
Topic: Destroyer Capsules are great.
Replies: 9
Views: 19869

Re: Destroyer Capsules are great.

Do you even need to use the shotgun with that strategy? Also, where are all the worms? I only saw one settlement where they were present. I would think that they would cost a few more destroyers when you attacked a settlement. Thanks for the video! Nah, I don't really have to use the shotgun, but i...
by carkasjak
Thu Jul 03, 2014 4:31 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49072

Re: Are bitters too hard to kill in end game?

I think they're not hard but tedious. Nothing seems particularly effective against big biters, everything takes forever to grind them down. They're easy to keep at bay with some slow capsules or just enough exos in your suit. Doing shotgun run-bys with a huge swarm chasing you is fun but after you'...
by carkasjak
Wed Jul 02, 2014 7:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][Oxyd] chests asking too much drives bots mad
Replies: 5
Views: 4789

Re: [0.10.2] requester chest asking too much drives bots mad

If you set the filter on a Requester Chest to more than it can store (ask for 4k ore, where it can only store 2.4k) and as it reaches max capacity, all available bots will try to put more in, fail, and put everything they carry in a Storage Chest. Then for a while nothing happens, until one stack o...
by carkasjak
Wed Jul 02, 2014 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] Robots sometimes don't repair items.
Replies: 6
Views: 2610

[0.10.2][kovarex] Robots sometimes don't repair items.

I've noticed a few times that construction robots will sometimes not repair items even though there's plenty of repair packs available both in the network and in roboports, and the damaged items are well within construction range. I don't know what the cause is. Sometimes they'll repair stuff, and o...
by carkasjak
Tue Jul 01, 2014 2:17 pm
Forum: Gameplay Help
Topic: Best Power Armor Mk2 configuration
Replies: 13
Views: 12154

Re: Best Power Armor Mk2 configuration

Image

This is the best imo. You have enough speed to kite biters indefinitely while shooting them, enough power to keep it all running, and enough shields to protect you if you screw up the kiting.
by carkasjak
Tue Jun 24, 2014 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16090

Re: [0.9.* & 0.8.8] Major sound delay on Linux

To summarize the solution, posted by Nemoder and Dedas: 1. Create or edit /etc/allegro5rc, and set to: [graphics] driver=default [audio] driver=oss 2. Start the game with "padsp ./factorio" (padsp is included in the pulsaudio-utils package) (there should be no need to restart pulseaudio)....
by carkasjak
Tue Jun 24, 2014 7:25 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14327

Re: [TIPS] For a quick start (Give your tips)

In my experience you need a lot more iron than any of the other resources early on. I place a burner drill on iron first, then coal, stone and copper, before adding a few extra ones to iron.
by carkasjak
Mon Jun 23, 2014 10:46 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 147857

Re: RTS direction

I'm picturing something like a Neural Interface tech, enabling a building that you can enter in the same way that you would enter the car or the train, which gives you more direct control over your logistics robots, allowing you to play more like an RTS. It could be completely optional, and have pro...
by carkasjak
Mon Jun 23, 2014 10:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16090

Re: [0.9.* & 0.8.8] Major sound delay on Linux

I've also had this issue on every version I've tried thus far. (between 0.9.8 and 0.10.1)
I am running Debian Unstable/Sid and the 64bit version of the game.

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